Post by Sylmare "Lunaris" Lucriva on Jul 8, 2019 21:47:18 GMT -5
-Opening-
" What a wonderful night. " Member's Discord Name (include nicknames): Naraku620
Password 1: Black Hole
Password 2: Moon Pray
Type: Strategist
Affiliation: Xcution
Rank: Xcution Seven Guns #7
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-Basic Information-
" By the Moon light, i mark my life. " Name: Sylmare "Lunaris" Lucriva.
Real Age/Age of Appearance: 52 / 22
Birthday (Month/Day): December/First
Blood Type: AB-
RP Sample (Optional): Please look to Torre's Threads.
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-Appearance-
" By the Moon Light, i take my form. " Height/Weight: [5'9''/155lb]
Physical Description:
Lunaris's hair goes down to his chin when down, but is normally pulled up into a single ponytail. His hair is a soft snow white in color and his hair is kept flattened via combing. Yet while his hair is white, his roots and hair tips are a deep black signalling that his hair isn't normally white. This often causes people to think he simply dyed it, but that isn't the case. His hair having this strange white and black color to them is just part of him being a bount. A strange change to his physical body that many people often overlook or don't figure out entirely. When his hair is put up into a ponytail, the hair spreads out looking like a blooming flower.
Lunaris has a almost sickly pale skin tone from his natural hatred of the sun and lack of time being in the sun light. While the sun light doesn't really hurt him, it does make him feel naked so he spends most of his time at night where he has the natural advantage. However that doesn't mean his skin tone is just a simple appearance, in actuality his blood vessels are all colored black making them more visible to those within close distance to him. Lunaris will always avoid answering any question that is related to his blood vessels being the color that they are, simply because he doubts anyone will understand.
Lunaris's eyes have a normal white sclera, but his iris's are a vibrant violet purple. Because of this his eyes are often a dead give-away for who he is if hes spotted hiding in deep shadows. Around his eyes are what can be received as eye shadow, however his skin seemed to darken around that area. Because of this the top section of his eyes are completely blacked out with the bottom only having smaller than a quarter inch of black skin. Both of these strange darkened skin area flick out to their respective sides like blade tips, the right eye pointing right etc.
Physically Lunaris isn't much to look at and seemingly can be confused for a fit teenager. Having a thinner frame that has muscle similar to that of a teenager that does weight training and track every day of high school. His lips have a soft and diluted pink fleshy color to them, while his nails and toe nails are black in color. He himself hates the fact that his body is this way, however he is constantly looking for a way to cure it, whether that's possible or not.
Lunaris like a normal person doesn't have any specific scent to point him, however he does try on different men's cologne. Finding a preferred mixture of lavender and crisp apples to be his personal favorite. He is willing to try on different kinds often using a different kind of cologne on every mission in order to keep himself unidentifiable by those who have a better sense of smell. However due to this he only sticks around to five different types of cologne's, The one mentioned above, Hawaiian sunset, Blueberry&Raspberry mix, Vanilla, and Sea Water. One last fact about this is that he will cover himself in whatever he is fighting's blood just to smell like a corpse, often people don't expect to be shot by a corpse when they walk into a room.
Lunaris wears two sets of clothing for his specific needs, one for his job with the other for casual clothing. His first set is what he wears during his shifts and when hes called to work. This consists of a non-formal zip up sleeveless shirt that is black with a silver trim. Following the shirt are his arm sleeves that are black in color, these sleeves go up to just under his shoulder. Following this is either one or two different pieces of clothing, one for his weapon engineering lab and the other for field combat. For his weapon lab he wears a standard white lab coat with the symbol of Xcution on the back of the coat.
While the field combat jacket is a pitch black with red trim, this jacket has no zipper so it exposes his chest. For the waist down he wears black combat pants that each have a white stripe going down them, this is followed up with black combat boots with red trim. Inside his lab he keeps his hair up with a custom made metal hair pin that is styled after the moon. Outside of his lab and during combat missions he dons his old mercenary mask. This mask is shaped after a wolf having a white color design with two light blue streaks going down the eyes, because of his mask he earned the nickname " Moonlit Wolf " during his merc days.
For his casual clothing when hes either not on duty or out with his adopted daughter, he wears standard civilian clothing. A light cloth white button up t-shirt with its collar down with a brown jacket that has two pockets, with a secret gun holster on the inside. For his lower waist consisting of blue jeans and standard steel toe work boots. Sometimes he ditches the jacket on a hot day, but he always keeps a certain locket on his person whether working or not. This Locket holds a photo of his daughter and a adult woman who is the girls deceased mother.
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-Personality-
" Insulting me is one thing, now my daughter... that's another. " Dislikes:
The Sun: Sylmore never once liked the sun, its bright and always around for about twelve hours. With his powers being effected by the sun he utterly despises the thing, to the point of thoughts of blowing it up. Of course these thoughts are immediately made to realization that he physically can't achieve that and even if he did everything would die. Which means his daughter would be dead, and that thought alone is enough to send him into a depression.
Strawberries: Sylmare never liked strawberries as they tasted like crap to him, no matter what he tried. Figuring that him and strawberries would be brutal enemies to the very end, he stopped buying them. However, his daughter likes them so he has a hate love relationship with strawberries as anything she likes he buys. As what kind of parent would deny his daughter a healthy snack like food?
Hollows: He does realizes what kind of threat they pose to his daughter, and to himself. Learning from numerous amounts of experience he decided that these beast like spirit fuckers should be eradicated if possible. His hatred for these things only grew when he realized that it was because of them that his daughters mother died. So he shoots whatever hollows he sees on sight from this deep rooted hatred for the white masked bastards.
Quincy's: Now many may ask, why hate the quincy's when both of you love to hate the hollows? Well to answer that question is that too many of them are just dicks. While he is sure to work with one or two every here and there now, it doesn't mean he will like them if they even give him lip once. Working as a merc you learn to keep your mouth shut and not to boast or be a dick to your team, but these quincy apparently don't think the same way. However, despite their annoying tendancies the quincy's who do turn out to be pretty decent have taught him a few things for reiatsu manipulation.
Summer: His least favorite season to have to deal with it just about anywhere. The hot hot days with useless breezes that barely help at all, plus with all the sweat he made. Honestly anyone would hate summer if they had to deal with sweaty clothing every single day no matter if they were cleaned out or not. The other reason for it is simply because the sun is out and we all know how he feels about the bloody sun.
Likes:
The Moon: In stark contrast to how he feels about the sun, he absolutely loves the moon. The Moon never brings heat no it only lights up the night revealing its always changing beauty. The Moons changing phases have always been a sign of comfort to him as well as one little fact that he will only tell people he is close with. He was given a moon styled ring by the woman who was his adopted daughter's mother. By now he has lost the ring, but looking up at the moon always comforts him as if she is keeping a eye on him.
The Night Stars: Maybe he is just a bit night crazy, but he has a deep fascination with the stars. Ever sense he was a young child the stars have given him the desire to explore space. That dream was crushed unfortunately during his teen years when he was taken by his family. Yet even now the dream that once lifted his spirits still makes a smile form on his face. If one is lucky enough they can see him making star maps so that he can find the constellations.
Fall: Ah yes the season of love or was that spring? He never really remembers which season that is specifically. All he remembers was during fall he met a very specific young woman, this young woman would later become his fiance. Of course this woman had a child already that was really young if not a infant at the time. This woman would later be killed in what the media would call a mysterious murder case that never got solved.
Raspberries: Raspberries the one and only fruit related joy that he has in his god forsaken now immortal life. Capable of being picked in the fall, he loves the flavor and natural taste that raspberries bring to the table. Blue raspberries being his specific favorite among all the kinds of raspberry. Those who work with him or those that he works for may spot him eating blue raspberries as a snack while hes either on break, or lost in thought over a new weapon.
Guns: Who doesn't like guns? For a merc they are your very life blood if you desire to stay alive and go back home at the end of a mission. During these said times he learned that if specific guns don't do it for you, keep looking for ones that do. Eventually he found he had a natural talent for using sniper rifles and revolvers often sticking to them and becoming a talented sniper. A sniper rifle for long range single target take downs or a revolver for whoever decided to get too close.
