Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
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Technique Description/Effect: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
How to Use Technique: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Technique Drawbacks: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Incantation/Effect: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
[smear:#22cfcf] ⇜ ⤙⑄ ⑄[/smear:#13e298] 〄 [smear:#13e298]⑄ ⑄⤚ ⇝ [/smear:#22cfcf] O P E N I N G
Member's Discord Name: Kalani (Kerrigan)
Password 1: Black Hole
Password 2: Moon Prayer
Type: Technique Master
Affiliation: Envainar (or Sanctus, if approved)
Rank: Envainar or Phaedra
[smear:#22cfcf] ⇜ ⤙⑄ ⑄[/smear:#13e298] 〄 [smear:#13e298]⑄ ⑄⤚ ⇝ [/smear:#22cfcf] B A S I C I N F O R M A T I O N
As an Akki, Daegra's appearance is more monstrous and horrifying than even that of other hollows, as her sinful nature manifests itself physically. Taking the form of a long, snake-like body with the upper torso of a human, Daegra can best be described as having the form of a hybrid lamia-centipede.
The skin on Daegra's face is pulled taught against her gaunt, fleshless skull. Her jaundiced eyes are dull, and lifeless yet glare at her victims with malevolent cruelty; pinpricks of orange light seeming to flicker deep within her diseased eyes. Her face is framed by a muscular slug-like cowl colored in various shades of putrid pinks, and deep rust-reds. Blackened spines run along the outer edge of he cowl, which flares up on both sides above the shoulders before merging into a long whip-like scaled tail. Two secondary flaps rest against her shoulders. A long forked tongue lolls out of her fang-filled mouth, only accentuating her grotesque appearance.
Daegra's arms are scaled and end in wicked blackened claws. Lacking feet, her lower body melds into a bloated slug-like body that glistens with secreted mucus. Multiple rows of short centipede-like limbs run down the length of her grotesque lower body, while two pairs of wicked scythe-like limbs extend outward from her mid-back. Two long prehensile pseudopods and several shorter appendages provide tactile sensory input. Her entire hindquarters are a mixture of deep pinks the color of rotting meat, and sickly pale lavenders and pinks on her underside.
Daegra wears little in the way of clothing, dressing herself in a pale sheer shawl and a mauve corset that caresses her pale sickly breasts in their delicate cups. Given her monstrous nature, and inhuman serpentine body, what little clothing Daegra does wear more than adequately covers her simple needs as far as clothing goes.
[smear:#22cfcf] ⇜ ⤙⑄ ⑄[/smear:#13e298] 〄 [smear:#13e298]⑄ ⑄⤚ ⇝ [/smear:#22cfcf] P E R S O N A L I T Y
Technique Description/Effect: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to Use Technique: Speak the spell and point hand at the target.
Incantation/Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Description/Effect: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. This lasts for one post, but by paying the cost of the spell a second time, the duration is increased to two posts.
How to Use Technique: Speak the spell and touch an object, channeling electricity through it.
Incantation/Effect: Incantation unknown. When the incantation is spoken, the number of active posts this is used for is doubled. (With maximum cost, this can be up to four posts.)
Technique Description/Effect: This spell is an alteration on the line of fire-based techniques that make up the 30s-range Kido, focusing on molten heat rather than spiritual fire, and as a result is much more prone to inflicting burn damage. Upon cast, this spell releases a large ball of molten fire that is sent at the enemy, inflicting a large amount of damage and inflicting up to borderline third-degree burns.
How to Use Technique: Speak the spell and point hand towards the target.
Incantation/Effect: Incantation Unknown. With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Technique Description/Effect: This technique creates a powerful rush of water starting from a point on the ground directly in front of the user. Water wells up from an unseen source, spreading out in a long pool in a line before the user, before rising up as an enormous wave, a wall of liquid between the user and the target. This technique is sent forward to slam into the intended victim, washing them away in a tidal wave that slams them into surfaces or simply blasts them away. After the technique ends, the water remains as a large pool with a radius of ten feet around the spot where it ended.
