Post by seigechior on Feb 14, 2019 14:12:17 GMT -5
-Opening-
Discord Username: Sumi
Password 1: Black Hole
Password 2: Moon Pray
Type: Prodigy Version 2 (SP and HE)
Affiliation: Soul Society
Rank: Class 4, Unseated Officer
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-Basic Information-
Name: Chior, Seige (Pronounced Seyijsh Chee-or)
Age:: 22.
Birthday (Month/Day): 7/29
Blood Type: B-
RP Sample (Optional):
Karakura Outskirts.
An old man littered with liver spots and with cataract eyes stood behind a counter, wiping small coffee cups with a small cloth, his aged spotted long fingers trailing through the hollow crevices in a steady manner. No other barista, no patrons, just an aged citizen alone in his small cafe. An old jukebox played mischorded string instruments in the background that was scratchy and prone to some hiccups, but he didn't seem to show any emotion to the music, nor any reaction to the commotion outside.
Just then, the doors open, and a man entered, following the tickling of the entrance bell of the quiant cafe was the sound of heavy boots, and a tapping of a wooden stick. The old man's eyes flicked at the general direction of the door, and looked genuinely surprised. Sure, this side of town was know for its crimes and fiends, but this man was on a league of his own.
The man that came in was looking rather out of breath, as if he went off on a sprint just now. He was... well, steaming? And it reeked of noxious gases, bordering on acidic and smoke. Sulfur? And the steam rose from what seemed to be a rather unique look that would date back to the 1800s.
"Hmm..." The man hummed, removing an odd mask from his face, those, theater ones it looked like. Only his upper face was seen, his mouth and nose covered with some dirtied white mask. He padded himself off, trying to lessen the steam rising from him, his hands running through his sleeves as his eyes turned to scan the premises, as if scrutinizing the quality of it. After a while he shrugged discontentedly, before completely changing his expression to a happy one (at least, from the look of it) as he headed towards the counter where the old man was.
"Pray tell, elder, what town, and what century?" His velvety voice asked, his accent rawfully French.
"Err... Karakura... 21st." The old man responds, even more confused, and a bit wary. He's seen weird things, but this, this was a first. Was the young man alright? Are these one of those cosplayers from those conventions? He wasn't aware they'd bother to set up one here. Perhaps a theater kid?
"Ahh, how time flies..." The French lad muses, his head slightly tilted his gaze off looking on the side, looking mesmerized, as if in a romanticized scene of some sort. The old man shifts his eyes, then looks at where the man is looking, unsure what he was seeing.
After an awkward still, the young man straightens up. "You wouldn't have some sort of... pressed coffee now? Of course you should have it, I smelt it, just as I was outside and I've never felt more alive." The old man takes in a moment, before silently turning away for what he understood as a customer order, working on the coffee counter as sounds of hot water and ground beans were heard.
Suddenly, the cafe doors banged open, one of them actually unhinging and falling down to the ground as a masked group entered the premises. The young man turns, looks at them, before turning back, his eyes crunching obviously in distaste. The cafe owner groaned, as this was not the first time he experienced theft in the hands of these hooligans.
"You know the drill old man, cough up the money and we're gone." One of the masked men said, to which the old man responded, "Look, you already got from me, I got nothing. First customer is right there!" The young lad did not like the displacement towards him, feeling all eyes on him. Yes, he did look rather, posh and upscale, but he was NOT in the mood to be mugged by lowly cretins!
"Oui---" The young man began, only to have the masked group turn all their attention to him. "Give me all you got pretty boy..." One of the braver masks taunted, and the young man remained still, apparently unfazed by the fact that he might just get a bad whooping, and a disadvantage, given the numbers. One is to five. "We don' have all night, hand in your shit now!" The
man snapped, apparently impatient.
Tsk. Five males. Medium builds, medium height. Barely even young men. No weapons. Arrogant, pitiful lot. Amateur criminals. I can tell they're urchins, street rats. Let's see now... un, deux, troi---
"DON'T PUSH YOUR LUCK, I SAID---" The man was attempting to grab but was cut off suddenly when the young man quickly maneuvered his hand to quickly grabbing the man's forearm and shoving it violently to the side, and he quickly sat on the counter stool and with the end of his cane, jabbed at the man's neck and open chest, causing the masked man to let out a choked cough and grab to his chest, and in an odd slapstick fashion, had the same cane hit both sides of his face, his ribs, making the masked thief do some stiff statuesque dance before a good smack in the head made him fall to the floor, and the young man, using his one foot, stepped on same forearm he grabbed of the masked thief, pressing on his weight hard for the man to scream, alerting the other four to rush towards him.
With his hand that held his cane he quickly crouched and swung his stick making a sweep, causing two to fall sideways in a swoop on the ground, and where he stopped his cane, one man tripped. He then began to smack all three heads with the end of his cane, like some odd ping pong mechanism of quick reflexes, playing to a beat no one hears. The last one who avoided the sweep, moved forward but stopped as after hard jabs on the diaphragm the young man then grabbed his cane like a sword, then sheathed a sudden shine of blade, the cane revealing a secret sword that was quickly pulled out and was inches from cutting the that last man's face in half. As the masked group was startled and began to get up, the young man took this moment to point his cane sword at the last standing man, who froze at the sight, and then pointed it to the man on the ground that was still moaning at the weight on his forearm and placed the tip of the cane sword on the man's chest. "I would've given you money if you asked politely. Actually no, I wouldn't, since I don't have money." The young man muttered, and the masked man groaned, "GET OFF ME MAN, GET OFF!"
"Those who dare to wear the mask, better know the parts they play..." The young man murmured ominously, before lifting his sword away, and his foot off the masked thief's arm. The moment the relief was lifted, and all of them got up staggering, almost falling over each other, making their way out of the cafe.
The young man then lets out a sigh, taking a few steps away and leaning his head back. After a while he puts his sword back into his cane and sees the old man with a shocked look. He smiles through his mask. "Well, looks like you owe me a good cup of coffee." The old man keeps its steely gaze on him before silently getting the steamed coffee, rattling a bit, unsure if from the shock of the events or from old age. The young man gleefully turns, taking the cup, removing his white mask to reveal a purplish scarred lower part of the face. He takes a sip from the coffee, and he closes his eyes, relishing the moment. He slowly opens his eyes, revealing a similar cataract to the old man's, only a shade of grey.
"You don't mind me staying for a while, do you?"
An old man littered with liver spots and with cataract eyes stood behind a counter, wiping small coffee cups with a small cloth, his aged spotted long fingers trailing through the hollow crevices in a steady manner. No other barista, no patrons, just an aged citizen alone in his small cafe. An old jukebox played mischorded string instruments in the background that was scratchy and prone to some hiccups, but he didn't seem to show any emotion to the music, nor any reaction to the commotion outside.
Just then, the doors open, and a man entered, following the tickling of the entrance bell of the quiant cafe was the sound of heavy boots, and a tapping of a wooden stick. The old man's eyes flicked at the general direction of the door, and looked genuinely surprised. Sure, this side of town was know for its crimes and fiends, but this man was on a league of his own.
The man that came in was looking rather out of breath, as if he went off on a sprint just now. He was... well, steaming? And it reeked of noxious gases, bordering on acidic and smoke. Sulfur? And the steam rose from what seemed to be a rather unique look that would date back to the 1800s.
"Hmm..." The man hummed, removing an odd mask from his face, those, theater ones it looked like. Only his upper face was seen, his mouth and nose covered with some dirtied white mask. He padded himself off, trying to lessen the steam rising from him, his hands running through his sleeves as his eyes turned to scan the premises, as if scrutinizing the quality of it. After a while he shrugged discontentedly, before completely changing his expression to a happy one (at least, from the look of it) as he headed towards the counter where the old man was.
"Pray tell, elder, what town, and what century?" His velvety voice asked, his accent rawfully French.
"Err... Karakura... 21st." The old man responds, even more confused, and a bit wary. He's seen weird things, but this, this was a first. Was the young man alright? Are these one of those cosplayers from those conventions? He wasn't aware they'd bother to set up one here. Perhaps a theater kid?
"Ahh, how time flies..." The French lad muses, his head slightly tilted his gaze off looking on the side, looking mesmerized, as if in a romanticized scene of some sort. The old man shifts his eyes, then looks at where the man is looking, unsure what he was seeing.
After an awkward still, the young man straightens up. "You wouldn't have some sort of... pressed coffee now? Of course you should have it, I smelt it, just as I was outside and I've never felt more alive." The old man takes in a moment, before silently turning away for what he understood as a customer order, working on the coffee counter as sounds of hot water and ground beans were heard.
Suddenly, the cafe doors banged open, one of them actually unhinging and falling down to the ground as a masked group entered the premises. The young man turns, looks at them, before turning back, his eyes crunching obviously in distaste. The cafe owner groaned, as this was not the first time he experienced theft in the hands of these hooligans.
"You know the drill old man, cough up the money and we're gone." One of the masked men said, to which the old man responded, "Look, you already got from me, I got nothing. First customer is right there!" The young lad did not like the displacement towards him, feeling all eyes on him. Yes, he did look rather, posh and upscale, but he was NOT in the mood to be mugged by lowly cretins!
