Post by "Taka" Sar on Jun 28, 2020 23:57:05 GMT -5
Character Name: Zaluu "Taka" Sar
Previous Real Age: [Insert Here]
Current/New Real Age: [Insert Here]
Previous Age of Appearance: [Insert Here]
Current/New Age of Appearance: [Insert Here]
New Ideals/Personality:
New Appearance:
New History:
New Powers:
Changes:
Added Senses as a stat that can sense her. (Es is always able to sense her up to level 4)
Lowered the rate at which the baseline for sensing her rises. Also lowered the max baseline at level 7.
Added a larger lensing effect that even those who cannot meet the sensory/skill requirements would still be able to see, to allow low-sense/skill characters to hav e a better chance.
What kind of update: Balancing Update
Current Rank:
New Rank:
Previous Real Age: [Insert Here]
Current/New Real Age: [Insert Here]
Previous Age of Appearance: [Insert Here]
Current/New Age of Appearance: [Insert Here]
New Ideals/Personality:
New Appearance:
New History:
New Powers:
{Current Ability}
Technique:
Shine Sar (New Moon)
Iris, Zaluu's creator, named her with care. Zaluu Sar (or Young Moon) was given as a name given to her as a promise, that the sky would be given a new moon. Whenever Zaluu is engaged in combat, her eyes glow slightly and she goes into a state in which she is empty, dark, and shrouded. The moon is gone from the light and cannot be seen easily. In this state, Sar's Light Aura is considered 0 and her dark Aura is considered 100 (but this does not give her the benefits she would normally get from having it, as it is purely aesthetic).
This technique revolves around the power of a New Moon, one almost invisible in the night sky, yet still subtly influences those around them. Specifically, in keeping herself hidden. Despite it's name, her technique actually works similarly to a black hole as it keeps various aspects of her presence hidden by compressing it along the silhouette of her body, in a sort of Spiritual Event Horizon. Regardless of the level being used, all of her abilities are mitigated and controlled by her stealth stat and her opponent's anti-stealth stat. Her ability only eliminates the effectiveness of Senses and ES in being able to find her, and any enemy with superior Anti-stealth to her Stealth skill will be able to ignore the stealth portion of her technique.
Levels:
Level 1:
At the first level, this ability allows Sar to, at base level, keep her personal presence hidden. Passively, this level reduces the sound she makes to zero when active, and keeps her own body and personal effects from making noise, making her effectively incapable of being heard. This occurs as the 'gravity' of her soul causes sound to warp and mold around her body. As such the sound that would normally be given off, simply travels along her skin. This gives her a tremendous leg-up when it comes to remaining hidden as it eliminates the enemy's ability to use senses to detect her. However, while high senses cannot detect her (as there is no sound for them to pick up on), those with a high mental processing power CAN notice the distinct LACK of sound. As such, individuals with high Instinct can notice this 'sound void' and understand what it is. At least 100 Instinct will allow an individual to notice her general direction and 150 will allow them to pinpoint her exact location. This requirement is increased by 100 for every point in stealth that Zaluu has, and is decreased by 100 for every point in anti-stealth the individual trying to sense her has.
This level has no limit to duration when it is activated and has no reiatsu cost. During this state she is effectively mute. She herself cannot contribute to the sound burst that is inflicted upon targets, but rather this consists of any ambient noise that occurs around her (explosions and the like).
Level 2:
At the second level, Sar's technique effects not only the sound she makes, but the light that bounces off her. Her soul's 'Gravity' increases it's effectiveness and in addition to keeping sound from escaping her, light also ceases to escape her form, but is simply redirected a round it. This does not actually make her invisible, but simply causes her to become dark, and thus very hard to spot in shadowy areas. The light becomes trapped around her form, and similar to her first level, if she touches something it is suddenly subjected to the trapped light and sound. This focused light can actually act like a laser, and as such things that come into contact with her body are rapidly heated until they start to denature or burn, however it only applies to the portion in direct contact with Sar. The heating process can be resisted with an offensive superiority of 25% (100 becomes 125). Unlike level 1, this requires a reiatsu cost to activate. The ability lasts for four posts and costs 50 reiatsu for initiation and refreshing. Sar does have control over what this trapped light and sound can effect, keeping it from prematurely burning the ground she walks on, but this means that it does not automatically trigger the instant an enemy touches her when she is surprised or snuck up on. This control is GAINED at this level, and applies to every level.
At this level, the necessary instinct to notice her despite her sound and light camouflage remains the same, 100 for general direction and 150 for direct location, mitigated by stelath and antistealth by increments of 100. It simply increases to also include sight.