How to Use Technique: To use this technique, the user chants the name of the technique as well as the incantation (optional) before pointing to a spot on the ground. The spot pointed at is the source for the water. Once the long puddle is created, the user raises their hands to create the wall, then pushes both hands forward in order to send the wave in the direction intended.
Technique Drawbacks: The traditional cost of this technique is also its drawback.
Incantation/Effect: The incantation doubles the size of the incoming tidal wave. ("A drop of water ripples across the ocean surface, a leviathan rises from his slumber. Go forth, depths of the sea, rise from your slumber to drown the land in your magnificent expanse; turn earth to sea, air to liquid, bring forth your deep embrace!")
Technique Description/Effect: The use of this Hado creates a spear of crackling yellow energy in the users hand. Upon being thrown, the spear streaks towards the target. Should the spear come into contact with something, another Kidou, Cero, etc, it expands into an electric field in the form of a sphere or a dome, depending on where it hits (I.E hits in the air it becomes a sphere, hits on the ground and it becomes a dome). Whatever becomes trapped within this field is assaulted by electricity. Lasts for four seconds before dissipating.
How to Use Technique: Call out the name of the Kido out, throw the spear at the intended target.
Technique Drawbacks: Use of this technique causes a bit of the lightning to shock the users hand, causing first degree burns. The hand using the Hado becomes unable to move due to numbness. Reitsu usage.
Incantation/Effect: 25% increase to the reiatsu strength of the technique. (I.E. Reiatsu worth 100 is instead worth 125.) ("Broken axel of the throne of kings, inscribe upon the heavens your sorrowful cry! Beckoning, enchanting, haunting, from the angry clouds of the sky, let loose your rampage of terror!")
Technique Description/Effect: Surasutoeria is much like an advanced form of Hado # 1, Sho. However, instead of being a directional thrust in the direction indicated, it is an area thrust, pushing away from all directions out from the user. When learned, this Hado pushes objects away at a speed equal to the user’s reiatsu strength. When it is mastered, the speed is double that of the user’s reiatsu strength.
How to Use Technique: The user need only state the name and push outwards with their hands.
Technique Drawbacks: Because this Hado pushes things in all directions, the user will be forced upwards by the opposite force of the Hado hitting the ground beneath them and being reflected back. It isn’t possible to avoid this because the reiatsu strength needed to push the entirety of the world would be in the millions. Also, if an object has a greater reiatsu strength or a greater strength than that of the user's reiatsu strength then the object will not be affected.
Incantation/Effect: Increases reiatsu strength of the push by 25%. (I.E. Reiatsu strength worth 100 is worth 125 instead.) ("Gods of Balance, Gods of Change, I summon thee. Under my feet do I place your tennants and in my hands to I place your might. With thy power do I smite my enemies!")
{Hado #57: Daichi no Tenyou (Revolving Dance of the Earth)}
Class: 4
Type: Kido
Element: Earth
Cost: 150 Reiatsu
Proficiency: Mastered
Made By: Canon, Converted by Z-Wolf
Used By: Kido Races
Reserved: No
Technique Description/Effect: An offensive technique using the very earth around the user, Daichi no Tenyou is cast by sending Reiatsu into the ground and breaking it apart. Large fragments of rock varying in size from fist-size to half the size of a person rise from the ground and are fired at the target designated by the motion of the user's hands. These rocks, infused with the user's Reiatsu, possess the user's RS for durability, and require superior offensive stat to cut through. Even the shards from a broken rock can slash through the target though, so caution is required in countering this technique.
How to Use Technique: The user sends their Reiatsu through the ground, causing it to fragment in an area of three feet in radius around them. They then thrust their hands towards the target, fingers bent inwards to form a triangular shape, and send the rocks flying in that direction.
Technique Drawbacks: Reiatsu Cost.