"Oui---" The young man began, only to have the masked group turn all their attention to him. "Give me all you got pretty boy..." One of the braver masks taunted, and the young man remained still, apparently unfazed by the fact that he might just get a bad whooping, and a disadvantage, given the numbers. One is to five. "We don' have all night, hand in your shit now!" The
man snapped, apparently impatient.
Tsk. Five males. Medium builds, medium height. Barely even young men. No weapons. Arrogant, pitiful lot. Amateur criminals. I can tell they're urchins, street rats. Let's see now... un, deux, troi---
"DON'T PUSH YOUR LUCK, I SAID---" The man was attempting to grab but was cut off suddenly when the young man quickly maneuvered his hand to quickly grabbing the man's forearm and shoving it violently to the side, and he quickly sat on the counter stool and with the end of his cane, jabbed at the man's neck and open chest, causing the masked man to let out a choked cough and grab to his chest, and in an odd slapstick fashion, had the same cane hit both sides of his face, his ribs, making the masked thief do some stiff statuesque dance before a good smack in the head made him fall to the floor, and the young man, using his one foot, stepped on same forearm he grabbed of the masked thief, pressing on his weight hard for the man to scream, alerting the other four to rush towards him.
With his hand that held his cane he quickly crouched and swung his stick making a sweep, causing two to fall sideways in a swoop on the ground, and where he stopped his cane, one man tripped. He then began to smack all three heads with the end of his cane, like some odd ping pong mechanism of quick reflexes, playing to a beat no one hears. The last one who avoided the sweep, moved forward but stopped as after hard jabs on the diaphragm the young man then grabbed his cane like a sword, then sheathed a sudden shine of blade, the cane revealing a secret sword that was quickly pulled out and was inches from cutting the that last man's face in half. As the masked group was startled and began to get up, the young man took this moment to point his cane sword at the last standing man, who froze at the sight, and then pointed it to the man on the ground that was still moaning at the weight on his forearm and placed the tip of the cane sword on the man's chest. "I would've given you money if you asked politely. Actually no, I wouldn't, since I don't have money." The young man muttered, and the masked man groaned, "GET OFF ME MAN, GET OFF!"
"Those who dare to wear the mask, better know the parts they play..." The young man murmured ominously, before lifting his sword away, and his foot off the masked thief's arm. The moment the relief was lifted, and all of them got up staggering, almost falling over each other, making their way out of the cafe.
The young man then lets out a sigh, taking a few steps away and leaning his head back. After a while he puts his sword back into his cane and sees the old man with a shocked look. He smiles through his mask. "Well, looks like you owe me a good cup of coffee." The old man keeps its steely gaze on him before silently getting the steamed coffee, rattling a bit, unsure if from the shock of the events or from old age. The young man gleefully turns, taking the cup, removing his white mask to reveal a purplish scarred lower part of the face. He takes a sip from the coffee, and he closes his eyes, relishing the moment. He slowly opens his eyes, revealing a similar cataract to the old man's, only a shade of grey.
"You don't mind me staying for a while, do you?"
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-Appearance-
Height/Weight: 5'7, 138 pounds.
Physical Description: Seige is what one would consider a "dandy". A dandy, historically, is a man who places particular importance upon physical appearance, refined language, and leisurely hobbies, pursued with the appearance of nonchalance in a cult of self. A dandy could be a self-made man who strove to imitate an aristocratic lifestyle despite coming from a middle-class background, especially in late 18th and early 19th century. It accentuates previous manifestations of the petit-maître (French for "small master"), often referring to men that pays great attention to dress and fashion and often dresses with a flamboyant style. Seige looks up to the likes of Charles Baudelaire, Oscar Wilde, George Bryan Brummel and Lord Byron, aiming to aspire to look like one who elevates aesthetics to a living religion, cultivating the idea of beauty in their own persons, of satisfying their passions, of feeling and thinking. For Seige, he aspires to become a symbol of the aristocratic superiority of mind, and it must be reflected to everything he wears and how he carries himself. He takes his appearance as more of a protest against the mediocrity of life and the tendencies of humans to settle for less.
However, he takes it on an even higher level. Given his rather effeminate features (an oval face, small eyes, long lashes), his looks can pass for a rather gorgeous female that sports a boyish hairstyle. His hair is somewhat wavy and in the constant state of being unkept, the color of a black raven. He often plays with ambiguity on his looks, relishing at the confusion and frustration brought about by his feminine poshness. His skin, if seen (since usually he covers himself up pretty well) is a patchwork of sorts, with fairly white, almost porcelain like patches over dark grayish skin. Sadly, the reason to cover himself is due to the fact that the lower half of his face, down his neck and some parts of his torso, has a special strain of vitiligo that easily reacts to environmental conditions causing severe sores and skin scarring. When you see the effects, you can't tell if it's an acid burn, his muscles going through some sort of tissue death, or strong fire burn. He'll never tell you, and would opt to leave it all to the imagination. This is also probably why he wears strong clean flowery perfumes, a conscious effort to hide all aspects of withering in his form. His face, the only exposed part, shows features of ambiguous nature. He smiles often, though you couldn't exactly tell if it's a "masked" smile or a real smile.
His style is a homage to the Incroyables, known as the Unbelievables in 1790s France. The style combined fashionable fantasy garments and English country clothes. For Seige's wear, he often preferred wool and cotton fabrics, carefully tailored jackets, vests, and ankle length, loose-fitting trousers in dark or neutral colors worn with white jabot shirts and black stovepipe boots. His signature coat, however, is a long dark orchid tinted black high collar coat. His accessory was a necktie—a large bow-tied thick cravat, and a scarf tied around the neck. He sports black gloves. He never goes anywhere without his wooden varnished cane, though it seems to look a bit of worn out and ashen, and burned in some areas. His cane is actually a concealed weapon, a swordcane, the blade of shiny silver. In his elegant waistcoat, he carries a snuff box filled with strong Moorish tobacco, an old wooden pipe, a kerchief, and a broken brass pocket watch. His look stresses the importance of neatness and cleanliness, as well as refinement and restraint, giving him an overall feel of someone who just stepped in the wrong century.
Seige has opaque greyish-blue eyes, looking like colored cataracts. This is mostly due to his infernal bloodline. The other part is contributed to his "death", as his eyes were a dark brown before. His eyesight is fine and only slightly below a 20/20. He’s been lucky so far that his eyesight has been relatively stable. Often you can find his gaze looking rather haughty, annoyed, or playful, his fleek painted eyebrows often cocked to show his obvious judgment. His face is a theater of the mind, displaying an array of emotions through his eye rolls and dismissive glares. He refuses to wear any corrective eyewear due to the stigma it has on aesthetic norms. This goes double for his attire, as he believes they show his audience of his full magnificence, as well as hide the unfortunate inborn afflictions from his Hellish background.
His voice is crystalline. A soothing alto undertone making you think if a violin had a voice, this is exactly how they'd sound like. He portrays a melodious tone, and has a taste for deep and sophisticated vocabularies. Unfortunately, this is only to those he either admires or dares to entertain. He can also be irritatingly shrill with the most profound list of insults conceivable, but still making it sound like a posh compliment with underlying venom and sarcasm. He has a standard poise and stature that exudes levels of confidence, and his gait and movement effortlessly graceful, almost as if he's always in an acting stance.
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-Personality-
Dislikes: • Being part-demon. For someone who is painfully aware of religious doctrines, this makes him hate his cursed existence. This part of him makes him question if his desire for music as his muse was a spawn for the Devil's magic, or truly his own. He isn't even sure if he has a soul. It's almost as if it was sold without his consent and he was damned at birth. Yet, he is unsure if he should purge himself of his demon side, for what if he loses his God-given talents? Surely this mustn't come from the Devil?
• Silence. Who would dare want the quiet? Not Seige. It's unsettling and disturbing. The silence makes him restless and drives him insane.
• Poorly played music. There's something with music that he takes pride in performing, and if someone dares to even perform underwhelmingly so by ruining a score, skipping out a few notes, mixing a genre not suited for a song or "cheating" your way through a piece with a cheat sheet, you are the lowest of the low and don't deserve to even be called a musician. He will also question certain tastes in music. He is a connoisseur, and not all tastes are good tastes. For what is music without soul?
• French fries. There is absolutely nothing French about them! Eating that disgusting thing in front of him will have you a Frenchman mouthing off and going on a fluid and rather salty rant that would go on for days.
• Frappucinnos. GOOD GOD WHAT ARE THOSE ATROCITIES TO THE SACRED BEAN? DID THEY MAKE THESE FOR KIDS TO DRINK? WHO DRINKS COFFEE LIKE THIS? THIS IS AN ABOMINATION!
• Labor. Honestly? Have him work? What is he, part of the proletariat? Work is also a bad reminder of his experience in the orphanage with rather extreme standards of work, so making him do some sort of hard labor will have you ignored completely.
• Horrible fashion sense. Excuse me, do you even know how to dress yourself? The current century wardrobe baffles him, and not looking prim and proper is something he looks down upon.