Level 3:
At the third level, Sar's technique extends to physical material. By activating this level, Sar can not only mold light and sound around her body, but physical material as well. Any material she comes into contact with and that she has at least a 25% stat superiority to can be drawn to the space along her skin. At this level, she cannot maintain the integrity of the material dragged in in this manner, and the material is simply destroyed as it is warped and compressed along her skin by the gravity of her soul, until it simply crumbles away and dissolves as dust. When she has material absorbed into this film along her body, her body gains durability equal to 10% of her offensive stat for every 5 cubic meters of material she has taken into her body, with a cap of only being able to take in 10 cubic meters of material every post, and only a maximum of 25. Activation of this level costs 100 reiatsu and lasts only 3 posts. Parts of a release may not be effected by this level. The material she is shifting through also cannot be alive. When this ability is refreshed, she loses half of the built up durability. The durability is lost completely if she ceases using this level, she is capable of ending it prematurely. Upon the end of this level, and upward, the material trapped within her body is ejected radially, but harmlessly.
At this level, the instinct needed to sense Zaluu sar despite her stealth increases to 150 to notice her general direction and 200 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 4:
At the fourth level, Sar's Level 3 increases in effectiveness. Not only can she take in material using her soul's gravitation, but if she chooses to, she can slip through it while not damaging it. In this way she can slip through a wall without leaving any trace of her physical presence behind. At this level she can even prevent the burning or sound bombardment of her earlier levels from damaging or altering that which she is passing through. Though on the other hand, her ability to drag in more material and at an increased rate, able to take in 20 cubic meters of material in per post, and up to a limit of 50 cubic meters in total. This level lasts for five posts and still only costs 200 reiatsu. The material she is shifting through cannot be alive. When this level of release is ended, the sudden lack of gravity CAN cause a burst of material radially, with an offensive power equal to her own up to 1 meter from her body, and half her offensive stat up to 5 meters from her body, however doing this costs an extra 50 reiatsu.
At this level, the necessary instinct needed to detect Zaluu sar despite her stealth increases to 200 to notice her general direction and 250 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 5:
At the fifth level, Sar finally manages to add another level of this ability to remain hidden. At this level, not only is she capable of concealing her sound, her light, and traces of her passing, but she can also suppress the release of her reiatsu. By trapping the traces of her reiatsu and keeping them from escaping her body, she can spiritually silence the use of techniques so long as they do not involve expelling reiatsu from her body, allowing her to be physically and spiritually undetectable except in spiritually expulsive circumstances(Firing a cero-type tech will still be noticed, but not stepping techs). This level costs 300 reiatsu to activate and lasts for seven posts. For the cost of 100 reiatsu she can cause the ejection of material when she ends the technique to deal damage with power equal to her offensive stat up to 10 meters away.
At this level, the necessary instinct needed to detect Zaluu sar despite her stealth increases to 250 to notice her general direction and 300 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 6:
At the Sixth level, this spiritual compression and detainment extends to her ranged and expulsive abilities. Any technique, even if it ejects reiatsu from her body will carry the effect of her Mod Soul Tech, collecting light, matter, and even allowing it to move through materials without damaging it if it has enough spiritual superiority, though the necessary superiority is now a solid 100% superiority in order to destroy the material as she passes through it. (Example: Sar has 100 stats and an item has 99 defense. She can pass through the object without harming it, but cannot destroy it in the process without greater superiority.)The exception to this is that it cannot slip through part of a release. This level costs 600 reiatsu to activate and lasts for ten posts. At the end of this level of her ability, for 200 reiatsu she can eject the material in a harmful manner, though at this level she can actually direct the expulsion of material previously held in by her soul's gravity in a single direction with her offensive strength, the burst travels for 10 meters or until it hits an obstruction it cannot simply obliterate (Absorbed reiatsu does not add to the power of this burst). She cannot use her technique to absorb an incoming reiatsu attack without 150% offensive superiority, and cannot phase through one without 75% offensive superiority. This requirement drops by 25% for every class of inferiority the incoming attack has. Only 2 techniques can be absorbed per post.
At this level, the necessary instinct needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 300 to notice her general direction and 350 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 7:
At the Seventh and final level, Sar perfects her ability to become a walking nightmare. With this level she only requires a 75% superiority in offensive stat for her projectile-reiatsu techniques to slip through a target, and her own body can shift through material with simple offensive superiority. In addition she can move through living material as well as nonliving material, meaning that she can either drag in a person's body into her spiritual event horizon, or she can slip through them without injuring or otherwise effecting them if she so chooses. This does however require a 100% offensive stat superiority if the target is non-consenting. Flat out dragging an opponent into her soul's gravity requires simple offensive superiority to any barrier trying to prevent her. (If she has 174 offensive strength to an enemy's 100, she can phase through the individual's body, but cannot simply destroy it, meaning that if a barrier is sufficiently powerful, she can slip through it, but not simply destroy it.). When it comes to incoming attacks, she requires a 25% superiority to allow the attack to phase through her, and a 125% superiority to simply destroy the incoming attack and absorb it into her spiritual event horizon. This requirement drops by 25% for every class of superiority she has over the incoming attack. She can only absorb up to Four Techniques per post.