Classical music: While young for a bount, he has grown quite accustomed to playing classical music during his free time. Listening to classic violin or piano music helps keep him calm and his mind flowing with new ideas. It was his dead fiance that got him into classical music in the first place, so it also serves to help remind him his goal. Playing this kind of music while hes developing a brand new weapon is a habit of his which makes it easy to identify when hes busy.
Flaws:
Overprotective: While he isn't the flesh and blood father of his daughter, he is overprotective of her as he already lost her mother. Because of this he typically carries a form of firearm on him wherever he is out with his daughter. He does keep his place stocked full of his experimental weaponry just in case of burglary or some prick tries something funny. Once his daughter got old enough he started teaching her gun safety, for the day when he needs to give her a pistol to defend herself. Because of this overprotectiveness he actually asked one of the women he worked with during his merc days to be his daughters caretaker on times when hes gone. Only because he trusts her and only her to keep his daughter safe.
Pulling all nighters: Because he is constantly trying to improve the technology behind his idea of a reiatsu based fire arm he tends to pull all nighters working on designs. Often scrapping most of them when he just can't figure out how to get the reiatsu loading mechanics to work properly in his head. He only does this while hes staying late at work, but when hes at home he still stays up a little later than he normally would. Yet seeing as he has to do many things in the morning for his daughter so that she can live a normal life, he tends to go to bed at a decent enough time.
Holding on to the past: Sylmare just can't let go of the past, so he keeps certain things around to keep him from forgetting it. From photos of his old mercenary group to the locket that houses the photo of his daughters mother. This also applies that he hasn't exactly forgiven himself for all the acts he has done in the past. Keeping his old mercenary mask as a constant reminder for all the blood he has on his hands and often wearing it during combat missions.
Regretful: Before he met his ex-fiance, he never regretted a single action that he took no matter what it was. Back then it was easy to compare him to that of a monster, one who destroys without hesitation. Yet when he met her something inside of him changed and he started becoming more human personality wise. Permanently staying a more human bount than he ever was before after meeting his future daughter, however before they could marry his fiance died. Ever since there are times when hes unable to move on or is in bits of depression fueled by regret. Regret that he couldn't save the one woman who managed to save him from being what he used to be.
Habits:
Keeping track of his age: Ever since he found out that he was practically immortal as long as he occasionally fed on some poor sap. He kept that of his age to know on how long he had been in this strange state of living. Many may find it a worthless point to constantly keep track of your own age as you don't even grow physically older by that much. As such he always makes a single scratch on the wall for every year that passes in his own home. Just next to his bed so that one day when he figures his memory will start fading potentially, he can always remind himself how old he is.
Eating Raspberry's while lost in thought: This habit mainly appears during times of him snacking, but its frequent enough to be considered a habit. Sylmare often gets lost in thought by pondering on new weapon concepts as well as when hes stuck on specific parts. Because he mainly makes guns this habit shows itself when hes pondering how to make a specific part work. This habit also shows itself when hes infuriated at a plan going wrong or a unknown factor completely ruining his predictions. Just imagine him eating raspberries with a angry face as hes getting really bad reports.
Playing music while constructing/blue printing weapons: As previously stated above Sylmare plays classical music while making brand new weapons. The melodies and performances that have been recorded over generations help him keep a calm and focused mind on the task in front of him. However, this also serves to show people what mood he is in with two different types of music to help with it. If he is playing classical music without any vocals then he is calm and collected, but if he is playing music with vocals then hes suffering from depression.
Looking into the locket of his mother: The idea of looking at his mothers young face even if by photo always pops in his head and sometimes he can be heard talking to it. Even if he never got the chance to really meet his mother, he always misses her after hearing all the stories about her. After the death of his adoptive mother he made a second locket with her photo on it so that he can never forget about her and everything she has done for him. His two mothers and the marriage ring for his father on the same chain that sat against his neck
Fears:
Losing his daughter: To many this can be just a simple fear that any parent has, to one day lose their child before it is their time to die. This is both true and yet not the complete truth for Sylmare, the fear is far more deep rooted. To him his daughter is his only tie to humanity anymore with most of his former squad dead, the constant need to keep eating souls to gain power and keep living. This one little being is his anchor to the humanity he has left at least to his own thoughts. To lose her would be like losing himself causing him to become depressed or extremely confused on what he should be doing.
To return to his previous self: Before he met his fiance Sylmare could be compared to that of a heartless cold blooded monster with no morals. After meeting the woman that would end up to be his fiance, he became softer and far more human than he ever felt before. Before he never felt the meaning of happiness or satisfaction or had any dreams or goals. Yet that all changed, he dreamed of being a father to the daughter of his fiance and enjoying a satisfying life with them. When his fiance died at first he couldn't do anything, not work, not even get out of his own bed he was emotionally a wreck. To return to his previous self would be not only something hes afraid of because it would mean losing what he had gained, but that would mean his daughter would be dead as well.
Goals:
Raise his adopted daughter as best as possible.
Avenge the death of his fiance by killing her killer.
Die a worth while death.
Develop better weapons for spiritual combat.
Find a cure for his strange physical appearance.
Alignment: True Neutral
Overall Personality:
Sylmare is your typical ex mercenary/Assassin/Hitman Super human father, understanding that there are limits and lines to not be crossed. He is a honest man who tries his very hardest to not ever tell a lie unless the need for it is absolute without any other options. Because of this he has not told his daughter yet of what he really is, the immortal soul sucking being that he has to be. Sylmare also shows that he would eventually like to just settle down somewhere and get away from all this fighting, for he is tired of it all. The killing, the bloodshed, the shooting, the combat, everything. Nothing that he has already done is really that important to him anymore and he would rather be the kind of person to forget about the past.
Choosing to focus on his daughters life more than anything else, however he knows that to get away from everything is a impossibility. So he instead focuses all of his time on preparing advanced or at least attempting to prepare advanced weapons to fight off spiritual monsters. Hollows, Sinners, Other Bounts, Any other considerable threat are all targets for him to potentially try to save or at least keep the world at a safer point. Yet this is only one part of the mans personality the family man kinda part of him, the extent that a father is willing to go for their own child.
When it comes to producing new and advanced weapons for spiritual combat Sylmare becomes incredibly serious and strict. He makes sure that he is handling just about anything and everything that can be potentially dangerous for development. Often spending meticulous amounts of hours into the production of just a single piece to make it perfect. Knowing that these spiritual beings don't seem to suffer from damage from physical weapons like bullets he has to make reishi ammo based weapons to hurt them. Using what techniques he has learned over the years in order to craft these weapons of spiritual destruction.
As for what hes like in combat, well you better not be his target. Sylmare or Lunaris as he prefers to be called while in the battlefield is a highly trained sniper and gunslinger. To be as highly trained as he is he had to gain the ability to keep his calm even in stressful if not dire situations. Sylmare takes that one step higher and becomes the cold hearted mercenary he used to be, willing to bring anyone or anything down if it means completing the job. To those he works with, he can be compared to that of a icy cold wall only talking to them to give orders. That is however only him on the open battlefield due to the intense experience and combat experience he has built up over the years.
There is one thing that will always keep him from pulling the trigger, even in his cold hearted mercenary mind set. If he were to see a child in his scopes or hear a childs cry, he will always try to get them out of harms way. Its because of him being a father that he can't imagine the pain someone would feel if he or anyone on his team accidentally killed a child. So he will always chose to not take the shot and wait for another opportunity to get at his target in order to keep a child out of danger. This also however, is a double sided blade as he has been known to punish teammates if they did accidentally kill a kid.
There was one single time when someone he was working with shot a kid on purpose to complete the mission, as she was being used as a shield. Upon hearing this he had that man killed right then and there without any hesitation, so many know not to push him or step past that line. This also serves as a downside for himself when he faces opponents that are child like in appearance or use the voices of children to distract him. He would of nearly died a few times if it wasn't for his mercenary group that had his back almost twenty four seven.
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-Powers-
" Lets..... Hunt. " Fighting Style:
Sylmare is a experienced gunman and has honed his skills in several forms of gun combat to earn that title. Earning several skills in both duel wielding revolvers, to sniping with a heavy caliber sniper rifle. This also allows him to use firearms like assault rifles and shotguns with relative ease, but he strongly prefers revolvers and sniper rifles. In Sniper combat he prefers to stick to a high spot if not a well hidden spot and wait for hours for his target to show up, if hes able to get that much information in advance. If not he likes using his bount step techniques to keep moving while taking sniping potshots to keep one confused on where he is.