Incantation/Effect: Incantation increases Reiatsu Strength by 25%. (I.E. Reiatsu strength worth 100 is instead worth 125.) ("Rise, slumbering god! Crack across the earth and release your sleeping fury to those who would defile your infinite plane with their step!")
Technique Description/Effect: Upon release, this technique releases a powerful burst of wind that is almost like a tornado in quality towards the opponent, spinning and growing outwards in an ever-widening cylinder as it engulfs the enemy in its grasp. This has the potential to pick up and throw about targets with ease.
How to Use Technique: Speak the spell and point hand towards the target.
Incantation/Effect: "God of Wind, hear my plea. Take from me my stubborn heart, take from me my weakness. Through me form the winds of change and the winds of destruction. From the four corners of the world, come to me the Eastern, the Western, the Northern, and the Southern winds and let loose upon my enemies!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Description/Effect: Upon use, this technique creates a disc of green energy at the user’s palm or at the end of their weapon. From this disc comes ten beams of green light that shoot at the target in a cage-like formation, moving outwards from the disc before firing at the target in a pattern designed to entrap them between the strikes.
How to Use Technique: Speak the spell and point hand or weapon towards the target.
Incantation/Effect: Incantation Unknown. With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation). The number of blasts is also increased to fifteen beams.
Technique Description/Effect: This spell is an advanced lightning-based technique, far larger than basic spells such as Byakurai, and its destructive force is increased as well. Upon release, this spell fires an enormous blast of electrical energy in a concentrated blast that devastates all before it.
How to Use Technique: Speak the spell and point hand towards the target.
Incantation/Effect: “Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!” With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Description/Effect: An incredibly powerful spell, Hyōga Seiran releases a wave of icy vapor that surges over the opponent, enveloping them completely within its frigid grasp and freezes them completely. The temperatures are roughly 200 degrees below zero, and as a result, death can occur quickly. This is also particularly potent against defensive Bakudo, such as Danku, because after freezing the wall over, the pounding force behind the technique can shatter it. Barriers of lesser strength will only last two or three seconds under the onslaught. Note, barrier strength is determined after the boost that the incantation gives this spell, making it devastating against defensive fighters.
How to Use Technique: Speak the spell and point hand towards the target.
Incantation/Effect: The great white winter approaches slowly in the night from the north, covering all in a blanket of frost and snow! The living things flee from its approach, lest they be snared and frozen forevermore! Lost to the winds, lost in the banks of unbroken white snow, the foolish and wretched and wicked are purged by the coming winter! Frozen lake, cold dead eyes, purged of all that is warm and kind! Let loose the fullest and most depraved powers of winter! With the incantation, this spell gets a 40% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 140 with incantation).
Technique Description/Effect: A rope fashioned from the caster's reishi is launched from their hand at the opponent. Upon impact, this then entangles the opponent and ties them up.
How to Use Technique: This technique requires aiming with the hand, not unlike any basic Hado spell.
Incantation/Effect: Incantation causes the robe to elongate and gag even more of the target's body when used, and also ups the Kido strength by 10%. (I.E. A reiatsu strength of 100 would be counted as 110 instead.) Incantation unknown.
Technique Description/Effect: By infusing their lungs with Reiatsu, the user can expel a dense vapor cloud. The spray can vary in color and density based on several variables. The consistent effect is an obscured area, 6 meters in diameter, which can conceal those hidden within. The effectiveness of sight and smell for everyone are reduced within the haze. Sight only extends a meter and odors are masked by the vapor’s stench. The cloud will disperse after the Technique's duration ends.
This also has the effect of expelling toxins, dust, and other harmful irritants from the lungs, halting any ongoing effects caused by these foreign objects in the lungs.
Learned: The created cloud is a stationary sphere. Mastered: The user continuously produces more vapor for the entire duration of the Technique.
How to Use Technique: Concentration. The user must inhale a full breath; while noticeably focusing Reiatsu.