At the cessation of this technique, Sar can unleash a linear expulsion of the material previously contained by her soul's gravity. This burst requires a cost of 200 reiatsu and holds 100% of her offensive strength, traveling up to 35 meters before stopping unless prematurely hindered by a strong enough barrier. Absorbed techs dont increase the offensive strength of this burst.
This level costs 800 reiatsu to perform, and lasts for ten posts until refresh is required, or cessation.
At this level, the necessary instinct needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 300 to notice her general direction and 350 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Technique:
Shine Sar (New Moon)
Iris, Zaluu's creator, named her with care. Zaluu Sar (or Young Moon) was given as a name given to her as a promise, that the sky would be given a new moon. Whenever Zaluu is engaged in combat, her eyes glow slightly and she goes into a state in which she is empty, dark, and shrouded. The moon is gone from the light and cannot be seen easily. In this state, Sar's Light Aura is considered 0 and her dark Aura is considered 100 (but this does not give her the benefits she would normally get from having it, as it is purely aesthetic).
This technique revolves around the power of a New Moon, one almost invisible in the night sky, yet still subtly influences those around them. Specifically, in keeping herself hidden. Despite it's name, her technique actually works similarly to a black hole as it keeps various aspects of her presence hidden by compressing it along the silhouette of her body, in a sort of Spiritual Event Horizon. Regardless of the level being used, all of her abilities are mitigated and controlled by her stealth stat and her opponent's anti-stealth stat. Her ability only eliminates the effectiveness of Senses and ES in being able to find her, and any enemy with superior Anti-stealth to her Stealth skill will be able to ignore the stealth portion of her technique.
Levels:
Level 1:
At the first level, this ability allows Sar to, at base level, keep her personal presence hidden. Passively, this level reduces the sound she makes to zero when active, and keeps her own body and personal effects from making noise, making her effectively incapable of being heard. This occurs as the 'gravity' of her soul causes sound to warp and mold around her body. As such the sound that would normally be given off, simply travels along her skin. This gives her a tremendous leg-up when it comes to remaining hidden as it eliminates the enemy's ability to use senses to detect her. However, while high senses cannot detect her (as there is no sound for them to pick up on), those with a high mental processing power CAN notice the distinct LACK of sound. As such, individuals with high Instinct can notice this 'sound void' and understand what it is. At least 100 Instinct will allow an individual to notice her general direction and 150 will allow them to pinpoint her exact location. This requirement is increased by 100 for every point in stealth that Zaluu has, and is decreased by 100 for every point in anti-stealth the individual trying to sense her has.
This level has no limit to duration when it is activated and has no reiatsu cost. During this state she is effectively mute. She herself cannot contribute to the sound burst that is inflicted upon targets, but rather this consists of any ambient noise that occurs around her (explosions and the like).
Level 2:
At the second level, Sar's technique effects not only the sound she makes, but the light that bounces off her. Her soul's 'Gravity' increases it's effectiveness and in addition to keeping sound from escaping her, light also ceases to escape her form, but is simply redirected a round it. This does not actually make her invisible, but simply causes her to become dark, and thus very hard to spot in shadowy areas. The light becomes trapped around her form, and similar to her first level, if she touches something it is suddenly subjected to the trapped light and sound. This focused light can actually act like a laser, and as such things that come into contact with her body are rapidly heated until they start to denature or burn, however it only applies to the portion in direct contact with Sar. The heating process can be resisted with an offensive superiority of 25% (100 becomes 125). Unlike level 1, this requires a reiatsu cost to activate. The ability lasts for four posts and costs 50 reiatsu for initiation and refreshing. Sar does have control over what this trapped light and sound can effect, keeping it from prematurely burning the ground she walks on, but this means that it does not automatically trigger the instant an enemy touches her when she is surprised or snuck up on. This control is GAINED at this level, and applies to every level.
At this level, the necessary instinct to notice her despite her sound and light camouflage remains the same, 100 for general direction and 150 for direct location, mitigated by stelath and antistealth by increments of 100. It simply increases to also include sight.
Level 3:
At the third level, Sar's technique extends to physical material. By activating this level, Sar can not only mold light and sound around her body, but physical material as well. Any material she comes into contact with and that she has at least a 25% stat superiority to can be drawn to the space along her skin. At this level, she cannot maintain the integrity of the material dragged in in this manner, and the material is simply destroyed as it is warped and compressed along her skin by the gravity of her soul, until it simply crumbles away and dissolves as dust. When she has material absorbed into this film along her body, her body gains durability equal to 10% of her offensive stat for every 5 cubic meters of material she has taken into her body, with a cap of only being able to take in 10 cubic meters of material every post, and only a maximum of 25. Activation of this level costs 100 reiatsu and lasts only 3 posts. Parts of a release may not be effected by this level. The material she is shifting through also cannot be alive. When this ability is refreshed, she loses half of the built up durability. The durability is lost completely if she ceases using this level, she is capable of ending it prematurely. Upon the end of this level, and upward, the material trapped within her body is ejected radially, but harmlessly.
