Post by Col Arana on May 9, 2020 3:16:39 GMT -5
Okay. It's been almost a month and I apologize for the wait, but I'm finally going to take a crack at this one.
So firstly, your body's "stats" are way too high. Assuming that you are using the "every 100 points=20 strength/speed" ratio for the activation cost, you could, upon expending the full 5000, generate a body with a speed stat of 1000. That's stronger and faster than most physical specialists and you're achieving this as a Spirit Pressure specialist. It's often been a tenet on the site, that characters should not be able to erase major weaknesses like low strength or speed with spiritual abilities, which appears to be exactly what this power aims to accomplish. Honestly speaking, I might even argue the ability needs to be reworked from the ground up, but as I read further into this technique I have an alternate solution, which is that the maximum limit of Kitai's bodies' physical abilities are based on those of the soul inhabiting them. Even deprived of the ability to perform techniques, this still serves to preserve Kitai's stamina, as well as reduce the damage he sustains, and protects him from having to be sent back to Hell. All in all those three traits are all extremely strong even without the ability to essentially give a Spirit Pressure focused character Brave-type level physicals.
I honestly don't have any issues with this one. Some clarification on how long the Spirit Pressure cut lasts would be good (I presume it lasts "until the thread ends", but for Adventures you may wish to set an upper limit), but there's nothing glaring that I see.
This one also isn't honestly that bad. The bodies are ultimately limited by Kitai's maximum spirit pressure, so while they will get progressively stronger as your opponents take them out, they'll never exceed your regular Spirit Pressure so this is fine to me. Although that said, I would like to know how your Level 2 property interacts with them.
I recognize that you may consider the suggested fix for your Level 1 property to be incredibly steep, so if you want to discuss it with me, that's fine, but at present, I am very strongly against Kitai being able to produce and possess bodies that can render any physical weaknesses Kitai himself may have, completely inconsequential.
Dark Skill Level 1
So firstly, your body's "stats" are way too high. Assuming that you are using the "every 100 points=20 strength/speed" ratio for the activation cost, you could, upon expending the full 5000, generate a body with a speed stat of 1000. That's stronger and faster than most physical specialists and you're achieving this as a Spirit Pressure specialist. It's often been a tenet on the site, that characters should not be able to erase major weaknesses like low strength or speed with spiritual abilities, which appears to be exactly what this power aims to accomplish. Honestly speaking, I might even argue the ability needs to be reworked from the ground up, but as I read further into this technique I have an alternate solution, which is that the maximum limit of Kitai's bodies' physical abilities are based on those of the soul inhabiting them. Even deprived of the ability to perform techniques, this still serves to preserve Kitai's stamina, as well as reduce the damage he sustains, and protects him from having to be sent back to Hell. All in all those three traits are all extremely strong even without the ability to essentially give a Spirit Pressure focused character Brave-type level physicals.
Dark Skill Level 2
I honestly don't have any issues with this one. Some clarification on how long the Spirit Pressure cut lasts would be good (I presume it lasts "until the thread ends", but for Adventures you may wish to set an upper limit), but there's nothing glaring that I see.
Dark Skill Level 3:
This one also isn't honestly that bad. The bodies are ultimately limited by Kitai's maximum spirit pressure, so while they will get progressively stronger as your opponents take them out, they'll never exceed your regular Spirit Pressure so this is fine to me. Although that said, I would like to know how your Level 2 property interacts with them.
I recognize that you may consider the suggested fix for your Level 1 property to be incredibly steep, so if you want to discuss it with me, that's fine, but at present, I am very strongly against Kitai being able to produce and possess bodies that can render any physical weaknesses Kitai himself may have, completely inconsequential.