• Responsibilities. What was that quote, with great power comes great responsibility? He begs to differ. Being great does not mean you have to be responsible for everything or everyone! What kind of self-sacrificing martyrdom would you have him believe? He's not Jesus, and he will not die for anyone's sins but his own.
• Hell. He's had his nightmares and visions of the place in his sleep since his brief trip there (he died for 2 minutes), and boy is it drabby, lifeless, full of uncultured swines and horrors. What's not to dislike? The fact that he somehow knows his blood origins are of that plane does not make it all the more welcoming. If he can get himself to stay out of that Hell Hole for good, he will.
• Curiosity on his... skin condition. Look, it's just vitiligo. He didn't ask for it, he doesn't want to go on with his sap story of how he was cursed with terrible genes. You also don't have to stare, IMPOLI! SUCH RUDENESS. Yeah, not a good table topic, and he'd very much appreciate it if you didn't bother about it, yes?
• French stereotyping. Yes, he has the accent. Yes, English can be trouble sometimes. No, he does not eat baguettes everyday. No, he does not laugh that way. And French fries isn't French! There's a threshold to this, try not to push your luck.
• Critics. Well, not all things criticized, other than his fashion style, his culture, and music, especially music. He takes it to heart when you say his music isn't that good. He will remember it, and it is something he will not let go.
• Being told to adapt to the times. Sorry, but he does not want to be part of this timeline. Too unsophisticated for his taste. Tell him to wear sneakers and a hoodie and he will see you as nothing but a lowly uncultured commoner. You have his pity.
• His faith or identity questioned. If you question if he is really truly French or if he truly believes in the Devil, this will strike a nerve. A nerve that you wish you never prodded on as you will see his darker side come forth with his deadly manipulation to make you question everything you believe in.
• Lack of culture and finesse. Siege is most especially not fond of a Philistine, smugly narrow minded and of conventional morality whose materialistic views and tastes indicate a lack of and an indifference to cultural and aesthetic values. Those who are commonplace ignorant, ill-behaved persons lacking in culture or artistic appreciation is not one he'd dare share a cup of coffee with.
Likes: • Music. A no-brainer, really. Tis the power to move the soul, but of course he prefers classic genres over the current genres to date. Scores played by the known artisans of old, Mozart, Beethoven, Debussy, all music to his ears and definitely his cup of tea. He'd take ballads and piano pieces please. His main instrument is the violin, but he is also excellent with a piano.
• Refinement and culture. Ahh, but of course. Culture is but merely a way of life. One must have an excellence of taste in the fine arts and humanities, an integrated pattern of human knowledge, belief, and behavior. Anyone with cultured elegance in behavior or manner is respected and seen as a fellow great mind in a sea of like-minded sheep.
• Brews. Coffee specifically. There's nothing that warms the soul better than a good strong pressed coffee.
• Songbirds. He loves this birds in a sense that they provide life's most bittersweet ironies: they remind him of how despite him having the ability to sing better than most birds, he has been living in a cage all along, and wishes to be freed and sing to his heart's content.
• An audience. Seige is a performer, an entertainer. He lives for the applause, the way people will adore and scream for him, his name. If he can get a crowd to want him to perform, then he will.
• His fashion sense. He loves spending hours to get everything from his jabot and coat and boats down to a tea. There's something empowering about the way he looks and presents himself, like prepping for the show or the theatre. His clothes say a lot about the person and he's confident in showing that his tastes are nowhere near common.
• The iris flower. This holds a strong meaning for Seige. The one time he got to see his mother, she told him stories that she ran a flower shop, that the goddess Iris escorted the deceased from earth to heaven, guiding them to their final destination. She also gave him an origami of this, shortly before her suicide in the mental hospital. This flower also happened to sprout during his first hellish vision, giving him something to keep his sanity. This is also his favorite fragrance, specifically the purple iris.
• Compliments. It's a lovely boost to his ego and a way to get him to like you. If it's genuine he'd like you even more. If it's insincere, well, he'll take it, but categorize you as a flatterer with empty words and hidden agendas.
• Doing things for him. If it'll make him do less work or benefit him in some shape or form, he will be grateful. You'd make him a good ally, and if he's in a good mood, he might do you a favor one day. Maybe.
• The world of the living. Everything from the sights and sounds and just being alive tickles his fancy. This is where he can create his music, hone his craft, perform and be adored. This is a realm of many possibilities, and while it may have its shortcomings with humans and monsters alike, he'd take this place any day rather than be anywhere (say, Hell?).
• Gambling. If there's anything his experience in Hell taught him, it's that it's almost always good taking risks, especially when you have nothing to lose. You deal with the hand you're given, and there's a certain thrill having all the stakes high against you and somehow winning. Whether it's getting a free cafe to own or getting out of hellish situations, there's always something to bet on.
• Carousing. Seige is rather indulgent, whether it's coffee or wine or sessions with a hookah or pipe, and he likes to do it especially with a group of people. The more the merrier, as they say.
• Credit where it's due. If you credit Seige for any form of success, no matter how small or trivial, it shows that he's appreciated, and who wouldn't like that at all?
Flaws:
• Lazy and lethargic. There's a default feeling of unwillingness to do anything unless it's really needed, to his benefit or forced that he's pushed against the wall with no options. He aims for minimal effort with maximized results, and if the former requires more effort, he's just opting not to do anything, at all. His energy and time is limited and he prefers to keep to himself, so he aims to keep all his activities on the downlow.
• Ego-centric. He's not denying it at all, he's rather self-centered. He often thinks only of oneself, without regard for the feelings or desires of others. In his mind, he can't save anyone if he can't even save himself. So it's always about covering his ass first. That, and he's gotta feel good at doing something to do it.
• Elitist. His upbringing and exposures in the life he had was that a good aristocratic life. The commoner life is something he has yet to experience, but his high standards of living make it difficult for him to venture into a simpler, more humble lifestyle.
• Obsessive. Siege tends to be easily preoccupied continually, intrusively, and to a troubling extent, developing an irresistible urge to act on what he aims his mind to do. Say he wants to finish a full score spanning days, you can bet your ass he'd be spending every waking moment working on nothing but that.
• Secretive. Whether it's hiding secrets or just not saying a particular knowledge that may be beneficial in the long term, he tends to keep things to himself, waiting for the right moment to use that arsenal effectively to his advantage.
• Sly. This isn't exactly wrong in a sense, but he will seek to attain ends through rather guileful or questionable means. By any means necessary can prove to be a 50/50 chance of him going to Hell (pun intended) and being troublesome to the people he may work with.
• Passive Aggressive. This is often characterized as indirect resistance to the demands of others and an avoidance of direct confrontation, as in procrastinating or misplacing important materials. This is a defense mechanism Seige would opt to do should he encounter any form of conflict.
• Avoidant. If it's something that's going to give him stress or get him in trouble, high chances are he is going to avoid or shun it as his way of dealing with it.
• Rigid. He is hard-set and stubborn in his beliefs and mindset that it is rather hard to shake him from it.
Habits:
• Finding chords and music to anything. Closing a thick book? A#. Stepping on a floorboard? E. Birds chirping in the window?
F#. Tapping on the glass? Another E. Everything can be music, everything has a chord. You simply have to listen well.
• Drinking coffee. Whether it is early in the morning, late in the afternoon, or into the night, any time is a good time for a brew. He's always found with a small dainty expresso cups for his artisan or pressed coffees. He doesn't take coffee in any other form. (Like those God awful, what do they call it... frappes. What are THOSE?)
• Playing music. It comes naturally, of course, so you can find him by a grand piano, or flexing this fingers against a worn violin. Anything from a adagio, the martenots, capriccios, allegros, even random atonals. There's not a day in the world of the living that he would not spend a moment making music.
• A head-to-toe scrutiny. Every time he meets someone new, or manages to notice a stranger, there's always a head-to-toe glance from him as he silently judges a person's appearance and assesses from it the societal standing, socioeconomic class, and overall impression. He can't help size up others.
• Ghost playing. Without an instrument, you can see him hunched over a table or surface, his fingers adeptly gliding over invisible keyboards, his long fingers trailing and spreading over imagined notes and keys. There are times he even drums his collarbone, as if he is caressing invisible strings, with his other hand waving gracefully. Silent, but you can feel the emotion with the way he ignores everything else.
• Smoking a pipe. A vice worth indulging, especially if it's Moorish tobacco. He opts to crush the leaves with his finger as he stuffs the pipe, and lights it up with a match, smoking like a chimney as much as he can let himself.
• Mothertongue play. Given that French is his mother tongue, it can't be helped. His accent is thick, and while his careful English is understandable and conversational, he does end up speaking in French when emotional or carried away.
• Play with his cane. On occasion, he absently taps on it, swings it idly like a pendulum, swings it like a baton, pokes it like a fencing sword. He often fiddles with it, the cane never leaving his hand.
• Take time to dress and present himself in public. He loves to hide himself from the world when he believes he hasn't put his face on, and when he does decide to reveal himself, his appearance takes a few good hours to get together, the shortest, being an hour. Looking good is a priority of course, what man would not want to look good?