At this level, the instinct needed to sense Zaluu sar despite her stealth increases to 150 to notice her general direction and 200 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 4:
At the fourth level, Sar's Level 3 increases in effectiveness. Not only can she take in material using her soul's gravitation, but if she chooses to, she can slip through it while not damaging it. In this way she can slip through a wall without leaving any trace of her physical presence behind. At this level she can even prevent the burning or sound bombardment of her earlier levels from damaging or altering that which she is passing through. Though on the other hand, her ability to drag in more material and at an increased rate, able to take in 20 cubic meters of material in per post, and up to a limit of 50 cubic meters in total. This level lasts for five posts and still only costs 200 reiatsu. The material she is shifting through cannot be alive. When this level of release is ended, the sudden lack of gravity CAN cause a burst of material radially, with an offensive power equal to her own up to 1 meter from her body, and half her offensive stat up to 5 meters from her body, however doing this costs an extra 50 reiatsu.
At this level, the necessary instinct needed to detect Zaluu sar despite her stealth increases to 200 to notice her general direction and 250 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 5:
At the fifth level, Sar finally manages to add another level of this ability to remain hidden. At this level, not only is she capable of concealing her sound, her light, and traces of her passing, but she can also suppress the release of her reiatsu. By trapping the traces of her reiatsu and keeping them from escaping her body, she can spiritually silence the use of techniques so long as they do not involve expelling reiatsu from her body, allowing her to be physically and spiritually undetectable except in spiritually expulsive circumstances(Firing a cero-type tech will still be noticed, but not stepping techs). This level costs 300 reiatsu to activate and lasts for seven posts. For the cost of 100 reiatsu she can cause the ejection of material when she ends the technique to deal damage with power equal to her offensive stat up to 10 meters away.
At this level, the necessary instinct needed to detect Zaluu sar despite her stealth increases to 250 to notice her general direction and 300 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 6:
At the Sixth level, this spiritual compression and detainment extends to her ranged and expulsive abilities. Any technique, even if it ejects reiatsu from her body will carry the effect of her Mod Soul Tech, collecting light, matter, and even allowing it to move through materials without damaging it if it has enough spiritual superiority, though the necessary superiority is now a solid 100% superiority in order to destroy the material as she passes through it. (Example: Sar has 100 stats and an item has 99 defense. She can pass through the object without harming it, but cannot destroy it in the process without greater superiority.)The exception to this is that it cannot slip through part of a release. This level costs 600 reiatsu to activate and lasts for ten posts. At the end of this level of her ability, for 200 reiatsu she can eject the material in a harmful manner, though at this level she can actually direct the expulsion of material previously held in by her soul's gravity in a single direction with her offensive strength, the burst travels for 10 meters or until it hits an obstruction it cannot simply obliterate (Absorbed reiatsu does not add to the power of this burst). She cannot use her technique to absorb an incoming reiatsu attack without 150% offensive superiority, and cannot phase through one without 75% offensive superiority. This requirement drops by 25% for every class of inferiority the incoming attack has. Only 2 techniques can be absorbed per post.
At this level, the necessary instinct needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 300 to notice her general direction and 350 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 7:
At the Seventh and final level, Sar perfects her ability to become a walking nightmare. With this level she only requires a 75% superiority in offensive stat for her projectile-reiatsu techniques to slip through a target, and her own body can shift through material with simple offensive superiority. In addition she can move through living material as well as nonliving material, meaning that she can either drag in a person's body into her spiritual event horizon, or she can slip through them without injuring or otherwise effecting them if she so chooses. This does however require a 100% offensive stat superiority if the target is non-consenting. Flat out dragging an opponent into her soul's gravity requires simple offensive superiority to any barrier trying to prevent her. (If she has 174 offensive strength to an enemy's 100, she can phase through the individual's body, but cannot simply destroy it, meaning that if a barrier is sufficiently powerful, she can slip through it, but not simply destroy it.). When it comes to incoming attacks, she requires a 25% superiority to allow the attack to phase through her, and a 125% superiority to simply destroy the incoming attack and absorb it into her spiritual event horizon. This requirement drops by 25% for every class of superiority she has over the incoming attack. She can only absorb up to Four Techniques per post.
At the cessation of this technique, Sar can unleash a linear expulsion of the material previously contained by her soul's gravity. This burst requires a cost of 200 reiatsu and holds 100% of her offensive strength, traveling up to 35 meters before stopping unless prematurely hindered by a strong enough barrier. Absorbed techs dont increase the offensive strength of this burst.
This level costs 800 reiatsu to perform, and lasts for ten posts until refresh is required, or cessation.