For his sniper rifle long range shooting, he prefers to use a custom made sniper rifle called " Cernunnos ". Cernunnos being originally created off the original model of a Mauser m67 however, using metal from the soul society instead of wood for the materials. Cernunnos having a interchangable scope letting him swap between his usual four times zoom scope and a heat vision scope for when hes using Ceo. The weapon instead of using normal ammunition, using what knowledge of reishi manipulation to create bullets out of the spirit particles through symbols inside the chamber of the rifle.
For revolver combat which is the type of combat he prefers to not ever do if possible, unless he has the surprise factor. Because of his increased senses and general high intellect he earned standing awards for being able to accurately shoot with heavy caliber revolvers. Able to shoot the heads of moving target practice with little to no accuracy problems. However because of the guns typically being heavy caliber he prefers to not use them due to the limited ammo he typically had to keep on him. However with him tinkering in gun manufactoring with reishi ammo for the last few years ammo has somewhat stopped being a problem, when the guns work.
To help with his least preferred form of combat he sports a pair of twin revolvers using .44 round sized cylinders. These revolvers are named Diana and Artemis where like the sniper rifle are all named after gods or important mythological beings of the hunt. Being the first of the many weapons he is sure to build, these revolvers are made from the same metal as Cernnunos was made from. This metal combined with his knowledge on reishi manipulation allows him to create weapons that use reishi as fuel or ammunition that aren't of the standard type.
For those who are quick footed and prefer melee combat, Sylmare absolutely hates them. He honestly has a hard time dealing with them as he never really gets around to giving himself a sawed off shotgun, despite how much he wants one. When it comes to melee fighters he prefers to use the step techniques available to him in order to keep a gap between them. Using the revolvers to shoot their legs in order to slow them down if not stop them completely. Sylmare knows he can't afford to get hurt or even hit once by a melee attack, so he does all he can to keep himself out of their range.
When utilizing his dolls the combat style doesn't really change, but it does throw in some curve balls for those trying to combat him. When using just Ceo he has him envelop the area in a thick mist to disorient the victim. Utilizing Ceo allows him to make a easier shot as he comes prepared with a heat vision scope in case he actually needs to use him. Ceo has multiple other uses such as creating walls of mist to block off attackers or making the mist cold to slowly freeze its prey. Ceo's main purpose in this partnership is to confuse, delude, and ensnare victims in his mist which also protects his master.
When utilizing his other doll Creag or Crea for short, note only Sylmare is capable of calling him that without him getting angry, he uses his doll to set up more physical obstacles or traps. Craeg having the ability to manipulate any form of natural stone or dirt allows him to create spikes, trap holes, the such that many could fall victim for. When combined with Ceo the two dolls become a dangerous duo with Ceo using his abilities to trick or lessen the victims senses while Creag keeps them from getting out of the mist without getting lost or somewhat hurt. Many would assume that Creag and Ceo aren't good for each other as Creag would have to go first to set a trap normally. Normally that would be true, but Creag is shown to have some form of tremorsense, allowing him to track his prey from vibrations in the earth.
Doll 1 Appearance and Overall Ability:
Name: Ceò
Type: Shadow
Appearance: Ceo takes on the form of your average sized wolf if his body was made of mist alone. Ceo's eyes are a bright golden in color that often are the only thing that can be seen in Ceo's mist like abilities. His body is both physically sized and properly lengthed to be the same as a tundra wolf. His body is solid enough in order to be hit by physical attacks, but can be confused for being light enough due to the constantly moving mist that makes up his form. Instead of fur Ceo has mist that flows from his snout back making up the entirity of the body, because of his there is often mist that flow up and out his body. If one were to imagine a dog made of fire with the winds blowing against the dog, it would be something akin to that but with mist. The Mists color is the average light pale blue with a small level of density, to snow white in heavy density of mist. Ceo while inactive uses the form of a clear quarts crystal ring that sits right next to Sylmare's engagement ring. This ring has a clear silver shine to it while the quarts crystal has a hazy white and soft blue color to it.
Personality: Ceo is the more playful doll of the two dolls that Sylmare has. Always wishing for his master to get into all kinds of crazy events in order to have a little fun. Yet when the time for a hunt comes Ceo is as stern about wanting a perfect hunt as Creag is to the point of not acting until Sylmare has a plan conjured up. Ceo also is the flirty of the two Dolls, always howling at beautiful women whenever he is out and even when hes not out. This does often cause Sylmare one hell of a headache, but that is when hes not in the mood for Ceo's antics. Yet when it comes to women, Sylmare turns to Ceo for help.
Overall Ability: Ceo is capable of causing mist to form whenever he howls as well as manipulate the mist that he creates by howling as well. The mist while forming from the howl, does take some of the mist from his own body effectively allowing Ceo to see through it. This mist effectively allows Ceo to blind or hamper victims senses by changing its visibility in order to confuse or frighten them. He is capable of even messing with the temperature of the mist that he generates, however because mist is naturally formed from cooling temperatures he can only lower its temp. The lowest temperature he can lower the fog to is roughly twenty five degrees fahrinheit with it becoming less like mist and more like fog once it reaches deeper temps. Ceo is capable of manipulating the visibility of the mist that he creates letting him keep it as its natural form or deepen it to create a area where sight won't be of much use. This also can be used offensively, as he is capable of using the mist to make projectiles from it.
Doll 1 Techniques:
Class: []
Technique Type: []
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo calls upon his powers and fills the area around him in a eriee mist. This mist is initially harmless, but can become dense to remove ones sight from the equation. By spending 50 extra reiatsu every post the mist starts becoming denser and denser till it reaches its thickest. At the thickest, which takes four posts, ones sight becomes hard to rely on making it harder to see farther than five feet. This ability is otherwise incapable of harming those inside of it on its own. The mist takes up a area of effect of around 40 feet wide and 20 feet tall perfect cube. This mist lasts until the user is out of reiatsu or until they dispel it by paying 100 reiatsu.
How to use technique (How is it activated?): By howling the user spends initially 100 reiatsu to conjure up the mist in the intended spot and a extra 50 every post that the user wants to thicken the mist. As well as a extra 50 reiatsu to keep the mist up. Must pay 100 reiatsu to deactivate it.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs as stated above, the mist alone is incapable of harming the user. Takes four posts to reach its densest stage
Incantation and Effect:
Made By: Ceo
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Insert Here] Yes [/spoiler]#1 Ceo's Realm
Technique Name: Spears of Ceo
Class: []
Technique Type: []
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo is capable of conjuring up spears formed from mist. By spending 150 reiatsu the user can conjure up four spears formed from mist these spears are roughly six feet in length. These spears travel at a stat speed of 400 and deal damage equivalent of moderate stab wounds then evaporate into nothing. The user can only fire one of these four spears per post, but by sacrificing another 150 reiatsu the user can combine two spears into one large spear. This Large spear travels at a stat speed of 300, but is capable of making holes through the intended target if they hit and has the length of twelve feet long.
How to use technique (How is it activated?): By Howling Ceo can make four spears, as well as sacrifice two spears to make one larger spear. Paying 150 reiatsu to summon them and 150 more reiatsu to combine two of the spears.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs made above, costing either 150 for four medium spears or up to 450 for two large spears. User can only fire one spear per post, user must sacrifice two spears to make a large spear. User cannot summon more spears till after all the spears are used up.
Incantation and Effect:
Made By: Ceo
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#2 Spears of CeoClass: []
Technique Type: []
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo is capable of conjuring up spears formed from mist. By spending 150 reiatsu the user can conjure up four spears formed from mist these spears are roughly six feet in length. These spears travel at a stat speed of 400 and deal damage equivalent of moderate stab wounds then evaporate into nothing. The user can only fire one of these four spears per post, but by sacrificing another 150 reiatsu the user can combine two spears into one large spear. This Large spear travels at a stat speed of 300, but is capable of making holes through the intended target if they hit and has the length of twelve feet long.