Technique Drawbacks: Limited duration, 4 posts. Dispersible. Senses exceeding 200 can see twice as far; while Senses exceeding 300 are capable of discerning individual smells within the cloud. The cloud may be dispersed by Wind Techniques, Strength shock waves, evaporated by Fire Techniques, or even liquefied by Ice Techniques if any of these have at least 400 Stat strength. Additionally, removing irritants comes with its own drawback; if irritants are removed from the lungs, then they cause minor, temporary damage to the throat andwindpipe, preventing any sort of vocalization until the end of the user's next post.
{Bakudo #61: Rikujokoro (Six Rods Prison of Light)}
Class: 4
Type: Kido
Element: Light
Cost: 150 Reiatsu
Proficiency: Mastered
Made By: Canon
Used By: Kido Races
Reserved: No
Technique Description/Effect: Summons six thin, wide beams of light that slam into a target's midsection from all sides, holding them in place. This technique also results in total paralysis, and can even suspend targets in mid air.
How to Use Technique: This requires the user's eyes to be focused on the target, and their casting hand to be aimed at the target as well. The six beams will then close in, but those who are quick enough or instinctive enough will be able to dodge.
Incantation/Effect: The incantation increases the reiatsu strength of this technique by 25%. (I.E. Reiatsu strength of 100 is instead worth 125.) ("Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!")
Technique Description/Effect: This is a much stronger version of Bakudo #4, one which does the same thing, but creates a gray cloth around the victim to indicate use of a different technique. Unlike #4, this requires a 50% reiatsu strength advantage to break.
How to Use Technique: Unlike the original, this can be cast from a long distance, though in this case it can also be dodged. The casting hand must be aimed at the target.
Incantation/Effect: Incantation increases reiatsu strength by 25%. (I.E. Reiatsu strength valued at 100 is instead valued at 125.) Incantation unknown.
[smear:#22cfcf] ⇜ ⤙⑄ ⑄[/smear:#13e298] 〄 [smear:#13e298]⑄ ⑄⤚ ⇝ [/smear:#22cfcf] H E L L T E C H N I Q U E S
Technique Description/Effect: Well, if you can't get rid of the nigh indestructible chains, why not put them to good use? This ability have two parts to it.
1: The chains of Hell torment the denizens endlessly, so why not share the misery? Learning this ability influences the blades, giving them the ability to cut through anything as easily as a normal spiritual blade can, regardless of the chains not changing in appearance, still as rounded as ever. The offensive stat for the chains is based off either the highest Spiritual stat, or the user's Strength stat, whichever is higher. Chains are unable to cut their owner. This is a passive ability, and is unable to be turned off.
2: Through some heavy handed use of reiatsu, the user can extend and manipulate the chains to do as they please. For strength users, the chains will extend upto thirty feet, and will move at either a speed equal to their speed stat, or at a speed of 600. For spiritual users, the size scales off of their highest spiritual stat. For every 50 they have in their higher stat, the chains can extend another foot, and can move at either 600, or the user's speed. Cost is 100 reiatsu every post.
How to Use Technique: Pay the cost for chains. Cutting power is permanently active
Technique Description/Effect: While this technique is active, all reiatsu costs are suspended.
How to Use Technique: Stated above.
Technique Drawbacks:Lasts 7 posts. During this time, the user's body is constant burning, de-constructing internally, and undergoing tremendous pain. It is usable only by the top three Envainar. It can be used only once a day. Once it finishes, the user loses all reiatsu which should have been lost during its active period, much like Ressurection. Also has heavy stamina drain.
Technique Description/Effect:What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An Envainar only technique which can be used only by the top three Envainar, this technique is an absorption power. During its active period, the user's body glows blue. The user, upon physical contact with reiatsu based anomalies, can absorb them. This works against reiatsu based techniques, things which costed reiatsu to create, or constructs created from reiatsu, release, etc. In other words, this allows the user to delete harmful effects from what they contact, and then absorb what they contact. Anything associated with the contacted can be absorbed as well.