• Adjust his clothes. Every now and then you'd notice him absently run his gloved hands on his cuffs, or tug his sleeves or the hem of his vest or coat collar, or adjust his necktie accordingly. It's his mannerism to fix his clothes, making sure all parts are well covered.
• Check the time. As with music scores, time must be impeccable, and so he often checks his pocket watch, the clocks, the ticking hands to tell him just how much time he has before he needs to move, each second a beat he plays in a song called life.
• Making bets. Everything from a small scale coin flip to a tense poker game of all-or-nothing, Seige loves a good gamble. Given he has this notion that he has nothing better to lose, everything else is fair game.
• French affection. He will kiss you on the cheeks, and kiss you on the lips if consented. He might just have his hand a little lower on your back, his face resting on your shoulders whenever he gives an embrace. There will be times he'll give you a sudden twirl in a silent dance with no music. The French know the language of love, do they not? So his gestures and advances are simply casual greetings and a way to show how the French greet their neighbors.
Fears:
• Confirmation of never having a soul. He was damned at birth. Finding out of his origins gave him a spirit-shaking horror that one day he may lose his rights to the World of the Living and just become a demon in Hell. This is a strong sense of dread that he's lived with since his first manifestation of his Saikei Oni.
• Losing his ability in music. This is an inner conflict, as he struggles with his desire for music but is inclined that maybe his demonic side gave him his gifts. And yet, he cannot live without music. He believes losing his ability to play music is a fate worse than death. If he purges his demon side, will he lose his music? It is a terrible price to pay, but at what cost of keeping the evil inside? He'd rather just not think about it too much as this would become overwhelming and makes him rather hysteric.
• Losing his hands. How would he play an instrument? Touch a woman's body or a man's ass? The horrors of the loss of his most valuable assets haunt him, and he makes sure to avoid any type of activity that make cause this.
• Eternal damnation. It's an irrational fear developed by his exposure in a religious orphanage run by French Catholic sisters. Hell was painted as a place where the damned and soulless people go. And he's seen it, briefly, and will do anything never to go back again.
• Not having a legacy to be remembered for. Another existential dread, he fears his music will be lost in time. He wants to be remembered for something, he doesn't want to just be another face in the crowd. He must leave a mark in the world, he must!
Goals:
• Playing the Perfect Score. He was born a musical prodigy, and it seems he is in the wrong place, wrong time to show his gifts. Since he was a child the only thing that kept him going is the chance to one day perform his greatest musical masterpiece, his magnum opus, something the world has yet to hear.
• Making a legacy for himself. Ambitious? Yes. It is his need for affirmation to his soul, as well as his early successes that made him desire to leave a legacy. He simply does not want to be forgotten. He wants to be remembered always, actually a desire to stay forever in the memories of the masses, to be appreciated, to feel in the mind that he is still with the living. Although he can accept the reality that FOREVER is not true for everybody, forever can be a truth for people like him.
• Punish DEMONS, especially his demonic parent. Of course he hated the fiend for even cursing him to his fate. There is guilt to what happened to his mother, and while he might say it's for a nobler cause to refrain Akkis from making any further soulless children, it's more of a vindictive effort to have the entity pay for creating him and having his immaculate mother suffer for it. He remained oblivious in his early years thinking he was made for greatness given his ability, and on his few minutes of death his bliss was shattered as he had a taste for Hell without actually doing anything worthy of being there beyond being born as part-demon, so there's a bone to pick with the one that gave him this bloodline, or demons overall for that matter.
• Stay indefinitely in the World of the Living. He lives for the world, as he is of the world. He does believe he deserves the prestige in the world of music, to live his glory days and grow old as an esteemed music icon. He wants nothing more than to enjoy the earthly artisan brews, the feel of cold piano keys on his fingers, inhale the fumes from his exquisite tobacco from his pipe, taste the flesh of lovers, and see the sun and moon rise and fall every day knowing he lived out his life the way he wished. And for as long as he possibly can.
• Establish himself as an iconic musical artist. His innate musical inclination is far more superior to his peers. He believes he deserves to be revered in the levels of Bach, Mozzart, Beethoven, Tchaikovsky, Chopin.
Alignment: Chaotic Neutral.
Aspect of Hell: Burning.
Overall Personality: Seige is described as a well-spoken young aristocrat who is initially aloof and hates being saddled with too many burdens, which is basically his way of saying “I don’t like commitments, responsibilities, obligations that don’t benefit me”. Conspicuously uninvolved and uninterested for the common and mediocre, he tends to give higher priority to his hobbies and interests rather than what he deems trivial work labor, but overall he’s your typical music prodigy that is rather easygoing and lax. He can be a procrastinator most times (and purposefully show his unamusement especially if the task set ahead of him is not amusing to his tastes) and is known to be rather passive-aggressive, never directing his disdain beyond the subtle dry humor or sarcasm. This makes him appear snobbish some, if not most, times. But to keep an overall positive image and reputation (which is something he highly cares for), he’d appear passionately performing tasks only when an adequate audience comes to view him do so. There is often a need to look good in the public eye, and while all kinds of publicity is still publicity, he’s more inclined to go for the good kind. He actively tries to make sure his decisions appear cultured and acceptable to his audience.
He’s rather selfish, and he won’t deny this. This is probably one of the main reasons why he often would put his needs over others. It’s not being heartless, but more of a manner of self-preservation. He cannot save souls if he can’t assure his salvation first. This is also probably what brought about his cynicism, less on belief but more on the matter of knowing that deep down, all creatures are driven by self-interest, and he is no exception to this rule. Whenever possible, he chooses not to go out of his way on adventures unless it is to see or meet his desires, or advanced levels of sophistication (he must have his pressed coffee or his passion for the arts sated). He doesn’t like anything restrictive to his hobbies or a major chance to expose him to unprepared situations. He never likes looking like a fool. He hates having heightened expectations that are let down, or blatantly misleading information. This is often what leads his tendencies of being skeptical of everything, less on being logical but often opting for a safer route with less dirty work. He merely wants to make music for his entire lifetime and why shouldn’t he? This is thus his deciding factor to never go to places unless his knowledge of the place is updated, or not taking a bargain without knowing the full written document in black and white.
Despite this, he has a tendency to love a gamble, knowing he has nothing much to lose (IF, he does lose, as his taking of risk is more of him being sure he's going to win). There's a sort of "live-in-the-now" notion lingering in the back of his mind, despite his precautions and avoidance to conflicts and trouble. He simply doesn't want to dwell too deeply beyond the feelings felt in his music. He doesn't know how long before his pleasures will end, and if he'll stay in the world of the living given his bloodline, so he'll take what he can get at present and enjoy it for as long as he can. He also believes that one has a right to live their lives the way they want to live it. He passionately believes in the concept of freedom, and this goes beyond his leaning towards the arts and expression. This stems on his rather personal experience from the revelation of not having a soul. He’s not outright evil (he’s aware he has the potential to be evil as with all humans), especially not as uncultured as some of the human souls sent in Hell are. If someone says he's evil because he was born evil, he believes it’s a load of, pardon his French, bullshit. God may have damned him to this fate, but this was a test of his faith, hence his impassioned plight to prove himself having a soul. His faith in a higher being is a standout to this otherwise cynical judgmental creature: a blind faith to a higher order than himself. But the thing he struggles with is why God gave him a literal demon to deal with in his blood vs the metaphorics in their doctrine.
He is a stickler for culture. To him, what you appreciate and prefer tells a lot about a person’s standing and overall disposition. These are often his tells, and his justification for judgment on others. This is often his tactic to understand his peers: everyone is an enemy, everyone is a friend, and good lord if that person doesn’t understand the depth of classical music or the finest wine then that creature is a sad strange little man that has his pity, or wrath if they like something that is clearly bad taste. He would often opt to choose to hold on to his declared choices. Some of these declarations include: (1) I will help, only if it’s of some use to me as well. (2) I’d do anything not to go to Hell. (3) Music must be appreciated, especially my tastes, and if you don’t you matter less to me. When any of this notions are challenged, this often leads to a cynical, falling-on-deaf-ears approach (especially pertaining to music). It would take a lot of convincing, persuading, that even a life-or-death situation may not even be enough in some cases. He’s not against contradicting on one declaration if it means holding on to the other.
Seige often plays the devil’s advocate, thriving on picking apart nuisances, getting straight to the raw truth of things and working around loopholes on restrictions in order to get what he wants. Playing devil’s advocate so well, he may find that the most complex and rewarding intellectual challenge is to understand a more sentimental perspective, and to argue consideration and compromise alongside logic and progress. He knows that most souls he’s met are emotional creatures, and uses that knowledge to his advantage. He will flatter or mock someone with mere words, but not make it seem he’s outright attacking them, but more of making them question their stand on things or see a different angle to their mindset or perspective. His effortlessly quick wit, broad accumulated knowledge base, and capacity for connecting disparate ideas makes him a dangerous enemy, as he is one that never forgets and may just write songs about you.