How to use technique (How is it activated?): By Howling Ceo can make four spears, as well as sacrifice two spears to make one larger spear. Paying 150 reiatsu to summon them and 150 more reiatsu to combine two of the spears.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs made above, costing either 150 for four medium spears or up to 450 for two large spears. User can only fire one spear per post, user must sacrifice two spears to make a large spear. User cannot summon more spears till after all the spears are used up.
Incantation and Effect:
Made By: Ceo
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Walls of Mist
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): Ceo Howls causing mist in chosen spots to start becoming similar to stone walls. The walls of mist each take 50 reiatsu to create and must connect with each other one way or another. The walls can be either all one wall made from the other walls, or a perfect cube. Each wall takes up 40 feet in length and up to 40 feet in height up to the users choice. The user can create up to six walls of mist costing at max 300 reiatsu. These walls can be destroyed by a higher OS. Once a wall is made the mist making the wall will condense to become impossible to see through.
How to use technique (How is it activated?): Ceo howls condensing mist into a segment of walls that can take any imaginable combination of appearances. Costing them 50 reiatsu per wall, to a max of 300 reiatsu.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs stated above. Walls can be destroyed by attacks of higher OS.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#3 Walls of MistClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): Ceo Howls causing mist in chosen spots to start becoming similar to stone walls. The walls of mist each take 50 reiatsu to create and must connect with each other one way or another. The walls can be either all one wall made from the other walls, or a perfect cube. Each wall takes up 40 feet in length and up to 40 feet in height up to the users choice. The user can create up to six walls of mist costing at max 300 reiatsu. These walls can be destroyed by a higher OS. Once a wall is made the mist making the wall will condense to become impossible to see through.
How to use technique (How is it activated?): Ceo howls condensing mist into a segment of walls that can take any imaginable combination of appearances. Costing them 50 reiatsu per wall, to a max of 300 reiatsu.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs stated above. Walls can be destroyed by attacks of higher OS.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Assassins Mist
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo causes the mist that he conjures to cover an area. This area is 100ft wide and 30ft tall filled with hazy mist, however does limit ones vision to 30ft. This area of mist does not limit anyone's energy sensory or harm their instincts, hearing, or vibration reading skills. While the area of mist is up the user can use some of their reiatsu to form a icicle shaped like a diamond. This icicle can be used to make attacks against those within the area of effect, but every time they do the area of effect gets smaller.
Each diamond shaped projectile consumes 10ft of the 100ft width gradually making the effected area smaller and smaller. If a icicle were to leave the effected area it melts immediately leaving no trace of its existence. This tech uses up 100 reiatsu to conjure and 25 reiatsu per post to keep up. Each Icicle uses up 50 reiatsu in order to fire with a maximum limit of 10 icicles per use of the tech. As the Diamonds travel they break apart as small as a 9mm bullet.
How to use technique (How is it activated?): By howling Ceo converts the mist into a area of effect to attempt to assassinate a target using icicles.
Technique Drawbacks (Limitations, repercussions for use, etc) Cost 100 to start and 25 reiatsu per post. Icicles cost 50 reiatsu per use with a max of 10 icicles. Each time a icicle is conjured up the area effected becomes 10ft smaller. The icicles travel at the same speed as a bala, but can only make bullet sized holes. Once a Icicle leaves the affected area it melts immediately as well as if it hits the intended target.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#4 Assassins MistClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo causes the mist that he conjures to cover an area. This area is 100ft wide and 30ft tall filled with hazy mist, however does limit ones vision to 30ft. This area of mist does not limit anyone's energy sensory or harm their instincts, hearing, or vibration reading skills. While the area of mist is up the user can use some of their reiatsu to form a icicle shaped like a diamond. This icicle can be used to make attacks against those within the area of effect, but every time they do the area of effect gets smaller.
Each diamond shaped projectile consumes 10ft of the 100ft width gradually making the effected area smaller and smaller. If a icicle were to leave the effected area it melts immediately leaving no trace of its existence. This tech uses up 100 reiatsu to conjure and 25 reiatsu per post to keep up. Each Icicle uses up 50 reiatsu in order to fire with a maximum limit of 10 icicles per use of the tech. As the Diamonds travel they break apart as small as a 9mm bullet.
How to use technique (How is it activated?): By howling Ceo converts the mist into a area of effect to attempt to assassinate a target using icicles.
Technique Drawbacks (Limitations, repercussions for use, etc) Cost 100 to start and 25 reiatsu per post. Icicles cost 50 reiatsu per use with a max of 10 icicles. Each time a icicle is conjured up the area effected becomes 10ft smaller. The icicles travel at the same speed as a bala, but can only make bullet sized holes. Once a Icicle leaves the affected area it melts immediately as well as if it hits the intended target.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Pack of the Mist
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo summons mist like wolves similar to Ceo in shape and size in order to swarm and overwhelm the victim. Each wolf summoned costs Ceo 50 reiatsu and can only summon up to 10 of these wolves costing him 500 reiatsu in total. These wolves are capable of travelling through the Wall of Mist as they are mist themselves. These wolves have identical physical stats, but half of Ceo's spiritual stats with identical sensory stats. The wolves have no set duration, and when they die they simply fade away into mist that evaporates. These wolves are also incapable of using techniques.
How to use technique (How is it activated?): Ceo howls and spends reiatsu to create up to 10 mist wolves 50 reiatsu per wolf.
Technique Drawbacks (Limitations, repercussions for use, etc) Cost stated above, Wolves only have half Ceo's spiritual stats, max amount of wolves is 10. Wolf pack can't use techniques.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#5 Pack of the Mist. Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): By Howling Ceo summons mist like wolves similar to Ceo in shape and size in order to swarm and overwhelm the victim. Each wolf summoned costs Ceo 50 reiatsu and can only summon up to 10 of these wolves costing him 500 reiatsu in total. These wolves are capable of travelling through the Wall of Mist as they are mist themselves. These wolves have identical physical stats, but half of Ceo's spiritual stats with identical sensory stats. The wolves have no set duration, and when they die they simply fade away into mist that evaporates. These wolves are also incapable of using techniques.
How to use technique (How is it activated?): Ceo howls and spends reiatsu to create up to 10 mist wolves 50 reiatsu per wolf.
Technique Drawbacks (Limitations, repercussions for use, etc) Cost stated above, Wolves only have half Ceo's spiritual stats, max amount of wolves is 10. Wolf pack can't use techniques.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Stalkers Mist
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): Howling Ceo conjures up a veil of mist that covers up to 3 targets. The Veil of mist effectively makes the effected targets capable of using their stealth skills. The mist stays active consuming 50 reiatsu per effected targets per post its active, costing initially 150 reiatsu. Once one of the targets has made a attack or uses a Technique, the veil automatically deactivates for that target.
How to use technique (How is it activated?): Ceo howls creating a veil of mist that covers up to three target beings, allowing them to use their stealth skill for a duration.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs stated above. Effects up to a max of three beings. If one of those targets make a attack or use a technique the veil around that target breaks. Same weakness's as the stealth skill, if anyone has anti-stealth higher than the effected targets stealth it sees through it.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#6 Stalkers MistClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Water
Technique Description and Effects (Explain appearance, powers, and effect): Howling Ceo conjures up a veil of mist that covers up to 3 targets. The Veil of mist effectively makes the effected targets capable of using their stealth skills. The mist stays active consuming 50 reiatsu per effected targets per post its active, costing initially 150 reiatsu. Once one of the targets has made a attack or uses a Technique, the veil automatically deactivates for that target.
How to use technique (How is it activated?): Ceo howls creating a veil of mist that covers up to three target beings, allowing them to use their stealth skill for a duration.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs stated above. Effects up to a max of three beings. If one of those targets make a attack or use a technique the veil around that target breaks. Same weakness's as the stealth skill, if anyone has anti-stealth higher than the effected targets stealth it sees through it.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Doll 2 Appearance and Overall Ability:
Name: Creag
Type: Brave
Appearance: While sitting down Creag is roughly seven feet tall and much like Ceo takes the form of a wolf, however this kind of wolf is more your typical Mackenzie River wolf in shape. Formed from what appears to be typical rock, Creag is the taller of the two dolls. While his body is made of stones, it seems to have quarts crystals forming in for the claws and teeth. The stone Creag is formed with is similar to granite having the same color to it. Whenever Creag moves he tends to make a grinding sound like two rocks being ground up against each other. Creags eyes are formed from what appears to be glowing sapphires with the quarts for his claws and teeth being completely see through. The tips of where normally fur on a wolf is, is instead sharp points capable of piercing through flesh. While Creag is inactive and not being used by his master he takes on the form of a amber ring that sits on Sylmare's thumb. The ring is formed with a nice dark granite with the amber stone having a fresh vibrant feeling coming from it.