At this level, the necessary instinct needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 300 to notice her general direction and 350 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
{Fixed Ability}
Technique:
Shine Sar (New Moon)
Iris, Zaluu's creator, named her with care. Zaluu Sar (or Young Moon) was given as a name given to her as a promise, that the sky would be given a new moon. Whenever Zaluu is engaged in combat, her eyes glow slightly and she goes into a state in which she is empty, dark, and shrouded. The moon is gone from the light and cannot be seen easily. In this state, Sar's Light Aura is considered 0 and her dark Aura is considered 100 (but this does not give her the benefits she would normally get from having it, as it is purely aesthetic).
This technique revolves around the power of a New Moon, one almost invisible in the night sky, yet still subtly influences those around them. Specifically, in keeping herself hidden. Despite it's name, her technique actually works similarly to a black hole as it keeps various aspects of her presence hidden by compressing it along the silhouette of her body, in a sort of Spiritual Event Horizon. Regardless of the level being used, all of her abilities are mitigated and controlled by her stealth stat and her opponent's anti-stealth stat. Her ability only eliminates the effectiveness of Senses and ES in being able to find her, and any enemy with superior Anti-stealth to her Stealth skill will be able to ignore the stealth portion of her technique.
Additionally, even if a target fails to meet the requirements of sensing Zaluu, they can still sense her general direction in that they will see a slight lensing effect about 1 meter around her entire body. Giving a very good approximation of her location. And even if that is not met, there is still a slight lensing effect about 5 meters around her giving a much more vague, but still noticeable idea of where she is, so long as the target is actively looking for her.
Levels:
Level 1:
At the first level, this ability allows Sar to, at base level, keep her personal presence hidden. Passively, this level reduces the sound she makes to zero when active, and keeps her own body and personal effects from making noise, making her effectively incapable of being heard. This occurs as the 'gravity' of her soul causes sound to warp and mold around her body. As such the sound that would normally be given off, simply travels along her skin. This gives her a tremendous leg-up when it comes to remaining hidden as it eliminates the enemy's ability to use senses to detect her. However, while high senses cannot detect her (as there is no sound for them to pick up on), those with a high mental processing power CAN notice the distinct LACK of sound. As such, individuals with high Instinct can notice this 'sound void' and understand what it is. At least 100 Instinct/Senses will allow an individual to notice her general direction and 150 will allow them to pinpoint her exact location. This requirement is increased by 100 for every point in stealth that Zaluu has, and is decreased by 100 for every point in anti-stealth the individual trying to sense her has.
This level has no limit to duration when it is activated and has no reiatsu cost. During this state she is effectively mute. She herself cannot contribute to the sound burst that is inflicted upon targets, but rather this consists of any ambient noise that occurs around her (explosions and the like).
Level 2:
At the second level, Sar's technique effects not only the sound she makes, but the light that bounces off her. Her soul's 'Gravity' increases it's effectiveness and in addition to keeping sound from escaping her, light also ceases to escape her form, but is simply redirected a round it. This does not actually make her invisible, but simply causes her to become dark, and thus very hard to spot in shadowy areas. The light becomes trapped around her form, and similar to her first level, if she touches something it is suddenly subjected to the trapped light and sound. This focused light can actually act like a laser, and as such things that come into contact with her body are rapidly heated until they start to denature or burn, however it only applies to the portion in direct contact with Sar. The heating process can be resisted with an offensive superiority of 25% (100 becomes 125). Unlike level 1, this requires a reiatsu cost to activate. The ability lasts for four posts and costs 50 reiatsu for initiation and refreshing. Sar does have control over what this trapped light and sound can effect, keeping it from prematurely burning the ground she walks on, but this means that it does not automatically trigger the instant an enemy touches her when she is surprised or snuck up on. This control is GAINED at this level, and applies to every level.
At this level, the necessary instinct/senses to notice her despite her sound and light camouflage remains the same, 100 for general direction and 150 for direct location, mitigated by stealth and antistealth by increments of 100. It simply increases to also include sight.
Level 3:
At the third level, Sar's technique extends to physical material. By activating this level, Sar can not only mold light and sound around her body, but physical material as well. Any material she comes into contact with and that she has at least a 25% stat superiority to can be drawn to the space along her skin. At this level, she cannot maintain the integrity of the material dragged in in this manner, and the material is simply destroyed as it is warped and compressed along her skin by the gravity of her soul, until it simply crumbles away and dissolves as dust. When she has material absorbed into this film along her body, her body gains durability equal to 10% of her offensive stat for every 5 cubic meters of material she has taken into her body, with a cap of only being able to take in 10 cubic meters of material every post, and only a maximum of 25. Activation of this level costs 100 reiatsu and lasts only 3 posts. Parts of a release may not be effected by this level. The material she is shifting through also cannot be alive. When this ability is refreshed, she loses half of the built up durability. The durability is lost completely if she ceases using this level, she is capable of ending it prematurely. Upon the end of this level, and upward, the material trapped within her body is ejected radially, but harmlessly.
