Post by Deleted on Jul 10, 2020 10:12:02 GMT -5
Current SP: 900
Current CTP: 2000
Current TTP: 0
Current Ryo: 5,000
Training SP: 550/700
Skills:
• Martial Art- Angehen - 2
• Pain Tolerance 2
• Battle Focus -2
• Damage Recovery - 2
• Persuasion - 2
• Strength of Will - 2
• Battle Analysis - 2
14/15 Skill Points used
Threads until next skill point 6/6
Bonus Skill points gained: 0
Stats:
Strength - 100 -> 150
Speed - 200
Spiritual Pressure - 200 -> 150
Reiatsu Strength - 200 -> 300
Instinct- 75 -> 56
Senses- 75
Energy sensory - 50 - 75
Healing Expertise - 0
Light Aura - 0
Dark Aura -100
Total: 900 SP
Techniques Known:
No Mark= Learned
+= Proficient
*= Mastered
Current CTP: 2000
Current TTP: 0
Current Ryo: 5,000
Training SP: 550/700
Skills:
• Martial Art- Angehen - 2
• Pain Tolerance 2
• Battle Focus -2
• Damage Recovery - 2
• Persuasion - 2
• Strength of Will - 2
• Battle Analysis - 2
14/15 Skill Points used
Threads until next skill point 6/6
Bonus Skill points gained: 0
Stats:
Strength - 100 -> 150
Speed - 200
Spiritual Pressure - 200 -> 150
Reiatsu Strength - 200 -> 300
Instinct- 75 -> 56
Senses- 75
Energy sensory - 50 - 75
Healing Expertise - 0
Light Aura - 0
Dark Aura -100
Total: 900 SP
Techniques Known:
No Mark= Learned
+= Proficient
*= Mastered
{Kelch der Glut}
Class: 3
Technique Type: Quincy Ginto
Usable By: Quincy (All)
Technique Element: Fire
Technique Description and Effects (Explain appearance, powers, and effect):
Speaking the incantation listed below, the user throws the Ginto tube in the direction of their foe. The tube glows red and bursts into an intricate chandelier formed of pure fire. It burns with an intense heat equal to that of magma on touch (roughly 1500 degrees Fahrenheit), and the area for up to five feet around it is hot enough to evaporate all water in the air. This is not all this technique does, however; the chandelier begins to spin upon formation, and as it does so, it releases up to ten large balls of pure magma towards the foe, spread slightly and but fired almost like a shotgun burst. Each of these orbs burns with the same heat as the chandelier on impact, and the orbs themselves are made up of liquid magma, meaning they splash and spread over the area that they impact. Each has durability equal to the user's Reiatsu Strength.
How to use technique:
The user speaks the incantation given, and then hurls the Ginto tube in the direction of the foe they wish to target.
Technique Drawbacks:
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information. In addition, this technique is vulnerable to cold-based techniques, which require only 75% of the Reiatsu Strength to negate it. It is particularly strong against liquid techniques, however, which are treated as if they had half the Reiatsu Strength.
Incantation and Effect:
“Flesh and bone, melt upon thy touch!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
Class: 3
Technique Type: Quincy Ginto
Usable By: Quincy (All)
Technique Element: Fire
Technique Description and Effects (Explain appearance, powers, and effect):
Speaking the incantation listed below, the user throws the Ginto tube in the direction of their foe. The tube glows red and bursts into an intricate chandelier formed of pure fire. It burns with an intense heat equal to that of magma on touch (roughly 1500 degrees Fahrenheit), and the area for up to five feet around it is hot enough to evaporate all water in the air. This is not all this technique does, however; the chandelier begins to spin upon formation, and as it does so, it releases up to ten large balls of pure magma towards the foe, spread slightly and but fired almost like a shotgun burst. Each of these orbs burns with the same heat as the chandelier on impact, and the orbs themselves are made up of liquid magma, meaning they splash and spread over the area that they impact. Each has durability equal to the user's Reiatsu Strength.
How to use technique:
The user speaks the incantation given, and then hurls the Ginto tube in the direction of the foe they wish to target.
Technique Drawbacks:
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information. In addition, this technique is vulnerable to cold-based techniques, which require only 75% of the Reiatsu Strength to negate it. It is particularly strong against liquid techniques, however, which are treated as if they had half the Reiatsu Strength.
Incantation and Effect:
“Flesh and bone, melt upon thy touch!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
{Blut}
Class: 3
Technique Type: Vandenreich Technique
Usable By: Vandenreich only
Technique Element: None
Technique Description and Effects:
Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who as assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to use technique:
Spend Reiatsu to draw out the latent power in the user's blood.
Technique Drawbacks:
The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Class: 3
Technique Type: Vandenreich Technique
Usable By: Vandenreich only
Technique Element: None
Technique Description and Effects:
Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who as assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to use technique:
Spend Reiatsu to draw out the latent power in the user's blood.