Performance is an essential part of Seige. To him, the world is a stage, and one must know the parts they play, what scene they are in, the mood, the theme. Playing well to the current situations is a mindset he focuses on, forget about the future, what matters is the now, and the audience must be constantly entertained. His satisfaction comes from putting on a good show, and he’ll make sure he’s remembered for it. However, given his limited public performances due to his predicaments, he is often fallen under the radar, much to his chagrin. However, even in private he is either often pouring his energies on musical affinities, listening to or practicing music alone or a smaller version of his abilities. Music is his lifeblood, his muse, the thing that keeps him going. He often obsesses over the need to play, as he never wants to put his potential to waste. This means catching him in his private practices still feels like a performance, despite his casual take on it. If he cannot play it out during practice, he instead has it play in his head, never missing a day to tap into his musical inclinations. He’d often write down scores in his head on a fly, and adores epiphanies and revelations to better his repertoire. He is proud enough to know he can’t lose the gifts bestowed upon him, an innate power he holds on dearly in contrast to his wretched father, who merely obtained his gift of music after selling the soul of his firstborn son.
Seige often has little tolerance for being coddled, and is annoyed when people beat around the bush, especially when asking a favor. You want something from him, get straight on to it. He may appreciate a good flattery or two, but he is conscious of the limited resources he has, such as time, and his time is rather precious. Every minute of the act counts, and he’d rather not waste it on filler conversations or mundane activities. He often expects to be respected for his vision, confidence, knowledge, and keen sense of humor, but often struggle to utilize these qualities as the basis for deeper friendships and romantic relationships. Basically he’s an arrogant prick, and he may know a lot of things and prove to be useful, but his overall high standards and reception to others is an acquired taste, as he isn’t exactly approachable or friendly at first. Or in general. He has yet to be shy about pointing out something he wants to change in people. This blunt honesty is actually how he often offends sensitive folk or discourages , despite him barely making the effort to.
He’d treat everyone like a potential audience, being overly accommodating, and would show off his abilities whenever he feels the audience is comfy enough with his presence. He has a small amount of composure in confrontations, but oftentimes the mask falls and his passion seeps in the form of subtle aggression, or a full blown one if he knows there will be no consequences to him unleashing his enraged passions on the deplorable inanimate targets, such as his anger on French fries or the generation’s version of music (if you can even call it this). If he argues, he has an irritatingly shrill voice that shrieks out verbose insults. He believes the choice of words alone would let the person know what they did wrong, so he’d never normally explain why he’s angry. If at any point something would give him the notion that he’s not welcome, he would choose to just think the audience is undeserving of his presence. With this, he will always choose to either ignore or avoid conflict, unless he cares about the cause he’s about to fight over.
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-Powers-
Fighting Style: “Fighting? Whoever said anything about fighting?!” would be the most common reaction coming from Seige in regards to a combat oriented affair. It’s a no-brainer that between the fight-and-flight response, his first choice is to get himself out of that situation. To him, fighting is done by the brutes and the uncultured, and he is above that sort of thing. He clearly makes his intentions of not wanting to fight, weighing in many factors such as time, the effort and energies put into exerting one’s dominance, and the possibility of losing a possible ally. He often tries not to burn any bridges, as he believes that sometime in the future his diplomatic advances would deem him favorable, thus leaving him alone or keeping him alive another day. Should there be a fight, it would be the battle of the mind, and nothing gives him great satisfaction that to subdue a hostile with mere intellect and words. To him, it’s less of a hassle and a better trade off to just avoid a bloody dirty scene altogether, could you imagine the damage that would incur on his body and clothes?
But of course, there are fights that cannot be avoided. If his smooth talking, his humble retractions, his mental malleability tactics, his offers of alliance or treaties or even to put in a good word or song fails, this annoys him, as he is forced into a predicament where he must engage. Even when realizing that he has no choice but to fight, he often would do so in a way that lets him get away with minimal injuries. This explains why his first ability is often bordering on fascination, tricking his targets into not attacking him and debuffs. He often makes sure that once he takes on the conflict, it would be to him an elegant effort and graceful performance.
His fight is often manifested in self-defense situations. Never one to engage (unless it’s an intellectual debate or argument, to which he would be more than happy to take in stride) he is always pro-actively on guard. The best offense is the best defense, as he says. Sure, he got this quote the wrong way, but oftentimes this works for him. Evasion is a strong suit as well, an uncanny ability to deflect and avoid attacks much like the criticism in his music is his preferred strategy to get out of a battle unscathed.
He will only switch to an offensive stance once the enemy begins to hound him with aggressive attacks that would prove too overwhelming. To this, he follows three simple principles: one, disturb the equilibrium of your assailant; two, surprise him before he has time to regain his balance and use his strength; and third, if necessary, subject the joints of any parts of the assailant’s form/body to strains that they are anatomically and mechanically unable to resist. He understands given his appearance that he is often taken as weak, and his earlier stance of not wanting to fight cements this. And this, is how Seige uses this as a strength, hiding his ability to put up a fight and when forced to, makes sure that the enemies know just how capable he is of fighting and they should’ve taken the offer of treaties and just walked away.
One of Seige’s main style of fighting is with a cane. A cane has multiple advantages as a martial arts weapon due to the use of its tip (for pokes and thrusts) and its long wooden or metal shaft (for strikes, blocks and joint locks). Moreover, a cane also has the unique advantage which helps with tripping, trapping or choking an attacker. The fact that his cane hides a hidden blade shows that he is also versed in fencing, specifically the epee style. As with Seige, her grip it the French grip, which is known for it being technical and elegant. There's a lot of distance control and defensive tactics involved, and once the sword is drawn out the entire body of the opponent is a target area, but oftentimes she uses this to thrust at known vulnerable areas, specifically to hit swiftly where it hurts. Another thing of note is that Seige is a practioner of Bartitsu, which is an English martial arts style that combines styles such as English bare knuckle boxing, Savate (French kickboxing), Vigny cane fighting and Japanese jujutsu. It was seen as a “gentleman’s” martial arts to use against street thugs. This is as much aesthetics and taste Seige would go for in a fight, his moves often calculated and measured like beats to a score.
Saisei Oni Overall Ability: Sonic damage/sound manipulation with heavy musical inclinations. In relevance to his aspect of Hell (Burning), his passion for music is all-consuming and a strong driving force to create the greatest symphony all the realms will ever come to hear. He wishes to have his music burn through the minds that listen, and immortalize his legacy as the ultimate musical artist. As his abilities are related to music, his weapon takes form of a baton and violin bow. The effects reflect his fighting style of defense in terms of making attacks difficult to hit him, with offense being a last resort. All of his manifested abilities are displayed in a theatrical artistic manner. It is a performance not many will forget. Or even survive in.
Saisei Oni Appearance: The look of Seige in his Saisei Oni is that of an inversion of colors with a feminine form. His skin becomes a stark porcelain white, together with his eyes. The outline of his form however, is a dark raw outline of black, which moves on their own accord similar to chaotic TV static. His short black hair turns to that of platinum white. His hair moves like a flame. Black horns protrude on his temples and form a twisted thorn laurel that wraps around his head until it goes full circle to pierce his forehead, letting black blood spill down his face.
His body turns slender and taut, smooth like a white grand piano. In this form he becomes naked, with a feminine outline of his form that is covered with his hair. To be honest it's a rather startling sight to see especially if you are aware of his initial gender identification, but it's entrancing, as the blood from his forehead continues to fall down his face and into his body. Lines from where his intimate parts would be a tailpiece followed by a bridge base and black lines strewn horizontally that goes in between his bosom all the way up his neck. During the Primera Entapa phase, his hair remains short and a ghostly orchestra appears from behind him (a manifestation of his reiatsu of creating a stage for himself). If the reiatsu manifests into music score sheets, it means he is on the offensive. On the Segunda Entapa phase, the ghostly orchestra vanishes, and his hair grows long up until it reaches the floor, and the white fiery hair turns red as he gets consumed by his music.
Saisei Oni Primera Etapa Techniques:
Technique 1: Tirer les Rideaux (Draw the Curtain)
His ability starts with him summoning his ghost orchestra, a manifestation of his reiatsu. He creates a volume of sound that rises, recedes, approaches, or remains at a fixed place, a haunting yet riveting symphony. His weapon is a baton. With swaying motions, the music can compel those within range of the music (starts at 30 feet for 1 post, with the radius increasing to 60 feet/3 posts worth of his performance), to initially do nothing but watch and listen to his performance. The closest targets are selected first until no more targets within range can be affected. The ability cannot stack if there are lesser affected individuals.
Simply fascinated by Seige's music, a fascinated creature is entranced, and stands or sits quietly, initially taking no actions other than to pay attention to the fascinating effect, for as long as the music continues to play. This is because the music incites a memory that gives the affected into that of pleasure, or invokes a strong emotion (a creature can however act during the music after a reaction of inactivity, to which the song continues). As the performance continues, strong spiritual pressure builds up around the targets until it is equal to their own level of Strength that limits them psychically, and focus on drawing Reiatsu Strength is difficult if the target's Strength is equal to or less than their own RS. This makes it difficult to move or act as they are going against their own spiritual pressure. (Note that they can still do Releases, but the focus on harnessing and manifesting will depend on whether their Strength is lesser or greater than their RS. Strength = to RS, 1 post delayed action, Strength < RS, 2 posts worth of inactivity).