At this level, the instinct/senses needed to sense Zaluu sar despite her stealth increases to 150 to notice her general direction and 200 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 4:
At the fourth level, Sar's Level 3 increases in effectiveness. Not only can she take in material using her soul's gravitation, but if she chooses to, she can slip through it while not damaging it. In this way she can slip through a wall without leaving any trace of her physical presence behind. At this level she can even prevent the burning or sound bombardment of her earlier levels from damaging or altering that which she is passing through. Though on the other hand, her ability to drag in more material and at an increased rate, able to take in 20 cubic meters of material in per post, and up to a limit of 50 cubic meters in total. This level lasts for five posts and still only costs 200 reiatsu. The material she is shifting through cannot be alive. When this level of release is ended, the sudden lack of gravity CAN cause a burst of material radially, with an offensive power equal to her own up to 1 meter from her body, and half her offensive stat up to 5 meters from her body, however doing this costs an extra 50 reiatsu.
At this level, the necessary instinct/senses needed to detect Zaluu sar despite her stealth increases to 150 to notice her general direction and 200 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 5:
At the fifth level, Sar finally manages to add another level of this ability to remain hidden. At this level, not only is she capable of concealing her sound, her light, and traces of her passing, but she can also suppress the release of her reiatsu. By trapping the traces of her reiatsu and keeping them from escaping her body, she can spiritually silence the use of techniques so long as they do not involve expelling reiatsu from her body, allowing her to be physically and spiritually undetectable except in spiritually expulsive circumstances(Firing a cero-type tech will still be noticed, but not stepping techs). This level costs 300 reiatsu to activate and lasts for seven posts. For the cost of 100 reiatsu she can cause the ejection of material when she ends the technique to deal damage with power equal to her offensive stat up to 10 meters away.
At this level, the necessary instinct/senses needed to detect Zaluu sar despite her stealth increases to 175 to notice her general direction and 225 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 6:
At the Sixth level, this spiritual compression and detainment extends to her ranged and expulsive abilities. Any technique, even if it ejects reiatsu from her body will carry the effect of her Mod Soul Tech, collecting light, matter, and even allowing it to move through materials without damaging it if it has enough spiritual superiority, though the necessary superiority is now a solid 100% superiority in order to destroy the material as she passes through it. (Example: Sar has 100 stats and an item has 99 defense. She can pass through the object without harming it, but cannot destroy it in the process without greater superiority.)The exception to this is that it cannot slip through part of a release. This level costs 600 reiatsu to activate and lasts for ten posts. At the end of this level of her ability, for 200 reiatsu she can eject the material in a harmful manner, though at this level she can actually direct the expulsion of material previously held in by her soul's gravity in a single direction with her offensive strength, the burst travels for 10 meters or until it hits an obstruction it cannot simply obliterate (Absorbed reiatsu does not add to the power of this burst). She cannot use her technique to absorb an incoming reiatsu attack without 150% offensive superiority, and cannot phase through one without 75% offensive superiority. This requirement drops by 25% for every class of inferiority the incoming attack has. Only 2 techniques can be absorbed per post.
At this level, the necessary instinct/senses needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 175 to notice her general direction and 225 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 7:
At the Seventh and final level, Sar perfects her ability to become a walking nightmare. With this level she only requires a 75% superiority in offensive stat for her projectile-reiatsu techniques to slip through a target, and her own body can shift through material with simple offensive superiority. In addition she can move through living material as well as nonliving material, meaning that she can either drag in a person's body into her spiritual event horizon, or she can slip through them without injuring or otherwise effecting them if she so chooses. This does however require a 100% offensive stat superiority if the target is non-consenting. Flat out dragging an opponent into her soul's gravity requires simple offensive superiority to any barrier trying to prevent her. (If she has 174 offensive strength to an enemy's 100, she can phase through the individual's body, but cannot simply destroy it, meaning that if a barrier is sufficiently powerful, she can slip through it, but not simply destroy it.). When it comes to incoming attacks, she requires a 25% superiority to allow the attack to phase through her, and a 125% superiority to simply destroy the incoming attack and absorb it into her spiritual event horizon. This requirement drops by 25% for every class of superiority she has over the incoming attack. She can only absorb up to Four Techniques per post.
At the cessation of this technique, Sar can unleash a linear expulsion of the material previously contained by her soul's gravity. This burst requires a cost of 200 reiatsu and holds 100% of her offensive strength, traveling up to 35 meters before stopping unless prematurely hindered by a strong enough barrier. Absorbed techs dont increase the offensive strength of this burst.
This level costs 800 reiatsu to perform, and lasts for ten posts until refresh is required, or cessation.
At this level, the necessary instinct/senses needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 200 to notice her general direction and 250 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Technique:
Shine Sar (New Moon)
Iris, Zaluu's creator, named her with care. Zaluu Sar (or Young Moon) was given as a name given to her as a promise, that the sky would be given a new moon. Whenever Zaluu is engaged in combat, her eyes glow slightly and she goes into a state in which she is empty, dark, and shrouded. The moon is gone from the light and cannot be seen easily. In this state, Sar's Light Aura is considered 0 and her dark Aura is considered 100 (but this does not give her the benefits she would normally get from having it, as it is purely aesthetic).