This essentially is used to absorb either reiatsu based techniques or releases. This can absorb Bankai, Shikai, etc. It is a super advanced power that is even beyond the Vandenreich Bankai steal. It cannot steal dolls, mod soul forms, or Failure Floods, nor powers from other Sinners. However, it can steal Shikai, Bankai, Ressurection, Quincy Bows and Vollstandig, and techniques released by Hollows or Vizards. It does not allow the user to use what is absorbed. Instead, the reiatsu that was used to construct whatever is stolen is added to the user's pool.
How to Use Technique: Stated above. Initiate physical contact and reiatsu sharing.
Technique Drawbacks: It causes his muscles to continuously tear and burn from pain. The insides of his body will of course begin to rip apart for use of this devastating, hellish technique. Prolonged use is the worst for this power. Reiatsu, stamina, and body are all heavily taxed far beyond any form of normal taxing. User is strained unlike any other technique. The strain is HUGE and TREMENDOUS. Most characters would faint from the pain that the user must endure because of this technique. However, it lasts for 5 posts. It costs no reiatsu initially to activate. When it ends, 1000 reiatsu is immediately docked from the user's pool. Using this, the user cannot exceed their reiatsu maximum.
Technique Description/Effect: On the user's chest, an eye suddenly appears and opens up. This eye is not human by any means. The eye is indescribable. Neither colors nor even the emotions and look to the eye can be described. All that can be recognized is that it is an eye. During use of this technique, those who look upon the eye will suffer. None can look upon it. If they did not have emotions, they will suddenly have emotions. If they could not understand or process them, they will suddenly be able to. And they will be made to suffer. Fear, anxiety, terror, worry, despair, pain, hopelessness, loss, agony, suffering. All of these will be felt at their highest forms. As if everything they ever cared about is lost. As if everyone they ever loved is murdered. As if they are being skinned alive while burned and broiled in acid and then frozen. It cannot even be truly described. To look upon the eye is an agony unlike any other. And yet, once looking at the eye, looking away becomes difficult. Thought and focus become impossible given the pain. And closing ones eyes becomes impossible. Even reflexes and instinct stop working. Even a split second of exposure to this technique results in that unimaginable, almost paralyzing pain.
How to Use Technique:Stated above.
Technique Drawbacks: Large reiatsu cost. Used in the same way as any other long range technique, mostly. Must be initiated by sight contact.
[smear:#22cfcf] ⇜ ⤙⑄ ⑄[/smear:#13e298] 〄 [smear:#13e298]⑄ ⑄⤚ ⇝ [/smear:#22cfcf] S T E P T E C H N I Q U E S
Technique Description/Effect: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use Technique: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Technique Drawbacks: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Description/Effect: A powerful technique, Sonido is a step that increases movement speed for a single step. Essentially, it magnifies the speed of just that one step, by 13 times. Each step for Sonido costs 100 Reiatsu. Additionally, this technique does not take up a technique slot.
How to Use Technique: Just use it and drain the Reiatsu.
Technique Description/Effect: Unlike most step techniques, this one does not increase the users movement speed in any way. Instead, this technique emits a pulse of disruptive energy that counteracts attempts to use stepping techniques of any kind. Activating this technique costs no reiatsu initially, nor is it detectable except as a faint invisible vibration less than 1" off the skin of the user. This vibration can only be detected by those with Energy Sensory of at least 300, otherwise it is undetectable.
The radius of this effect is equal to 25% of the user's Reiatsu Strength (rounding fractions up). This technique lasts 5 posts before it must be reactivated. Step techniques which have been negated by this effect still count toward their user's step limit. While active, should anyone (including the user) attempt to use a step technique within this radius, this technique flares to life, releasing a pulse of equal, yet opposite energy that nullifies the step technique, and drains reiatsu from the user equal to 2x the reiatsu cost of the nullified step technique (this is not optional).
How to Use Technique: Spend the reiatsu and will the technique to activate.