Drawback: Siege can only play this 3 times at most, as this affects his concentration given that the effect also affects him considerably. On prolonging the effect to the 6th post (1 time=3 posts) allow the music to affect him as well, forcing him to change music type quickly. Siege must spend Reiatsu equal to what would amount as the individual's SP +100. The effect of difficulty in movement lasts for 3 posts, with the 3rd post being the strongest. Siege has to play again, to which the effect starts again with fascination then pressurized effect.
Any potential threat, such as a hostile creature approaching, allows the fascinated creature to turn their attention away, diminishing the fascinating effects but still allowing the pressure buildup/lockdown to happen. Any obvious threat, such as someone that isn't considered an ally drawing a weapon, casting spells (Ginto, Hado, Cero, etc), or aiming a ranged weapon at Seige forces him to redirect his effects or spread, stalling the strongest effect by 1 post. A fascinated creature’s unaffected ally (perhaps due to lack of hearing or high SP) may remove the effects by harming the affected (must deal damage to break the effect).
NOTE: Targets with weak RS and high Strength will not be affected. Why? The Strength has to be equal to or LESS than the RS for the spiritual pressure to take effect. Less RS, less pressure, physical strength is unaffected.
Skill Resistances: A 3 in Strength of Will helps you move past the the lock-down/hold person/root effect of the technique, and a 3 in Illusion Resist helps you see through the fascination technique. A Calm Mind is an interesting effect: as the music aims for strong emotions to make the person compliant, having high scores on Calm Mind (2 above) might actually have you more inclined to sit through the performance, as it provides you with a strong artificial sense of relief and peace. There will be obvious conflict on the target if they both have high Strength of Will/Illusion Resist and Calm Mind, so it would take a post for the former skills to precede over the Calm Mind effect of Tirer les Rideaux.
Technique 2: The Finale
The finale is what one considers the last movement of a sonata, symphony, or concerto; the ending of a piece which has several movements; or, a prolonged final sequence at the end of an act or work of musical theatre. For Seige, this is what he deems the moment to let his enemies have the last move, or simply end the fight. This is what he often treats as an end-game, and would often go-all out or all-in with his gamble or putting an end to all conflict. This is treated as him going full-offense. He uses his baton, now looking like a makeshift violin bow, to block and attack. He harnesses sound through his music, as his reiatsu manifests as a hundred score sheets floating and fluttering around in the air. Through playing he absorbs the sound waves into focused sonic energy and shoots it from the end of her baton-bow hybrid. When it hits the target, it is enough to crush bones or puncture a hole through the body. Prematurely he can also unleash the sonic waves into a radius, if he plays for at least 2 posts without breaking his playing or concentration.
Drawback: For focused sonic energy released from his baton, it will take 250 Reiatsu, and can only be replenished with 2 posts worth of recuperating with music playing continuously. If disturbed, the stored energy become unstable and sonic waves proc that deal damage equal to Seige's SP. This forces Seige to spend Reiatsu again to absorb and focus his sonic laser lance ability.
Saisei Oni Segunda Etapa Techniques:
Technique Enhancement: Tirer les Rideaux (Draw the Curtain)
As with any performer who has prepared long and hard for their act, the enhancement allows for an advantage. Siege still must spend Reiatsu equal to what would amount as the target's SP +100. All effects remain, and after the first set, Siege has to play again, to which the effect starts again with fascination then pressurized effect.
But this time, a post can merit the effects, with the post after (meaning the 2nd post) for the pressure effect to activate, instead of the initial fourth post. A drawback: if used more than 3 times, this may affect his body as he forces against the spiritual pressure of his own self. While he may seem unaffected and can still move, it does still take a toll.
The drawback of "any potential threat, such as a hostile creature approaching, allows the fascinated creature to turn their attention away, diminishing the fascinating effects but still allowing the pressure buildup/lockdown to happen. Any obvious threat, such as someone that isn't considered an ally drawing a weapon, casting spells (Ginto, Hado, Cero, etc), or aiming a ranged weapon at Seige forces him to redirect his effects or spread, stalling the strongest effect by 1 post. A fascinated creature’s unaffected ally (perhaps due to lack of hearing or high SP) may remove the effects by harming the affected (must deal damage to break the effect)" is still in effect. But with the stalling applying only once, and the damage to be dealt to remove the effects must take 1/4 of the target's HP. Also, the Skill Resistances prove to be weaker, as it now takes 4 above for both Strength of Will to help you move past the the lockdown effect of the technique, and a 4 in Illusion Resist helps you see through the fascination technique. However, Seige can play a tone to focus on the lockdown effect, making the target not be able to move through the lockdown/hold person/root effect, but be aware of the fascination technique. Also, having an equal or higher score in Calm Mind vs Illusion Resist/Strength of Will allows for a "internal struggle" worth 2 posts now, causing the target instead of 1.
Technique Enhancement: The Finale
In his burning pride for his magnum opus and in connection to his earlier Primera technique of the same name, the reiatsu that manifested as music score sheets are deadly to come in contact with. Should any of the sheets touch an individual, it sends a jarring symphony, its sonic force enough to blast and make anything it comes to contact explode. Seige can manipulate the sheets by waving his baton, directing all "sheets" to wrap around a target, causing a sort of bloody implosion from within.
Drawback: Seige can make these reiatsu music sheets into force damage by spending 250 Reiatsu. Once a sheet explodes, he cannot respawn it until each and every sheet has been used for its offensive purposes. Should one sheet be left unexploded, he cannot manifest his reiatsu sheets, locking him off of all SP related abilities.
Technique 1: Callback
A callback is an invitation to the artist to take the next step down the path after a performance. With Siege allows himself to slide off out of the "stage", leaving a copy of his ghostly apparition to finish his performance as he makes his getaway. Oftentimes this is his slip into the proverbial curtain to cover his tracks, or to simply hide and make others assume he has gotten away. In this music type his Reiatsu is masked by having it drop dangerously low to barely detectable means. This is also a time he goes on full evasion, as he takes the form of sounds, and is untargetable (all types of techniques, especially projectiles, single target spells that aims at a specific target won't target Seige.) and regain 50% of the current Reiatsu he has at that time until his ghostly apparition's musical play is interrupted.
Note: Focused Eye does not work due to the "untargetable" status (as Focused Eye focuses on a single entity, which is grounds for "targeting" an individual), however, a high anti-Stealth (at 4 points), mixed with high ES, may detect a faint trail of his muted Reiatsu. However, rules on Anti-Stealth vs Stealth apply (if Seige has higher Stealth, he'll be difficult to detect, etc.).
Drawback: ES must be at least 300 to detect Seige. He spends 200 Reiatsu per post to keep this ability going, but if his ghostly apparition given damage that is a 100 more than his SP, he will need 400 Reiatsu to manifest his ghostly sound form self again. Also, for his "untargetable" status, Area of Effect techniques bypasses this effect and will hurt him as it does not target and is more of collateral damage. Seige can still be touched by RS based melee attacks (should they know where to hit him).
Technique 2: Encore
Shouted at the end of a performance to get the performer to sing or play more, this is the true last piece of music performed by Siege, should the enemy survive the onslaught of the Finale. This time, only Siege is left to perform alone, no ghostly orchestra to accompany him, just him and his ghostly violin. The baton turns to a porcelain violin bow, with a glassy sheen of bow string, and thus he begins his extra score. The rather simplistic part about this skill is that it reflects an encore, and the techniques played from Saisei Onis to Zanpakutous are played in the violin, invoking all the effects experienced by the target beforehand. It's rather terrifying; all techniques take in effect simultaneously.
Drawback: He must spend at least 200 Reiatsu per technique and ability used against the target previously (applies for Saisei Oni and Shinigami techniques) for the Encore to proc. (max of 1200, exceeding will cause Seige to self-immolate and infilct permanent damage)
Additional Powers:
Zanpakutou Spirit Appearance:
Name: Mélomane Hanté
Zanpakutō spirit: A classical orchestra with a composition of spirits that don instruments of brass, woodwinds, percussion and strings. They work as a unit, like some sort of legion, their eyes a glowing white as they perform.
Zanpakutou Appearances: The sword cane Seige carries complements his Saisei Oni abilities, as the sword cane morphs into a baton. Sealed form: Wooden sword cane, black varnish, incorporated with a concealed blade 780mm long. Release form for Shikai: a black baton.
Zanpakutou Release Names: Musique de Mille Morts (Shikai)
Shikai Release phrase: Graver pour moi et ma Musique de Mille Morts! (Burn for me and my music of a thousand dead)
Zanpakuto Techniques:
Shikai Overall Ability: Similar in theme to his Saisei Oni, it is a musically inclined sonic ability. His first two levels of shikai complement the Finale Primera Entapa given that his shikai is overtly offensive. This focuses on the sonic damage portion of his abilities. His last two techniques complement the Segunda Entapa with more emphasis and foreshadowing on his Hellish Aspect: Burning, reflecting his all-consuming passion and obsession for his music. As his abilities are related to music, zanpakuto is initially a sword cane that morphs into a black baton.