This technique revolves around the power of a New Moon, one almost invisible in the night sky, yet still subtly influences those around them. Specifically, in keeping herself hidden. Despite it's name, her technique actually works similarly to a black hole as it keeps various aspects of her presence hidden by compressing it along the silhouette of her body, in a sort of Spiritual Event Horizon. Regardless of the level being used, all of her abilities are mitigated and controlled by her stealth stat and her opponent's anti-stealth stat. Her ability only eliminates the effectiveness of Senses and ES in being able to find her, and any enemy with superior Anti-stealth to her Stealth skill will be able to ignore the stealth portion of her technique.
Additionally, even if a target fails to meet the requirements of sensing Zaluu, they can still sense her general direction in that they will see a slight lensing effect about 1 meter around her entire body. Giving a very good approximation of her location. And even if that is not met, there is still a slight lensing effect about 5 meters around her giving a much more vague, but still noticeable idea of where she is, so long as the target is actively looking for her.
Levels:
Level 1:
At the first level, this ability allows Sar to, at base level, keep her personal presence hidden. Passively, this level reduces the sound she makes to zero when active, and keeps her own body and personal effects from making noise, making her effectively incapable of being heard. This occurs as the 'gravity' of her soul causes sound to warp and mold around her body. As such the sound that would normally be given off, simply travels along her skin. This gives her a tremendous leg-up when it comes to remaining hidden as it eliminates the enemy's ability to use senses to detect her. However, while high senses cannot detect her (as there is no sound for them to pick up on), those with a high mental processing power CAN notice the distinct LACK of sound. As such, individuals with high Instinct can notice this 'sound void' and understand what it is. At least 100 Instinct/Senses will allow an individual to notice her general direction and 150 will allow them to pinpoint her exact location. This requirement is increased by 100 for every point in stealth that Zaluu has, and is decreased by 100 for every point in anti-stealth the individual trying to sense her has.
This level has no limit to duration when it is activated and has no reiatsu cost. During this state she is effectively mute. She herself cannot contribute to the sound burst that is inflicted upon targets, but rather this consists of any ambient noise that occurs around her (explosions and the like).
Level 2:
At the second level, Sar's technique effects not only the sound she makes, but the light that bounces off her. Her soul's 'Gravity' increases it's effectiveness and in addition to keeping sound from escaping her, light also ceases to escape her form, but is simply redirected a round it. This does not actually make her invisible, but simply causes her to become dark, and thus very hard to spot in shadowy areas. The light becomes trapped around her form, and similar to her first level, if she touches something it is suddenly subjected to the trapped light and sound. This focused light can actually act like a laser, and as such things that come into contact with her body are rapidly heated until they start to denature or burn, however it only applies to the portion in direct contact with Sar. The heating process can be resisted with an offensive superiority of 25% (100 becomes 125). Unlike level 1, this requires a reiatsu cost to activate. The ability lasts for four posts and costs 50 reiatsu for initiation and refreshing. Sar does have control over what this trapped light and sound can effect, keeping it from prematurely burning the ground she walks on, but this means that it does not automatically trigger the instant an enemy touches her when she is surprised or snuck up on. This control is GAINED at this level, and applies to every level.
At this level, the necessary instinct/senses to notice her despite her sound and light camouflage remains the same, 100 for general direction and 150 for direct location, mitigated by stealth and antistealth by increments of 100. It simply increases to also include sight.
Level 3:
At the third level, Sar's technique extends to physical material. By activating this level, Sar can not only mold light and sound around her body, but physical material as well. Any material she comes into contact with and that she has at least a 25% stat superiority to can be drawn to the space along her skin. At this level, she cannot maintain the integrity of the material dragged in in this manner, and the material is simply destroyed as it is warped and compressed along her skin by the gravity of her soul, until it simply crumbles away and dissolves as dust. When she has material absorbed into this film along her body, her body gains durability equal to 10% of her offensive stat for every 5 cubic meters of material she has taken into her body, with a cap of only being able to take in 10 cubic meters of material every post, and only a maximum of 25. Activation of this level costs 100 reiatsu and lasts only 3 posts. Parts of a release may not be effected by this level. The material she is shifting through also cannot be alive. When this ability is refreshed, she loses half of the built up durability. The durability is lost completely if she ceases using this level, she is capable of ending it prematurely. Upon the end of this level, and upward, the material trapped within her body is ejected radially, but harmlessly.