Technique Drawbacks:
The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
{Dia-Aufnahme+}
Class: 5
Technique Type: Quincy Tech
Usable By (Technique is available to which races?): Quincy
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is made utilizing The vandereich shadow tech in conjunction with a quincy's bow. The technique begins by the quincy charging an arrow, feeding a high ammount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the quincy vanishes, and is sealed into the arrow's shadow. After the arow is fired, the quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to use technique (How is it activated?): See above
Technique Drawbacks (Limitations, repercussions for use, etc) This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
Class: 5
Technique Type: Quincy Tech
Usable By (Technique is available to which races?): Quincy
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is made utilizing The vandereich shadow tech in conjunction with a quincy's bow. The technique begins by the quincy charging an arrow, feeding a high ammount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the quincy vanishes, and is sealed into the arrow's shadow. After the arow is fired, the quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to use technique (How is it activated?): See above
Technique Drawbacks (Limitations, repercussions for use, etc) This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
{Movement+}
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
{Hirenkyaku+}
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects:
Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
Class: 4
Technique Type: Quincy Technique
Technique Element: None
Technique Description and Effects:
Analogous to the Shinigami Shunpo or the Arrancar Sonído, the Quincy Hirenkyaku allows the user to move quickly over short distances; according to many Quincy, it is faster than flash steps, though a Captain's superior speed in comparison to a Master Quincy's speed suggests that this is just a generalization. Using it in its base form increases speed 10x for a single step, and costs 50 Reiatsu. However, unlike Shunpo and Sonido, this can be used for a constant movement as well. Giving up 400 Reiatsu allows for a constant movement over the duration of one post at 6x speed. Giving up 1000 Reiatsu allows constant movement over the duration of 3 posts of 4x speed.
How to use technique: To perform the technique, the user gathers spiritual particles under their feet and rides them to the desired location. Like the air-walking skill displayed by most Arrancar and Shinigami, it can also be used to hover or fly for long distances.
{Gespenset Containment}
Class: 3
Technique Type: Quincy Ginto
Usable By: Quincy (All)
Technique Element: None
Technique Description and Effects:
Similar in principle to Durchleiden, which creates a wall of crystal to block attacks, Gespenst Containment functions defensively as well. When activated, it forms a transparent sphere of Reiatsu around the user, giving them a defensive shield that works in all directions for one post. This technique has strength equal to the user's Reiatsu Strength.
How to use technique:
Speak the incantation and raise the Ginto tube above your head, releasing the energy.
Technique Drawbacks
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information. Additionally, offensive superiority by even a single point will break this technique with no warning, much like popping a soap bubble.
Incantation and Effect:
“Unseen protection, rise over me like a blanket and keep me from harm!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
Class: 3
Technique Type: Quincy Ginto
Usable By: Quincy (All)
Technique Element: None
Technique Description and Effects:
Similar in principle to Durchleiden, which creates a wall of crystal to block attacks, Gespenst Containment functions defensively as well. When activated, it forms a transparent sphere of Reiatsu around the user, giving them a defensive shield that works in all directions for one post. This technique has strength equal to the user's Reiatsu Strength.
How to use technique:
Speak the incantation and raise the Ginto tube above your head, releasing the energy.
Technique Drawbacks
Aside from the Reiatsu cost, Ginto tubes can be somewhat fragile and can be broken before this technique is released. See the actual item for more information. Additionally, offensive superiority by even a single point will break this technique with no warning, much like popping a soap bubble.
Incantation and Effect:
“Unseen protection, rise over me like a blanket and keep me from harm!” This incantation is required to use the technique, as it channels the liquid Reiatsu within a Ginto tube towards a specific effect.
{Silbern Schlact}
Class: 5
Technique Description and Effects: A technique that is the basis of quincy unarmed melee combat, Angehen. It allows a quincy to manipulate reiatsu in order to form spiritual steel on their hands and feet, allowing them defensive properties that enables them to fight armed combatants with less fear of having their hands and feet cut off. It involves the quincy manipulating reiatsu similar to how they would in Wahr Seele Scheider. The spiritual steel has the same effects as normal spiritual steel, and, unlike Wahr Seele Scheider, given the fact that it involes enhancing something that already has a shape and form, it is less difficult to perform.
How to use technique:
The summoner focuses rei arond their hands and feet, stating the incantation in order to form the parts.
Technique Drawbacks:
This technique, like any weapon made of spiritual steel, is affected by all the issues of the material, and takes cutback as a result. It can be broken, and unlike regular spiritual steel, if done so will damage the limbs that it is formed on with Internal damage and hairline fractures along the bones. In addiiton, the technique costs an addiitonal 100 reiatsu per post to maintain, and requires at least one point in Martial Arts (Angehen) to perform.
Incantation and Effect (If Kido only): Shatter and Break thyne Enemies.
Class: 5
Technique Description and Effects: A technique that is the basis of quincy unarmed melee combat, Angehen. It allows a quincy to manipulate reiatsu in order to form spiritual steel on their hands and feet, allowing them defensive properties that enables them to fight armed combatants with less fear of having their hands and feet cut off. It involves the quincy manipulating reiatsu similar to how they would in Wahr Seele Scheider. The spiritual steel has the same effects as normal spiritual steel, and, unlike Wahr Seele Scheider, given the fact that it involes enhancing something that already has a shape and form, it is less difficult to perform.
How to use technique:
The summoner focuses rei arond their hands and feet, stating the incantation in order to form the parts.
Technique Drawbacks:
This technique, like any weapon made of spiritual steel, is affected by all the issues of the material, and takes cutback as a result. It can be broken, and unlike regular spiritual steel, if done so will damage the limbs that it is formed on with Internal damage and hairline fractures along the bones. In addiiton, the technique costs an addiitonal 100 reiatsu per post to maintain, and requires at least one point in Martial Arts (Angehen) to perform.
Incantation and Effect (If Kido only): Shatter and Break thyne Enemies.