Technique #1: Chaîne - Sound waves explode into strings as they tear through the air in the speed of sound in a 30 feet radius from the source. Punctures and slices everything in its path. This is a concentrated action that requires him to harness his reiatsu.
Drawback: This cannot be simultaneously proc'ed with the sonic lance from Encore. He can however spend Reiatsu to form the sonic wave release effect from Encore into Chaine with 200 Reiatsu for 1 post.
Technique #2: Grave - Like the French tempo mark, this technique aims to play things slowly and solemnly. Seige harnesses sound waves to create strong walls of sound (sound particles compacted making a solid form) to box in a target. The individual can try to break through the sound box, but the compacted walls strengthen per post. A total of 3 posts and 200 Reiatsu per post in needed, and must go beyond target's RS to entrap them. Seige can opt to use the box-in for 1 post as a way to force bash the target, costing 100 Reiatsu. Being in the compact box has bone-crushing pressure from intense subwoofer sound waves blasting and bouncing off the walls, aimed to destroy the target within (Seige's SP vs target's RS or Strength). Siege can also use this for himself, boxing himself in and giving himself protection of double her SP, and lasts until destroyed (when the damage is equal to double his SP).
Drawback: Using this technique cannot be simultaneously used with Encore, and must happen before, or after.
Technique #3: Pitché - Frequency manipulation. Each plausible source of sound can be manipulate into a feverish pitch, a type of heated energy that increases based on one's Strength. This causes damage from the source of the frequency, be it internal (heartbeat, blood flow, air flow), external sounds (environmental, caused by animals, inanimate objects) in a form of fire damage. Seige can leave it at its passive state (combustible energy from source point), or harness the energy into himself, giving him a red aura. This allows him to regenerate half of his SP and aid his HE in a form of low-level regeneration (the burning allows the skin to turn porcelain white to signify healing).
Drawback: 300 Reiatsu is needed for channeling, a separate 300 Reiatsu for the offensive feverish pitch. If prolonged to the 2nd, 3rd, 4th post, the damage is doubled and tripled (for 3rd and 4th post) based on target's Strength (example, 50 Strength equates to 100 fire damage on 2nd post, 150 fire damage on 3rd and 4th post, stacked) but makes everything within range prone to combustion and create dangerous fire hazards. Seige is not immune to suffocation, nor can she control the increase of the pitch, and is forced to manually turn it off before the 7th post or suffer pain from being overwhelmed by the severity of the feverish pitch that make cause internal bleeding (manifested by blood dripping from his ears).
Technique #4: Douloureux Discorde - Similar to pitche, but something of a last resort given the grievous effects that will be incurred in use. His music relies on the target's current emotion. Any inflection of emotions allow the music to "burn" within them. It makes the blood boil, your internal organs feel like they are on fire. The target's discord, or emotions are fuel to this attack inciting the sensation of burning. The cost is 1000 Reiatsu, with damage is based on the target's Aura x Seige's Aura. (if Aura is 50/50, base 50 x Seige's Dark Aura per post).
Drawback: Damage is also incurred by Seige as he is not immune to the burning passion of his music. Effects stack, which also stack with Seige as well.
Other Techniques:
{List}[Technique Name: [Reiatsu Orb]
Class: 8.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An extremely basic use of reiatsu to create an orb. Any reiatsu aware being can do it once they have at least 1 in reiatsu strength. The more reiatsu strength, the larger the orb. It's glowing, so it can be used for candle-light level illumination.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Technique Name: Advanced Air Arsenal: Air strings
Class:8-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is much more refined and eloquent than the other methods of Advanced Air Arsenal. This technique, rather than generating large structures, instead focuses on the production of condensed and fortified strings of reishi. Wether it's to help wire a trap, to manipulate a far-off object, or just to tie someone up, these threads are very useful.
At class 8, these threads are well...threads. They are considered to have an offensive durability of 25 and anyone with the physical strength to lift themselves off the ground can generally break these strings without any effort. There is nothing particularly special about these strings, other than that the fact that they have such a thin reishi composition and structure that they have literally zero reiatsu signature and can only be sensed physically through sight.
At class 7, these strings gain some utility. The strings can be manipulated by the user and have an offensive durability of 100, increasing by 100 for each class beyond this one (a maximum of 700 durability at class 1).
At class 5, these strings are more than just tools. In addition to being able to be used for a variety of common jobs, these threads actually have the spiritual durability to cut into materials they are braced against. However, due to their thinness, the cutting power of the thread is inferior to it's actual durability, boasting a mere cutting power of 275 at class 5, increasing by 75 per class ( 350 at class 4, 425 at class 3, 500 at class 2, 575 at class 1).
Finally, at class 2, these strings are pretty high-quality. Not only improving in durability and cutting power, but also holding the power to be spiritually conductive, allowing the user to channel other techniques through the strings as though they were an extension of the user's body.
Technique Drawbacks Reiatsu cost. Additionally, these strings can only last up to 5 posts, increasing to 10 posts at proficcient, and 15 posts at mastered.
Technique Name: [Reiatsu Gauge]
Class: [6] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a small cost technique that activates in one of two ways. It can be used either by physical contact with someone else, or by pinning one's finger on the ground and sending a tiny little electric flare line of reiatsu which moves and touches the other person. When this happens, the user is able to detect the enemy's reiatsu strength and how high or low it is.
If an enemy's reiatsu strength is more than four times the user's, the user will sense nothing when using this technique.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Technique Name: Bandage
Class: 7
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Bandage is an extremely basic healing technique, often used more in surgery rather than combat conditions. By releasing a brief pulse of Reiatsu as the user rubs a finger across a small cut or gash, the user encourages the skin to knit together and heal, closing incisions and halting minor bleeding. As a whole, it is not a very powerful technique, as its major purpose is to rapidly deal with a very minor injury or, in the case of surgery, to close an incision made on a patient without the use of stitches.
How to use technique:
The user runs their finger over a small injury and releases a pulse of healing Reiatsu as they go, encouraging the skin to heal together.
Technique Drawbacks:
As one of the more basic techniques, Bandage isn’t very powerful. The most that it can do is close a wound that is no more than six inches in length, and no more than a half inch in width. This means that a basic scratch or cut can be healed, but a wound made with anything but the very tip of a blade is likely to be too thick to cut. Additionally, this is only a skin-level treatment, meant to stop bleeding; it won’t heal internal damage beneath the cut, or remove poisons, though it will prevent further contaminants from entering due to the wound being closed. Finally, each use of this technique will only allow the user to close three such injuries, unless the incantation is used.
Incantation and Effect: “Come together, flesh of man, and be as one again.” The incantation allows the user to improve upon Bandage’s minor healing, allowing it to either close one wound of up to a full inch in width and up to nine inches in length, or else to close six wounds of a normal size.
Technique Name: Advanced Air Arsenal: Air Veil
Class: 5, 3
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique continues the lineage of the basic principle of creating usable surfaces by collecting and focusing ambient reishi mixed with one's reiryoku. In this instance, is the use similar to an afterimage. By collecting reishi around the entirety of one's body, the user creates a sort of shell. And by doing so, this shell can be left behind. This shell infused with a mix of the user's reiryoku and ambient reiatsu can be used to take hits and serve as a decoy as it's reiatsu signature will match the user's. However, when injured, the copy is hardly similar to a proper cadaver and generally can be discerned by those with at least 150 senses or ES (increased by 75 per point in stealth, countered by the enemy's anti-stealth). And this is generally if the technique is a dead-fire, it is generally more difficult to discern mid-attack.
For each use of this technique, the user can produce up to three shells (increasing to four at proficient, and five at mastered) which can be used up like ammunition. Because of this, this technique is more unpredictable than usual in that the surge of reiatsu in activating the technique can be used preemptively, and then the technique can come into play later on in the fight. This technique cannot be re-activated until the initial number of shells has been exhausted (including activation at a different class).
At class 3, this technique becomes much more useful! By using much more skill and care in the making of this shell, the user can make it much more believable. At this class, the user can cause the shell to bleed, make very brief noises, and even seem to crumple or collapse realistically as more mass and energy goes into the making of this double. If the user has any skill in Disguise or Crafting then this shell can be even harder to discern, adding additional 75 points to the es/senses requirement as if the user had extra points in stealth (only up to 3 points can be contributed from disguise/crafting).
Technique Drawbacks Standard Reiatsu costs (100 reiatsu at class 5, 400 reiatsu at class 3), additionally this technique requires that some level of Advanced Air Platforms and Advanced Air Arsenal be learned. Additionally, because of the detail and effort put into the shells at class 3, the user has one less shell stored up on use (at mastered a user can have 5 class 5 shells, but only 4 class 3 shells). Additionally, this technique does NOT hide the user, and as such can be predictable without the use of step techniques in conjunction.