Technique Drawbacks: Once activated, this technique cannot be dismissed, and runs its full duration. The effect of this technique is indiscriminate and prevents the user from using step techniques during its use. Every time this technique negates another step technique, reiatsu is automatically deducted from the users reiatsu pool (as described above). This technique cannot negate step techniques that are class 2 or higher. Also, characters with Reiatsu Strength superiority or 2+ Class Level superiority can overcome the negation effect by paying twice the normal reiatsu per step.
[smear:#22cfcf] ⇜ ⤙⑄ ⑄[/smear:#13e298] 〄 [smear:#13e298]⑄ ⑄⤚ ⇝ [/smear:#22cfcf] O T H E R T E C H N I Q U E S
Technique Description/Effect: This Technique allows the user to fuse two or more kidou together before they are fired, making their arsenal more varied and creative for what spell they need at a given moment. This is the ultimate mastery of Kidou, and thus needs one of two requirements. Either the user must be a Technique Master and have 4 SKP in Kidou skills, or they must have spent 7 SKP in Kidou skills, such as Kidou itself and Mental Incantation. The Analysis Skill also adds to that SKP amount, since the user is able to analyze and deconstruct Kidou at a conceptual level. If they are not a Technique Master, who inherently have the ability to replicate techniques they see and understand, they must also be trained by someone who knows this technique.
But what exactly -is- Kidou Fusion? Put simply, it is the ability to borrow parts of two Kidou in order to mash them together in the way that the user needs. This is done by a system of "Form" and "Effect". All Kidou can be broken down into those two categories. They have physical shapes, and they have effects. For example, Hado #4: Byakurai has the Form of a Beam and the Effect of the Electrical element. Some Kidou can have more than one effect, since some are complicated, and the user can borrow which ones they need. Elements are always an option for the user to borrow.
But what do you mean borrow? Mash them together? Put simply, the user takes a Form, and at least one Effect, and combines them. Byakurai + Sho could make an electrical projectile. It could not make an electrical projectile that pushes, since Sho is donating its form. Exceptions will be included later when costs are described. Basically, Sho donates its Form, which is a small projectile, and takes on the element from Byakurai. It could also create a piercing projectile, since Byakurai do pierce. The flexibility is what makes this technique versatile and strong. When figuring out Class for clash purposes, the user may choose which class is dominant. So if you fuse a Class 5 and a Class 7, the result may be Class 7 or Class 5.
If this technique is Mastered, then the user can combine more than two Kidou together. This is done by multiple Kidou contributing Effects to one Form. So a Fusion of Sho (Form), Byakurai, and Shakkaho could be a small electrical projectile that explodes on contact with something. Or a Fusion of Sho, Byakurai, Shakkaho, and Tsuzuri Raiden (Form) could be a wave of electrical force that pushed things away and exploded. The combinations become much crazier when the technique is mastered.
But what about crazy high leveled Kidou that become so ridiculously overpowered when they are fused? Can you just imagine Sharknado being fused with Soukahou to fire infinite tornados of sharks?? That is a serious possibility, but there are limitations to this technique that avoid that amount of overpowered techniques being fused. Every Class of Kidou has a point value. For Class 8 it is 0, all the way up to Class 0 which is 8 points. The User's Class is what determines how many points they have to use. A class 1 character can't fuse anything into a Class 1 Kidou that isn't a Class 8 Kidou, for example. A class 1 character could, however, fuse 7 Class 7 techniques into one mega attack, though it would still be Class 7 for clash purposes. Mastering this technique grants one extra point, however Class 0 Kidou can still not be fused with anything else. Due to giving up release in order to master techniques, Technique Masters inherently have 1 more point to work with for their fusions.
Technique Cost (by Class)
Class 7 Technique: 1 Point
Class 6 Technique: 2 Points
Class 5 Technique: 3 Points
Class 4 Technique: 4 Points
Class 3 Technique: 5 Points
Class 2 Technique: 6 Points
Class 1 Technique: 7 Points
Class 0 Technique: Cannot be fused
Fusion Points Available
Class 7 Character: 1 Point
Class 6 Character: 2 Points
Class 5 Character: 3 Points
Class 4 Character: 4 Points
Class 3 Character: 5 Points
Class 2 Character: 6 Points
Class 1 Character: 7 Points
Class 0 Character: 8 Points
Technique Mastered: +1 Point
Technique Master: +1 Point
How to Use Technique: Mentally will it to happen.