At this level, the instinct/senses needed to sense Zaluu sar despite her stealth increases to 150 to notice her general direction and 200 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 4:
At the fourth level, Sar's Level 3 increases in effectiveness. Not only can she take in material using her soul's gravitation, but if she chooses to, she can slip through it while not damaging it. In this way she can slip through a wall without leaving any trace of her physical presence behind. At this level she can even prevent the burning or sound bombardment of her earlier levels from damaging or altering that which she is passing through. Though on the other hand, her ability to drag in more material and at an increased rate, able to take in 20 cubic meters of material in per post, and up to a limit of 50 cubic meters in total. This level lasts for five posts and still only costs 200 reiatsu. The material she is shifting through cannot be alive. When this level of release is ended, the sudden lack of gravity CAN cause a burst of material radially, with an offensive power equal to her own up to 1 meter from her body, and half her offensive stat up to 5 meters from her body, however doing this costs an extra 50 reiatsu.
At this level, the necessary instinct/senses needed to detect Zaluu sar despite her stealth increases to 150 to notice her general direction and 200 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100.
Level 5:
At the fifth level, Sar finally manages to add another level of this ability to remain hidden. At this level, not only is she capable of concealing her sound, her light, and traces of her passing, but she can also suppress the release of her reiatsu. By trapping the traces of her reiatsu and keeping them from escaping her body, she can spiritually silence the use of techniques so long as they do not involve expelling reiatsu from her body, allowing her to be physically and spiritually undetectable except in spiritually expulsive circumstances(Firing a cero-type tech will still be noticed, but not stepping techs). This level costs 300 reiatsu to activate and lasts for seven posts. For the cost of 100 reiatsu she can cause the ejection of material when she ends the technique to deal damage with power equal to her offensive stat up to 10 meters away.
At this level, the necessary instinct/senses needed to detect Zaluu sar despite her stealth increases to 175 to notice her general direction and 225 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 6:
At the Sixth level, this spiritual compression and detainment extends to her ranged and expulsive abilities. Any technique, even if it ejects reiatsu from her body will carry the effect of her Mod Soul Tech, collecting light, matter, and even allowing it to move through materials without damaging it if it has enough spiritual superiority, though the necessary superiority is now a solid 100% superiority in order to destroy the material as she passes through it. (Example: Sar has 100 stats and an item has 99 defense. She can pass through the object without harming it, but cannot destroy it in the process without greater superiority.)The exception to this is that it cannot slip through part of a release. This level costs 600 reiatsu to activate and lasts for ten posts. At the end of this level of her ability, for 200 reiatsu she can eject the material in a harmful manner, though at this level she can actually direct the expulsion of material previously held in by her soul's gravity in a single direction with her offensive strength, the burst travels for 10 meters or until it hits an obstruction it cannot simply obliterate (Absorbed reiatsu does not add to the power of this burst). She cannot use her technique to absorb an incoming reiatsu attack without 150% offensive superiority, and cannot phase through one without 75% offensive superiority. This requirement drops by 25% for every class of inferiority the incoming attack has. Only 2 techniques can be absorbed per post.
At this level, the necessary instinct/senses needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 175 to notice her general direction and 225 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Level 7:
At the Seventh and final level, Sar perfects her ability to become a walking nightmare. With this level she only requires a 75% superiority in offensive stat for her projectile-reiatsu techniques to slip through a target, and her own body can shift through material with simple offensive superiority. In addition she can move through living material as well as nonliving material, meaning that she can either drag in a person's body into her spiritual event horizon, or she can slip through them without injuring or otherwise effecting them if she so chooses. This does however require a 100% offensive stat superiority if the target is non-consenting. Flat out dragging an opponent into her soul's gravity requires simple offensive superiority to any barrier trying to prevent her. (If she has 174 offensive strength to an enemy's 100, she can phase through the individual's body, but cannot simply destroy it, meaning that if a barrier is sufficiently powerful, she can slip through it, but not simply destroy it.). When it comes to incoming attacks, she requires a 25% superiority to allow the attack to phase through her, and a 125% superiority to simply destroy the incoming attack and absorb it into her spiritual event horizon. This requirement drops by 25% for every class of superiority she has over the incoming attack. She can only absorb up to Four Techniques per post.
At the cessation of this technique, Sar can unleash a linear expulsion of the material previously contained by her soul's gravity. This burst requires a cost of 200 reiatsu and holds 100% of her offensive strength, traveling up to 35 meters before stopping unless prematurely hindered by a strong enough barrier. Absorbed techs dont increase the offensive strength of this burst.
This level costs 800 reiatsu to perform, and lasts for ten posts until refresh is required, or cessation.
At this level, the necessary instinct/senses needed to detect Zaluu sar or her projectile techniques despite her stealth increases to 200 to notice her general direction and 250 to find her exact location, still mitigated by stealth and anti-stealth at increments of 100. This does not apply to Reiatsu stealth because the environment does not continuously generate a reiatsu signature.
Changes:
Added Senses as a stat that can sense her. (Es is always able to sense her up to level 4)
Lowered the rate at which the baseline for sensing her rises. Also lowered the max baseline at level 7.
Added a larger lensing effect that even those who cannot meet the sensory/skill requirements would still be able to see, to allow low-sense/skill characters to hav e a better chance.
What kind of update: Balancing Update
Current Rank:
New Rank: