Post by Adalon on Aug 19, 2020 11:46:14 GMT -5
Technique Name: Path of the Kenpachi: Void deflection
Class: 5
Technique Type: Physical
/Zanjutsu
Usable By: Anyone strong and fast enough
Technique Description and Effects: By using equal parts strength and speed, the user slashes at an incoming projectile just before it arrives, causing an extremely strong wall of air pressure, pulling it in the direction of the slash that forcibly redirects the projectile away from user's body. A simple but effective defensive technique for those who lack means beyond the physical realm. The wind itself while not destructive will definitely be felt by anyone close by and can be spotted by the slight warping and distortion of the air.
How to use technique: The techinque requires equal parts speed and power to pull of with the user having to at least match the speed of the projectile to be able to time it correctly and the physical strength must be as strong or greater to the power of the projectile (RS/Strength/SPpr, etc.) to effectively guide it away. If intercepting multiple projectiles then it would be the power of the combined projectiles vs the user's strength.
Technique Drawbacks: One of the more "approachable" techniques Ada has created for herself, it requires a minimum of 300 in both speed and strength to be able to perform at all. However, as stated how effective it is depends on the attack you're trying to defllect and what you put into it. While anyone can learn this technique if they desire, it is likely useless to those not a Kenpachi.
Individual uses of this techninque aren't particularly exhausting, however continued and repeated use can rapidly drain one's stamina. Can be used two times per post.
Made By:
Faded Lich
Reserved? (Yes/No) No
Technique Name: Path of the Kenpachi: Zero Stance
Class: 3
Technique Type: Physical/Zanjutsu
Usable By: Anyone strong and fast enough
Technique Description and Effects: This technique can only be performed from the sheath hence why it's called "Zero stance." One hand will be resting on the hilt of the weapon while the other tilts the sheath up so the weapon is angeled down. In an instant the user draws the weapon in a uppercut-style strike to attack the enemy - this can be combined with step techs to close the distance for a more offensive flavor to it. While this draw attack, unlike similar ones, does not have an increased attack speed it does have a secondary aspect to it as well as devistating power, with half of the user's speed being added to OS. Due to the strength behind the slash, combined with the speed and upward angel of the strike the air along the area of the strike is forced up in a rising wave of air preassure.
This wave of air pressure doesn't cause any additional damage, the trick comes from the short and momentary abscence of air along the path of the strike. Air rushes back in to rapidly fill the momentary void, creating a powerful vaccume that if someone wasn't expecting, will suck them back in and open them up for an additional attack.
How to use technique: Assume the stance and either wait for the enemy to come to you or combine with a step tech to close the distance yourself, draw and attack as fast and as strongly as you can. THIS TECH IS REQUIRED TO LEARN AND USE THE FOLLOW UP, "CROSS SLASH", AT RANK 1
Technique Drawbacks: Requires 400 minimum in speed and strength to perform the tech and rank 3 in your chosen weapon type, the added power due to the momentum of the strike is extremely stressful on the body and due to this repeated use in the same thread will cause increasing amounts of damage to the user. First use is tiring, second use will tear muscles in the arms and a third use rip muscles up to the shoulder along with broken bones, disabling the arms until healed.
No cost as it's Zanjutsu tech, unless combined with a step tech, in which case you pay it's cost. Usable with any step tech unless otherwise specificed by the tech itself. Those with rank 2 battle awareness will have an easier time reacting to this attack due to the stance-like nature of it although if they can avoid/block it is entirely up to their own ability, they simply will have an easier time seeing it coming.
Rank 3 and up Battle awareness will also be able to disern the incoming vacuum, although once again their ability to avoid it is entirely up to their own ability. But they at least know it's coming, allowing them to potentially brace and resist it.
Made By:
Faded Lich
Reserved?: Nope
Technique Name: Path of the Kenpachi: Void blade
Class: 3
Technique Type: Physical/Zanjutsu
Usable By: Anyone strong and fast enough
Technique Description and Effects: The user grips their weapon with both hands and pours all their strength into a single strike towards an, ideally, ranged enemy. The massive strength behind the strike will send a shockwave through the air forming a blade of air pressure that rushes towards the enemy, equal to the speed used to make the strike. The blade of air pressure packs all the cutting power of the strike that created it, although it will steadily lose it's power by 1/4th for every object (or person) it cuts through.
Since the blade is made of condensed air pressure it's difficult to see beyond a shimmer, although those with 200 senses will have a much easier time doing so and those with 300 senses can see it clearly.
How to use technique: Two hand your weapon, swing really _really_ hard and really fast.
Technique Drawbacks: Physically exhausting to use due to having to essentially overswing the air so hard, requires 700 strength and 400 speed minimum to learn. It also loses power rather fast if there is a lot of debris in the area for it to crash into.
Made By:
Faded Lich
Reserved?: Nope
Note to the grader: First attempts at a custom tech in a long, long time. Apologies and hopefully this isn't a headache to grade.