Personality: Creag is the type of doll to be compared to a medievil times bandit. Often stoic and cold in personality towards those he doesn't know personally. He often is the one who gets into fights with people around Sylmare simply because he doesn't like anyone, but Sylmare and Ceo. To be compared to a grumpy old man also works for Creag as that's basically what he is, but Creag is good with kids. Letting Vivibella play with him whenever hes out around the girl. Yet when Sylmare needs a stern talking to for moral reasons or something to just lean on for wisdom, Creag is who he goes to.
Overall Ability: Creag is capable of manipulating the earth around him as he sees fit, this means a form of complete control. By Howling Creag causes the earth to do as he wishes, which forms in multiple ways. Creag is capable of controlling the earth down to the last details, meaning if he wants to make a wall have spikes to prevent climbing he can. This also means hes capable of manipulating the earth to not be places he doesn't wish it to be, which can open up passageways to clearing out rubble. Now his ability only applies to naturally made stone, because of this stone that has been used for decoration can't be controlled. This only changes the usability of the stone if it has been tampered with severely. Examples being the pyramids of Egypt were not tampered with just cut down to certain areas which allow him to manipulate it. Yet if he were to try to control a granite table that was made using more than just the granite alone, then he is incapable of controlling it.
Doll 2 Techniques:
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag barks causing his body to gain a soft brown colored aura around his immediate body. This aura allows Creag to feel any vibration in the ground up to a 70ft radius with him as the center. Because of this Creag can sense when beings get near them as long as they are one the ground. Creag can transfer this effect onto his Bount by using a additional 100 reiatsu. Technique costs 100 reiatsu to activate and 50 per post to keep going. This Tremor-sense can detect anyone of Stealth 2 or lower as long as they are within range, but not Stealth 3 or 4.
How to use technique (How is it activated?): Creag barks to activate this ability.
Technique Drawbacks (Limitations, repercussions for use, etc) Has max limit of 70ft range. Can only detect those of stealth 2 or lesser. User cannot sense people if they are floating or not making contact to the ground while traveling. Costs stated above.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes[/spoiler]#1 Tremor-Sense
Technique Name: Creag's Bite
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag Barks and sticks himself close to the ground. Because of this he can create up to 4 stone giant wolf jaws in the ground to attempt to either trap or crush his enemy. These jaws have razor sharp stone teeth and are roughly the size of a modern day four door family car giving plenty of room to trap someone inside of them. The jaws bite with 400 stat strength at a speed of 250 stat speed. Summoning a jaw costs 75 reiatsu per jaw up to a maximum of 4 jaw attacks. The jaws can reach up to 20 feet high at a maximum from the ground.
How to use technique (How is it activated?): Creag barks to activate the ability, then from there the attacks come without warning. Costing him 200 to activate it, and 75 reiatsu per attack up to a max of 4 attacks maxing out at 600 reiatsu.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs above. Can reach up to 20ft from the ground. Only has 4 attacks before it deactivates.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#2 Creag's BiteClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag Barks and sticks himself close to the ground. Because of this he can create up to 4 stone giant wolf jaws in the ground to attempt to either trap or crush his enemy. These jaws have razor sharp stone teeth and are roughly the size of a modern day four door family car giving plenty of room to trap someone inside of them. The jaws bite with 400 stat strength at a speed of 250 stat speed. Summoning a jaw costs 75 reiatsu per jaw up to a maximum of 4 jaw attacks. The jaws can reach up to 20 feet high at a maximum from the ground.
How to use technique (How is it activated?): Creag barks to activate the ability, then from there the attacks come without warning. Costing him 200 to activate it, and 75 reiatsu per attack up to a max of 4 attacks maxing out at 600 reiatsu.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs above. Can reach up to 20ft from the ground. Only has 4 attacks before it deactivates.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Creags Throat
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag Barks and creates a hole through the floor or through a solid wall of stone. This hole is 10ft deep and 15ft wide in diameter with sharp stone drill shape spikes along the walls. There is 1ft of space between these spikes and eight spikes for every foot it goes down. Meaning for its depth there are 80 spikes in total. There are no spikes on the ground floor while the spikes all around are six feet long which only leaves three feet of movable space without potentially getting cut. The spikes can only do small cuts, but with their number the small cuts can deal up to large amounts of damage if repeatedly making contact.
How to use technique (How is it activated?): Creag Barks and shifts the natural stone into a 10ft deep and 15ft wide circular hole with spikes on the inside.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 250 reiatsu to use and lasts 3 posts. Spikes on their own only deal small term damage, but can potentially lead to larger damage to those who are not careful. If there isn't enough natural stone to go the full length, then it stops however deep it can go whenever it runs out of natural stone to manipulate.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#3 Creag's ThroatClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag Barks and creates a hole through the floor or through a solid wall of stone. This hole is 10ft deep and 15ft wide in diameter with sharp stone drill shape spikes along the walls. There is 1ft of space between these spikes and eight spikes for every foot it goes down. Meaning for its depth there are 80 spikes in total. There are no spikes on the ground floor while the spikes all around are six feet long which only leaves three feet of movable space without potentially getting cut. The spikes can only do small cuts, but with their number the small cuts can deal up to large amounts of damage if repeatedly making contact.
How to use technique (How is it activated?): Creag Barks and shifts the natural stone into a 10ft deep and 15ft wide circular hole with spikes on the inside.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 250 reiatsu to use and lasts 3 posts. Spikes on their own only deal small term damage, but can potentially lead to larger damage to those who are not careful. If there isn't enough natural stone to go the full length, then it stops however deep it can go whenever it runs out of natural stone to manipulate.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Creag's Will
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag Barks allowing the user to move solid stone to create passageways through the earth. These hallways are 10ft wide and 20ft tall as if Creag himself was walking through it. Much like travel via Garganta the passageways return to their natural appearance after Creag walks 25ft away from it. This makes it incredibly hard to track Creag and whoever is with Creag due to lack of actual tracks, but if one could pay attention they would feel a vibration in the earth.
How to use technique (How is it activated?): Creag barks at a wall of natural stone creating a safe passageway to travel.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 100 reiatsu to activate and 50 reiatsu to keep it going.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#4 Creag's Will. Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag Barks allowing the user to move solid stone to create passageways through the earth. These hallways are 10ft wide and 20ft tall as if Creag himself was walking through it. Much like travel via Garganta the passageways return to their natural appearance after Creag walks 25ft away from it. This makes it incredibly hard to track Creag and whoever is with Creag due to lack of actual tracks, but if one could pay attention they would feel a vibration in the earth.
How to use technique (How is it activated?): Creag barks at a wall of natural stone creating a safe passageway to travel.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 100 reiatsu to activate and 50 reiatsu to keep it going.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Creag's Hunting Grounds
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag lets out a mighty bark that immediate starts transforming the area around them within a 500ft diameter. The effected area transforms at a stat speed of 2000, this causes a large stone dome of 60ft high to form over the effected area and one pillar every ten feet to rise up. These pillars go the roof of the dome and are 5 feet wide square shaped pillars. Creag for the duration of the dome becomes one with it, entering into the ground and is unable of using other techniques. At the ends of the dome on all cardinal directions are 40ft tall stone statues of Creag, Creag can bring these statues to life by spending 100 reiatsu with only one statue active at a time. The Statues have double Creag's physical stats, zero in spiritual stats, and half sensory stats.
How to use technique (How is it activated?): Creag barks creating a domed off area labeled as his hunting grounds with four giant statues that he can control one at a time.