Technique Drawbacks: Obviously there are Drawbacks to using so many Kidou like this in ways they were not designed to be used. The first Drawback is simple. Any and all drawbacks that are associated with the technique are inflicted on the user, no matter how small a part of the Kidou is used. If you fuse Sharknado into something in order to do nothing more than give it the joke element of Shark, then the limb that fires that technique will receive cuts. If the effect of a Kidou is caused by an action, such as Baundo Zetsumei's effect of multiplying -when- it changes direction, then the effect of multiplying cannot be added unless it comes with the added "when it changes direction". The -only- exception to this is situational drawbacks. Situational Drawbacks are more like limitations. For example, "Kiss of New Breath" is a Kaido that cannot be used on yourself because you cannot kiss yourself. This is a limitation, not a drawback. By fusing this kidou into another medium, you would be able to administer it to yourself at possibly reduced efficiency.
Technique Cost: The cost of using this technique is equivalent to each part of the technique. So fusing two Class 7 techniques will put you down 25 reiatsu each, for a total of 50 reiatsu lost. It is also physically and spiritually demanding to fuse techniques. While Technique Masters and those with a 4 in Kidou might be able to fuse much more, even they will start to become weary and fatigued by fusing to their max amount of points frequently. For Kidou, Bakudo in particular, that are considered "auto-hits", like Haihin, when fused into anything the auto-hit property is considered neither an Effect nor part of the Form, and is simply lost in the fusion.
Technique Description/Effect: This technique allows the user to pour an influx of additional reiatsu into their spells in order to increase their potency. This allows the user to increase the spells Class up to a maximum of Class 2. The spell has no outward visual manifestation indicating that the spell is of higher potency than normal, however characters with Energy Sensory of 100+ can easily detect the increased magnitude, but cannot determine its exact class. All they are aware is that this spell is deceptively more powerful than usual. Characters with ES of 300+ however can determine the spells exact Class, and can therefore counter it appropriately. Overchanneling a spell in this way increases the spells reiatsu cost to that of its new class (unless its cost is normally higher).
When mastered, this technique can also be used by Rank 4 Kidou Masters to reinforce the power of an existing spell. During clash, this technique can be used to increase either the Reiatsu Strength of a spell by 50%, or increase the spell's Class as above. Increasing Reiatsu Strength costs reiatsu equal to 50 plus half the cost of the spell (rounded up). Increasing the class of the spell costs additional reiatsu equal to 1.5x the cost of the spell's new class. (I.e. If Daegra overchannels Byakurai to Class-3 during a clash, she would pay an additional 600 reiatsu). Due to the increased cost, it is far cheaper to overchannel a spell during casting, than it is to overchannel a spell during a Clash.
How to Use Technique: Pay the reiatsu and change the spell's Class or Reiatsu Strength.
Technique Drawbacks: This technique cannot be learned before Class 2. Learning this technique requires 4 SKP total in Kidou skills. Overchanneling a spell during a clash requires that the character be Rank 4, and have 4 SKP in Kidou, and 2 SKP in Battle Focus.
Overchanneling a spell during clash is fatiguing and cannot be done more than once every other post, and counts as a short term stat buff regardless of whether the technique raises the spell's Class or Reiatsu Strength. Overchanneling a spell at the time it is first cast does not count as a short term stat buff however. This technique cannot be combined with the use of an Incantation, and requires that the spell being overchanneled be previously mastered.
Technique Description/Effect: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
How to Use Technique: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Technique Drawbacks: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Incantation/Effect: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Technique Description/Effect: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
How to Use Technique: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Technique Drawbacks: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Incantation/Effect: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
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