Class: 5
Technique Type: Physical
/Zanjutsu
Usable By: Anyone strong and fast enough
Technique Description and Effects: By using equal parts strength and speed, the user slashes at an incoming projectile just before it arrives, causing an extremely strong wall of air pressure, pulling it in the direction of the slash that forcibly redirects the projectile away from user's body. A simple but effective defensive technique for those who lack means beyond the physical realm. The wind itself while not destructive will definitely be felt by anyone close by and can be spotted by the slight warping and distortion of the air.
How to use technique: The techinque requires equal parts speed and power to pull of with the user having to at least match the speed of the projectile to be able to time it correctly and the physical strength must be as strong or greater to the power of the projectile (RS/Strength/SPpr, etc.) to effectively guide it away. If intercepting multiple projectiles then it would be the power of the combined projectiles vs the user's strength.
Technique Drawbacks: One of the more "approachable" techniques Ada has created for herself, it requires a minimum of 300 in both speed and strength to be able to perform at all. However, as stated how effective it is depends on the attack you're trying to defllect and what you put into it. While anyone can learn this technique if they desire, it is likely useless to those not a Kenpachi.
Individual uses of this techninque aren't particularly exhausting, however continued and repeated use can rapidly drain one's stamina. Can be used two times per post.
Made By:
Faded Lich
Reserved? (Yes/No) No
Technique Name: Path of the Kenpachi: Zero Stance
Class: 3
Technique Type: Physical/Zanjutsu
Usable By: Anyone strong and fast enough
Technique Description and Effects: This technique can only be performed from the sheath hence why it's called "Zero stance." One hand will be resting on the hilt of the weapon while the other tilts the sheath up so the weapon is angeled down. In an instant the user draws the weapon in a uppercut-style strike to attack the enemy - this can be combined with step techs to close the distance for a more offensive flavor to it. While this draw attack, unlike similar ones, does not have an increased attack speed it does have a secondary aspect to it as well as devistating power, with half of the user's speed being added to OS. Due to the strength behind the slash, combined with the speed and upward angel of the strike the air along the area of the strike is forced up in a rising wave of air preassure.
This wave of air pressure doesn't cause any additional damage, the trick comes from the short and momentary abscence of air along the path of the strike. Air rushes back in to rapidly fill the momentary void, creating a powerful vaccume that if someone wasn't expecting, will suck them back in and open them up for an additional attack.
How to use technique: Assume the stance and either wait for the enemy to come to you or combine with a step tech to close the distance yourself, draw and attack as fast and as strongly as you can. THIS TECH IS REQUIRED TO LEARN AND USE THE FOLLOW UP, "CROSS SLASH", AT RANK 1
Technique Drawbacks: Requires 400 minimum in speed and strength to perform the tech and rank 3 in your chosen weapon type, the added power due to the momentum of the strike is extremely stressful on the body and due to this repeated use in the same thread will cause increasing amounts of damage to the user. First use is tiring, second use will tear muscles in the arms and a third use rip muscles up to the shoulder along with broken bones, disabling the arms until healed.
No cost as it's Zanjutsu tech, unless combined with a step tech, in which case you pay it's cost. Usable with any step tech unless otherwise specificed by the tech itself. Those with rank 2 battle awareness will have an easier time reacting to this attack due to the stance-like nature of it although if they can avoid/block it is entirely up to their own ability, they simply will have an easier time seeing it coming.
Rank 3 and up Battle awareness will also be able to disern the incoming vacuum, although once again their ability to avoid it is entirely up to their own ability. But they at least know it's coming, allowing them to potentially brace and resist it.
Made By:
Faded Lich
Reserved?: Nope
Technique Name: Path of the Kenpachi: Void blade
Class: 3
Technique Type: Physical/Zanjutsu
Usable By: Anyone strong and fast enough
Technique Description and Effects: The user grips their weapon with both hands and pours all their strength into a single strike towards an, ideally, ranged enemy. The massive strength behind the strike will send a shockwave through the air forming a blade of air pressure that rushes towards the enemy, equal to the speed used to make the strike. The blade of air pressure packs all the cutting power of the strike that created it, although it will steadily lose it's power by 1/4th for every object (or person) it cuts through.
Since the blade is made of condensed air pressure it's difficult to see beyond a shimmer, although those with 200 senses will have a much easier time doing so and those with 300 senses can see it clearly.
How to use technique: Two hand your weapon, swing really _really_ hard and really fast.
Technique Drawbacks: Physically exhausting to use due to having to essentially overswing the air so hard, requires 700 strength and 400 speed minimum to learn. It also loses power rather fast if there is a lot of debris in the area for it to crash into.
Made By:
Faded Lich
Reserved?: Nope
Note to the grader: First attempts at a custom tech in a long, long time. Apologies and hopefully this isn't a headache to grade.