Technique Drawbacks (Limitations, repercussions for use, etc) costs 400 reiatsu and lasts 5 posts. Creag is unable of using other techniques during the duration. Creag can only control 1 of the four statues at a time by paying 100 reiatsu to activate the statue.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#5 Creags Hunting GroundsClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): Creag lets out a mighty bark that immediate starts transforming the area around them within a 500ft diameter. The effected area transforms at a stat speed of 2000, this causes a large stone dome of 60ft high to form over the effected area and one pillar every ten feet to rise up. These pillars go the roof of the dome and are 5 feet wide square shaped pillars. Creag for the duration of the dome becomes one with it, entering into the ground and is unable of using other techniques. At the ends of the dome on all cardinal directions are 40ft tall stone statues of Creag, Creag can bring these statues to life by spending 100 reiatsu with only one statue active at a time. The Statues have double Creag's physical stats, zero in spiritual stats, and half sensory stats.
How to use technique (How is it activated?): Creag barks creating a domed off area labeled as his hunting grounds with four giant statues that he can control one at a time.
Technique Drawbacks (Limitations, repercussions for use, etc) costs 400 reiatsu and lasts 5 posts. Creag is unable of using other techniques during the duration. Creag can only control 1 of the four statues at a time by paying 100 reiatsu to activate the statue.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Mineral Transmutation
Class:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): By making physical contact with different kinds of mineral Creag can transmute them into other kinds of minerals. Capable of turning stone into lead or iron into gold for instance. Because of this ability Creag has been incredibly helpful in his bounts weapon creation process and has assisted him in creating weapons before. However, before the present times it was simply swords or other forms of simplistic weaponry. Using this ability costs 50 reiatsu per transmutation of one type of mineral to another. Also costing him 100 reiatsu to transmutate the mineral into a weapon, 150 for complex weaponry like firearms. Any form of transmutation costs 50 reiatsu more during combat scenario's.
How to use technique (How is it activated?): Creag makes physical contact with a mineral and barks causing a transmutation circle to form and transmutate the selected mineral.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs above. Creag can only transmute minerals using this technique. Creag cannot transmute minerals that have already lost their natural shape, for example he cannot turn a granite table into a iron table etc.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
#6 Mineral TransmutationClass:
Technique Type:
Usable By (Technique is available to which races?): Bount
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): By making physical contact with different kinds of mineral Creag can transmute them into other kinds of minerals. Capable of turning stone into lead or iron into gold for instance. Because of this ability Creag has been incredibly helpful in his bounts weapon creation process and has assisted him in creating weapons before. However, before the present times it was simply swords or other forms of simplistic weaponry. Using this ability costs 50 reiatsu per transmutation of one type of mineral to another. Also costing him 100 reiatsu to transmutate the mineral into a weapon, 150 for complex weaponry like firearms. Any form of transmutation costs 50 reiatsu more during combat scenario's.
How to use technique (How is it activated?): Creag makes physical contact with a mineral and barks causing a transmutation circle to form and transmutate the selected mineral.
Technique Drawbacks (Limitations, repercussions for use, etc) Costs above. Creag can only transmute minerals using this technique. Creag cannot transmute minerals that have already lost their natural shape, for example he cannot turn a granite table into a iron table etc.
Incantation and Effect:
Made By:
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Other Techniques:
Class: 4
Technique Type: Bount Technique
Technique Element: None
Technique Description and effects:
The user surrounds a portion of their body in Reiatsu, hardening it much like Hollows and Arrancar do with Hierro. This technique can either apply to a limb, the torso, or the head, protecting it with a force equal to the user's highest spiritual stat. That area is much like steel on hit, and as a result, it can be used offensively as easily as it is defensively, making blows from the chosen limb more painful, as the user does not have to restrain themselves nearly as much thanks to the protection on the limb. By paying an additional 50 Reiatsu per blow, the user can also force this Reiatsu coating a limb outwards, doubling the range of a punch or kick made with it. This technique lasts five posts, at which point it must be refreshed.
How to use technique:
The user surrounds a part of their body in Reiatsu to make it as strong as steel.
Technique Drawback:
After the technique fades, which is after 5 posts, the user feels the slight recoil from their attacks. This is because the skin is still flesh and not steel despite the Reiatsu covering, and so any damage done to it while Reiatsu protected it will still be felt afterward, just minimized. The technique will cause the part the user hardened to tremble after the technique fades away, the lack of the rigid support of the Reiatsu leaving the area feeling slightly weaker.
Made by: Jin Yamada [/spoiler] Starker Korper
Technique Name: [Rauch (lit. Smoke)]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Bount Technique]
Usable By (Technique is available to which races?): [Bount]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
After reading through old archives on the Ancient Bount in the Bount Citadel, Jin developed this technique once used by them. This is a general step technique for all Bount to use. Use of this step makes Bount seem more like the vampires of lore. By releasing reiatsu across the body and the feet in preparation for a step, the Bount is able to disappear at 10x their normal speed. The reiatsu gathered around the body before the step will be released as a burst of gray smoke, which conceals the user as they step away at 10x their normal speed. As the Bount moves, the smoke will move with them and further conceal the user while still lagging behind them. This essentially makes it appear as if the user has burst into smoke and disappeared when in actuality they are simply moving too fast to be seen while using the smoke to obscure their movement. Upon reappearing where they intended to move, the user will appear before the smoke catches up to them as if teleported there, meaning that opponents are unable to discern the user’s intended destination by following the smoke. This technique costs 50 reiatsu to use.
How to use technique (How is it activated?): [Insert Below]
Gather reiatsu for a step and release the reiatsu, at the same time causing the reiatsu gathered around the body to form into smoke that conceals their presence.
Technique Drawbacks (Limitations, repercussions for use, etc): (Insert Below)
None other than reiatsu cost.
Made By: Jin Yamada
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
RauchClass: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Bount Technique]
Usable By (Technique is available to which races?): [Bount]
Technique Element: [Smoke]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
After reading through old archives on the Ancient Bount in the Bount Citadel, Jin developed this technique once used by them. This is a general step technique for all Bount to use. Use of this step makes Bount seem more like the vampires of lore. By releasing reiatsu across the body and the feet in preparation for a step, the Bount is able to disappear at 10x their normal speed. The reiatsu gathered around the body before the step will be released as a burst of gray smoke, which conceals the user as they step away at 10x their normal speed. As the Bount moves, the smoke will move with them and further conceal the user while still lagging behind them. This essentially makes it appear as if the user has burst into smoke and disappeared when in actuality they are simply moving too fast to be seen while using the smoke to obscure their movement. Upon reappearing where they intended to move, the user will appear before the smoke catches up to them as if teleported there, meaning that opponents are unable to discern the user’s intended destination by following the smoke. This technique costs 50 reiatsu to use.
How to use technique (How is it activated?): [Insert Below]
Gather reiatsu for a step and release the reiatsu, at the same time causing the reiatsu gathered around the body to form into smoke that conceals their presence.
Technique Drawbacks (Limitations, repercussions for use, etc): (Insert Below)
None other than reiatsu cost.
Made By: Jin Yamada
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Explosive Anti-Tank round
Class: [3]
Technique Type:
Usable By (Technique is available to which races?): Bount, Quincy.
Technique Element: Explosive
Technique Description and Effects (Explain appearance, powers, and effect): By concentrating heavy amounts of reiatsu into the users reiatsu sniper rifle, they can fire off a explosive bolt of reiatsu. This bolt once it makes contact with any surface explodes into a twenty foot explosion. This technique takes two posts to use correctly, the first post to concentrate and draw in the needed amount of reiatsu. With the second post being the firing post that does strain the shoulder when fired due to its intense recoil. The recoil is similar to that of a anti-tank rifle which can break normal shoulders in one use. The explosive force is equal to double the reiatsu strength, but moves the same speed as normal ammunition.
How to use technique (How is it activated?): User takes a post to draw in and concentrate heavy amounts of reishi to turn into a explosive anti-tank round.
Technique Drawbacks (Limitations, repercussions for use, etc) Cost to use this ability is 600 reiatsu. Takes two posts to use. Causes damage to the shoulder on use, if used more than once it can break the shoulder without a damage reduction technique. Can only be used with a Reiatsu type Sniper rifle.
Incantation and Effect:
Made By: Sylmare
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Heavy Anti-Tank RoundClass: [3]
Technique Type:
Usable By (Technique is available to which races?): Bount, Quincy.
Technique Element: Explosive
Technique Description and Effects (Explain appearance, powers, and effect): By concentrating heavy amounts of reiatsu into the users reiatsu sniper rifle, they can fire off a explosive bolt of reiatsu. This bolt once it makes contact with any surface explodes into a twenty foot explosion. This technique takes two posts to use correctly, the first post to concentrate and draw in the needed amount of reiatsu. With the second post being the firing post that does strain the shoulder when fired due to its intense recoil. The recoil is similar to that of a anti-tank rifle which can break normal shoulders in one use. The explosive force is equal to double the reiatsu strength, but moves the same speed as normal ammunition.
How to use technique (How is it activated?): User takes a post to draw in and concentrate heavy amounts of reishi to turn into a explosive anti-tank round.
Technique Drawbacks (Limitations, repercussions for use, etc) Cost to use this ability is 600 reiatsu. Takes two posts to use. Causes damage to the shoulder on use, if used more than once it can break the shoulder without a damage reduction technique. Can only be used with a Reiatsu type Sniper rifle.
Incantation and Effect:
Made By: Sylmare
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Multi-Shot
Class: [3]
Technique Type:
Usable By (Technique is available to which races?): Bount, Quincy.
Technique Element:
Technique Description and Effects (Explain appearance, powers, and effect): Concentrating multiple different streams of reiatsu into the chambering system, the user can fire eight reiatsu bullets at once. Firing it initially as one shot that splits into eight, these eight can be fired at individual targets or one singular target. Each individual bullet only has the reiatsu strength of 50% of the users reiatsu strength. These bullets either lock on to their individual target or the singular target which has to be chosen before firing. Can only use be used with a reiatsu type Sniper rifle.
How to use technique (How is it activated?): Concentrating multiple reiatsu streams into the chambering they can fire eight reiatsu bullets that lock on to the intended target
Technique Drawbacks (Limitations, repercussions for use, etc) Cost to use is 400 reiatsu. User has to choose if the bullets are targeting multiple enemies or one before firing. Can only be used by a reiatsu type Sniper rifle weapon. Each bullet is only using 50% of the users reiatsu strength.
Incantation and Effect:
Made By: Sylmare
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Multi-shot Class: [3]
Technique Type:
Usable By (Technique is available to which races?): Bount, Quincy.
Technique Element:
Technique Description and Effects (Explain appearance, powers, and effect): Concentrating multiple different streams of reiatsu into the chambering system, the user can fire eight reiatsu bullets at once. Firing it initially as one shot that splits into eight, these eight can be fired at individual targets or one singular target. Each individual bullet only has the reiatsu strength of 50% of the users reiatsu strength. These bullets either lock on to their individual target or the singular target which has to be chosen before firing. Can only use be used with a reiatsu type Sniper rifle.
How to use technique (How is it activated?): Concentrating multiple reiatsu streams into the chambering they can fire eight reiatsu bullets that lock on to the intended target
Technique Drawbacks (Limitations, repercussions for use, etc) Cost to use is 400 reiatsu. User has to choose if the bullets are targeting multiple enemies or one before firing. Can only be used by a reiatsu type Sniper rifle weapon. Each bullet is only using 50% of the users reiatsu strength.
Incantation and Effect:
Made By: Sylmare
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Immortality Drink
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This allows them to strengthen their Willpower and rejuvenate their bodies by feeding on the souls of others. This is a technique that all Bount eventually learn to use. Bounts are humans that were plunged into a spirit form. Essentially, they were half killed. Bount are like half human half spirit creatures. Thus, they are not immortals, despite having the power of spirits. As a result, Bount developed a power to sustain immortality for themselves. This allows them to either feed on dead souls to sustain their immortality, or feed on living souls to sustain it for a longer time. This technique also allows Bount to take in spirit particles to heal their injuries. This technique counts as Class 3 for learning purposes, though its various uses vary in Class.
How to use technique:
It is necessary to bite the victim to suck in their soul. If the spirit particle effect is used, simply release Reiatsu and have it suck in spirit particles. The Class of this technique depends on the extent of the usage. Sucking in a dead soul is Class 3. Sucking in a living soul is Class 2. Sucking in weak dead souls (as the majority of Bounts do) is class 6. Weak souls can be a child's soul or a young girl's soul. Healing injuries is where the other classes are used. Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
Immortality DrinkClass: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This allows them to strengthen their Willpower and rejuvenate their bodies by feeding on the souls of others. This is a technique that all Bount eventually learn to use. Bounts are humans that were plunged into a spirit form. Essentially, they were half killed. Bount are like half human half spirit creatures. Thus, they are not immortals, despite having the power of spirits. As a result, Bount developed a power to sustain immortality for themselves. This allows them to either feed on dead souls to sustain their immortality, or feed on living souls to sustain it for a longer time. This technique also allows Bount to take in spirit particles to heal their injuries. This technique counts as Class 3 for learning purposes, though its various uses vary in Class.
How to use technique:
It is necessary to bite the victim to suck in their soul. If the spirit particle effect is used, simply release Reiatsu and have it suck in spirit particles. The Class of this technique depends on the extent of the usage. Sucking in a dead soul is Class 3. Sucking in a living soul is Class 2. Sucking in weak dead souls (as the majority of Bounts do) is class 6. Weak souls can be a child's soul or a young girl's soul. Healing injuries is where the other classes are used. Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
Technique Name: Schatten
Class: 5-3
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
How to use technique:
It takes a simple reiatsu cost each time.
Drawback:
This technique costs reiatsu, but has another drawback. It makes Bount skin extremely sensitive to heat and to light. Therefore, hot things seem hotter, and bright things seem brighter. And, the sun has a harmful effect when this is used. For 24 hours after use of this technique, Bount must avoid sunlight, or their skin will begin to blister and burn. The higher class of technique they used within the last 24 hours, the more they will burn. If the class 3 version was used, the burning may even kill them if they stay in sunlight long enough.
Made by: Unknown Bount
Reserved?: No
SchattenClass: 5-3
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
How to use technique:
It takes a simple reiatsu cost each time.
Drawback:
This technique costs reiatsu, but has another drawback. It makes Bount skin extremely sensitive to heat and to light. Therefore, hot things seem hotter, and bright things seem brighter. And, the sun has a harmful effect when this is used. For 24 hours after use of this technique, Bount must avoid sunlight, or their skin will begin to blister and burn. The higher class of technique they used within the last 24 hours, the more they will burn. If the class 3 version was used, the burning may even kill them if they stay in sunlight long enough.
Made by: Unknown Bount
Reserved?: No
Technique Name: Futter
Class: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to use technique:
Stated above.
Drawback:
This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Made by: Unknown Bount
Reserved?: No
FutterClass: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to use technique:
Stated above.
Drawback:
This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Made by: Unknown Bount
Reserved?: No
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-History-
Birthplace: France, Paris.
Current Residence: A House within 6 miles of Xcutions main HQ.
Memorable Figures: Unnamed Fiance, Caderine { Caddy }, Vivibella { Daughter }
History:
Sylmare's mother, a female bount that managed to survive the initial purge from the shinigami fled to Paris France. She was young at the time of the initial purge, around twelve years old in both appearance and mind. Finding no proper place to go she fled into the catacombs finding comfort and shelter in it. Over the years a fairy tale spread of the Catacomb Vampire of France, which of course was her. Feeding to keep herself and her dolls strong and capable of defending her. She only killed to feed and keep her beauty for she was eternally stuck at the physical age of twenty two.
One day during her hunting she came across a orphaned boy, sick and weak. Taking pity for the child while feeling a form of kinship with the lonely child, she took him in. Using her hunts to also take food and medicine for the child, tending to his every need. As the years passed the child grew into a young man and then into a proper adult. She told him that he is free to leave her now, to live his life as he sees fit. The man decided to stay and soon after they fell in love, luckily for her she was one of the many 1 in 100 female bounts capable of reproduction.
Once the pregnancy got in the second stage of months, it was no longer safe for her to go out hunting. So she ordered her dolls to hunt with the man and to keep him safe, one doll stayed behind to guard its mistress. Of course this worked for many months until the final two, where the father of Sylmare was captured. He had to kidnap many of people in order to feed his wife and unborn child. The dolls under the orders of the worried mother went after to free the man, but alas were too late. The father had already paid the price for his dealings of kidnapping and theft, and died keeping the secret.
Using what little information and forms of contact she knew she called for another bount to come and aid her. The time of birth was nigh and she needed aid in the process. She forced the other female bount to promise her that if she were to pass, then her child would be cared for by her. This unfortunately was the reality as Sylmare's mother died from the process of childbirth.
Now being raised by a different female bount, Sylmare grew up in the upper hierarchy of Paris France. As his new mother had cleverly placed herself in the noble families and richer tiers of French families. Even though he was raised by a different bount, the other female bount taught him about his actual mother. Never letting him forget about her and making sure he knows whose child he really was. This was all to make sure that her own son wouldn't forget his mother, even giving him a necklace with a photo of his mother.
However that didn't mean he was trained the same way his mother was, no he was trained to fight with strategy and ranged combat. This training started with him using slingshots to start training his eyes for aim training starting him out with sets of ranges. As he grew the ranges starting to grow farther and farther bit by bit, with a short increase of one foot. After doing such hard core training with combat he was also put through rigorous training of the mind and senses, forcing him to grow sharper.
Starting out with simple tests to slowly increase his senses of hearing and touch. Slowly tuning them in order to be more like a animals if not better than a animals. All of these tests and rigorous training senses to hone his capabilities as a killer and a predator. At the age of 12 he was told that he was ready to summon his first doll it was a young age, but he was deemed ready by the female bount. Initiating the ritual he went through with the spell and summoned his first doll, Ceo the mist formed wolf.
As his teenage years came and went he of course went to school to keep up the facade of him as a normal teenager, of course Ceo wasn't really a talkative one so that helped. He honestly felt bad for the other kids that would eventually become his prey, because they totally deserved it. All of his victims were bullies or kids no one would miss, often making a reputation for themselves.
Bullies that would make kids sacrifice their money in order to not get beaten up, only to get beaten up anyway. Those kind of kids who were a real menace to those who couldn't defend themselves. Remaining as the loner type of kid he listened in for each of his bullies, figuring them out bit by bit. Only hunting them once he had gathered all the information that he needed to form a strategy that kept him safe.
Because of this he took many lives in order to sustain his own, he wasn't doing this for the other kids sake. Yet he didn't mind smiling when he saw the other kids, the victims of the bullies smiling again. Something about making other people happy and safe made him feel good for all the blood on his hands. Over time that specific school developed a urban legend of how bullies were killed for their cruel acts against others. Low and behold that schools bullying rate dropped to zero percent because of the rumors and urban legends and stayed that way well past his graduation.
After his graduation from his school he became a full time assassin under his adoptive mother and he learned even further into bount hood from her. Ceo became even closer to Sylmare during his teenage years so it was often to see the two hunting together and playfully teasing each other. After three years of working as a assassin for his adoptive mother she said that the missions he was sent on was to improve his skills and power. All in the hopes of getting him ready for his second doll telling him to be careful with this one.
Taking the advice to heart he prepared himself with Ceo as back up help, creating the ritual circle for the second doll. In its creation he activated the ritual causing stones to flow from outside the building and form a wolf like creature that stared at him. Deeming him worthy of being his new "master" the doll introduced himself as Creag, but unlike what Creag expected he was welcomed into the family. As the years passed Creag got more and more soft in terms of how he talks with Ceo and Sylmare.
Of course all good things must end eventually right? As he was close to turning thirty with his body now stopped in the physical aging entirely. His adoptive bount mother was killed during a hunt that went bad, leaving him a will of who she was against and what she had. Using the money he was left with and all of her contacts he started his own mercenary group, buying firearms and other gear.
Forming the team that would become his mercenary gang called The Moonlight Huntsmen he hunted down the enemies that killed his adopted mother. The prey he hunted were also initially after his birth mother, but gave up because of how dangerous the catacombs were. This knowledge gained after countless attempts at killing them was only fueling this revenge fueled team. Eventually a new member came his way, a female full bringer who didn't see a problem in how he acted. Her name was Caderine and she was from America, the two of them got close really close.
Whenever she needed him to help her out with something or comfort her he was there for her. The two of them having a brother and sister kinda relationship with each other, neither of them finding the other a romantic partner. Mostly because of Caderine being into other women, which he totally fine with. In fact they often spent nights at bars trying to wingman each other into getting a partner for the night. Of course as the mercenary times and years went so too did their need for money, working for anyone willing to pay them.
Yet as the years passed so too did the group in more ways than one. They had suffered numerous deaths from the dangerous missions that they went through for payment. Other members just quit after acquiring enough coin to sustain themselves for the rest of their lives as many members were human. Caderine or Caddy by then decided to give up the mercenary life with Sylmare after a seriously bad mission. For the amount of pay that they were receiving the mission was deemed too dangerous after half the group died, but it was completed none the less. After that they quit the mercenary business, Sylmare having completed his goals by then and Caderine sick of all the blood shed.
Of course he had to keep himself busy even after all of the bloodshed and chaos that he lived through. He and Caddy lived together as roommates after which wasn't seen as odd as she was only twenty nine at this point, having joined when she was nineteen. Of course she was a bit jealous that he could look so young for so long being what he was, but she never let him know. Their bond was close, close enough to trust each other with the others secrets and even then some.
She even knew he wanted to be a father, but he explained that he couldn't produce any children because of him being so endlessly young. She understood and as the years passed she helped him try to find a woman who already had a kid in order to help satisfy that desire. It wasn't easy finding a woman who was into a literal vampire, but eventually they found one. A young 20 something woman who had a daughter on the way that was abandoned by the man that got her with child in the first place.
The two grew very close, the woman accepting every bit of Sylmare knowing that deep inside he wasn't a monster. After birthing now their daughter the child was named Vivibella or Viv for short. Yet tragedy struck not so soon after, the same tragedy that struck him when he was born. Someone that wanted revenge on Sylmare got his chance, sniping the woman while she was resting from labor soon after she died from the wound. Now without a fiance and with a infant daughter he used every resource he had into searching for the sniper that did that.
Of course it wasn't easy to track down a unknown killer now-a-days with most of the darker side of the black market in hiding. Caddy was the only woman he could trust with his daughter, asking her to be her care taker and legal guardian. Caddy fully knowing how Sylmare feels agreed taking legal custody of the child and supporting her with his help. Now he wasn't entirely out of Vivi's life, no he was there for every important part of her life. Even during times where she just wanted to be with him.
But he couldn't just let Vivi's mothers death go unanswered for and started learning how to create guns. During the times of mercenary hood he had met a few quincy's that worked with him. In return for a lot of the help he gave them as well as the more generous pay checks he learned several tricks to reishi manipulation. Even started the research into the creation of reishi based firearms in order to increase his combat abilities. All of this was to find the killer of his fiance and Vivi's mother so that justice can be done.
Eventually he was starting to make progress, but the trail went cold swiftly after it. This was frustrating to Sylmare who had been searching for what felt like nearly ten years. He had expended every single contact and resource he had to even get this far. To just have the trail go cold after it was nothing more than a insult to him as if the killer was laughing at him without ever needing to expose him or herself. This fact caused him to go into a slump of depression, of course he didn't stop hunting to keep himself strong. Yet he just couldn't bring himself to do much else, even Ceo and Creag were getting worried about him.
Yet all of that changed when he got a phone call from a number he didn't recognize, of course he answered it to see who it was. It was a automated voice telling him to meet up with a old friend from his mercenary days, this got him curious. Of course he went packed with a firearm just incase and with his dolls in their sealed forms, but he was met with a strange being. A agent of Xcution it was obvious, but something was off they didn't wear the standard uniform. He was offered a job as a Xcution Seven Guns, with them knowing about his mercenary days and combat expertise.
Originally he was gonna decline them, but they mentioned something about helping him him track down his fiance's killer. At this point he was desperate for even a hint as to where that bastard was. So with a hefty sigh and a grumble he shook the agents hand saying he would accept the role as a Seven Gun. Thanking himself quietly that he had the guardianship of Vivibella given to Caderine for Vivibella's own safety.
He moved to be six miles from Xcutions head quarters so that he could act whenever he was called upon to without hesitation. Using all the new resources and time in order to build his reishi firearms with the hopes that one day these weapons can be used by others to combat spiritual threats. He would normally need to rely on his dolls in order to fight, but with this he can now fight with them acting as a group instead of a master and its servants. Yet for now for now all he cared about was hunting down the son of a bitch that killed his fiance.
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