Class: 8.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An extremely basic use of reiatsu to create an orb. Any reiatsu aware being can do it once they have at least 1 in reiatsu strength. The more reiatsu strength, the larger the orb. It's glowing, so it can be used for candle-light level illumination.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Technique Name: Advanced Air Arsenal: Air strings
Class:8-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is much more refined and eloquent than the other methods of Advanced Air Arsenal. This technique, rather than generating large structures, instead focuses on the production of condensed and fortified strings of reishi. Wether it's to help wire a trap, to manipulate a far-off object, or just to tie someone up, these threads are very useful.
At class 8, these threads are well...threads. They are considered to have an offensive durability of 25 and anyone with the physical strength to lift themselves off the ground can generally break these strings without any effort. There is nothing particularly special about these strings, other than that the fact that they have such a thin reishi composition and structure that they have literally zero reiatsu signature and can only be sensed physically through sight.
At class 7, these strings gain some utility. The strings can be manipulated by the user and have an offensive durability of 100, increasing by 100 for each class beyond this one (a maximum of 700 durability at class 1).
At class 5, these strings are more than just tools. In addition to being able to be used for a variety of common jobs, these threads actually have the spiritual durability to cut into materials they are braced against. However, due to their thinness, the cutting power of the thread is inferior to it's actual durability, boasting a mere cutting power of 275 at class 5, increasing by 75 per class ( 350 at class 4, 425 at class 3, 500 at class 2, 575 at class 1).
Finally, at class 2, these strings are pretty high-quality. Not only improving in durability and cutting power, but also holding the power to be spiritually conductive, allowing the user to channel other techniques through the strings as though they were an extension of the user's body.
Technique Drawbacks Reiatsu cost. Additionally, these strings can only last up to 5 posts, increasing to 10 posts at proficcient, and 15 posts at mastered.
Technique Name: [Reiatsu Gauge]
Class: [6] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This is a small cost technique that activates in one of two ways. It can be used either by physical contact with someone else, or by pinning one's finger on the ground and sending a tiny little electric flare line of reiatsu which moves and touches the other person. When this happens, the user is able to detect the enemy's reiatsu strength and how high or low it is.
If an enemy's reiatsu strength is more than four times the user's, the user will sense nothing when using this technique.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Technique Name: Bandage
Class: 7
Technique Type: General Spiritual Technique
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
Bandage is an extremely basic healing technique, often used more in surgery rather than combat conditions. By releasing a brief pulse of Reiatsu as the user rubs a finger across a small cut or gash, the user encourages the skin to knit together and heal, closing incisions and halting minor bleeding. As a whole, it is not a very powerful technique, as its major purpose is to rapidly deal with a very minor injury or, in the case of surgery, to close an incision made on a patient without the use of stitches.
How to use technique:
The user runs their finger over a small injury and releases a pulse of healing Reiatsu as they go, encouraging the skin to heal together.
Technique Drawbacks:
As one of the more basic techniques, Bandage isn’t very powerful. The most that it can do is close a wound that is no more than six inches in length, and no more than a half inch in width. This means that a basic scratch or cut can be healed, but a wound made with anything but the very tip of a blade is likely to be too thick to cut. Additionally, this is only a skin-level treatment, meant to stop bleeding; it won’t heal internal damage beneath the cut, or remove poisons, though it will prevent further contaminants from entering due to the wound being closed. Finally, each use of this technique will only allow the user to close three such injuries, unless the incantation is used.
Incantation and Effect: “Come together, flesh of man, and be as one again.” The incantation allows the user to improve upon Bandage’s minor healing, allowing it to either close one wound of up to a full inch in width and up to nine inches in length, or else to close six wounds of a normal size.
Technique Name: Advanced Air Arsenal: Air Veil
Class: 5, 3
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique continues the lineage of the basic principle of creating usable surfaces by collecting and focusing ambient reishi mixed with one's reiryoku. In this instance, is the use similar to an afterimage. By collecting reishi around the entirety of one's body, the user creates a sort of shell. And by doing so, this shell can be left behind. This shell infused with a mix of the user's reiryoku and ambient reiatsu can be used to take hits and serve as a decoy as it's reiatsu signature will match the user's. However, when injured, the copy is hardly similar to a proper cadaver and generally can be discerned by those with at least 150 senses or ES (increased by 75 per point in stealth, countered by the enemy's anti-stealth). And this is generally if the technique is a dead-fire, it is generally more difficult to discern mid-attack.
For each use of this technique, the user can produce up to three shells (increasing to four at proficient, and five at mastered) which can be used up like ammunition. Because of this, this technique is more unpredictable than usual in that the surge of reiatsu in activating the technique can be used preemptively, and then the technique can come into play later on in the fight. This technique cannot be re-activated until the initial number of shells has been exhausted (including activation at a different class).
At class 3, this technique becomes much more useful! By using much more skill and care in the making of this shell, the user can make it much more believable. At this class, the user can cause the shell to bleed, make very brief noises, and even seem to crumple or collapse realistically as more mass and energy goes into the making of this double. If the user has any skill in Disguise or Crafting then this shell can be even harder to discern, adding additional 75 points to the es/senses requirement as if the user had extra points in stealth (only up to 3 points can be contributed from disguise/crafting).
Technique Drawbacks Standard Reiatsu costs (100 reiatsu at class 5, 400 reiatsu at class 3), additionally this technique requires that some level of Advanced Air Platforms and Advanced Air Arsenal be learned. Additionally, because of the detail and effort put into the shells at class 3, the user has one less shell stored up on use (at mastered a user can have 5 class 5 shells, but only 4 class 3 shells). Additionally, this technique does NOT hide the user, and as such can be predictable without the use of step techniques in conjunction.
-------------------------------------------------------------------------------------
-History-
Birthplace: Karakura Asylum
Current Residence: Sereitei
Memorable Figures: Mother [unnamed].
History: I am destined for greatness. I know it, I believe it. Why else would the Lord place me in this realm to flourish?
Of course, like all greats, we face struggles and tribulations. Even tragedies of the sort. I was born in an asylum. My mother, was with child, and in the throes of hysteria. She was attacked, and raped months prior. Poor thing. She was beautiful in her own way. But her screams never stopped. Her wails of the nightmares, the demon in her sleep, nothing gave her rest. Until I was born. Until, greatness, entered the world.
I came into the world humming, they said. No tears, no screams. Music, my muse, already manifested in me as I took my first breath. My mother, known for her instability, became still for the first time, as it was said that my humming made her calm. Calm enough to hold me, carry me. She too, hummed as well.
My visits to the mental ward were frequent even as a babe. My mother would resume to her hysterics the moment I was taken away; but the time I'm with her, there is a certain lucidity, a deliberate serenity as I was cradled. In a way, I knew how to calm her: my music, did it for her. However, there were the occasional lapses, her clutching me too hard that I let out a cry to which the nearby nurse was quick to remove me from my mother's clutches. Her crying and wailing as she held me too tight. I too, cried with this.
I ended up staying at an orphanage run by French sisters of the Faith. Bless them, as they walked me into the path of light, and taught me what I know of their culture, their speech. I spoke their language effortlessly, and they too, introduced me to my favored instrument: the violin. Oh that beautiful day when I first had my hands on such pristine aged wood. I placed it under my chin, and made my first stroke. Second. Effortless. I didn't even know the notes, or any song, but my strokes brought forth melodies. The sisters were more than eager to have me get lessons. I was a child prodigy, mastering the violin by the age of 6. My visits to my mother became less frequent, due to my practices, my lessons, and I too, was preoccupied with my gift. I felt I was blessed with something greater than myself. This was God's doing. And as the sisters said, it is a gift that must be loved and cherished.
I do remember, before my first recital at age 9, my last visit to my mother. She could not go to where I would play my first piece, the Scherzo-Tarantelle, Opus 16. I wanted to play Chopin Nocturne Op. 9 No. 2, but the sisters saw the ease in me playing the former. I was to perform in the local parish. I visited her in the asylum, aware of why she was there. She was, ill. And she was to get better. I cannot say my memories of her were bad. But I remember to stay calm once I see her mannerisms, and leave long enough for me to keep her episodes out of earshot. I would remember her like Mother Mary: full of grace, immaculate. Her raven hair just like mine.
She was folding her origami, and I sat across her, violin case in hand. I unclasp it slowly, and position myself to play. I remembered how she stilled and smiled, her eyes closed as she listened to me play Nocturne. She opened them as I finished, her eyes shining at me. I loved my mother this way. She knew of my greatness, and was able to not be ill for those moments because of it. She gave me an origami iris, clasping her hands around mine. "You, my sweet Shunkun, are meant to be great." She says, embracing me as she kissed my forehead. She pulls away, and looked at me in the eyes. Oh, how I wish I knew those were the last time I would look into her soft brown eyes. Another name, another lifetime.
I ran my first recital. It was a success. The sisters took pride in showing me on stage to play in front of the priests and the others at the congregation. The audience erupt in applause, my first taste of raw unadulterated adoration. I loved it, I relished in it. But that was also the night my mother had her worst episodes and ended up killing herself. It was a closed casket, I remember. Brown, like her eyes. She was buried in the local cemetery, no family but me. I resumed my stay in the orphanage, no more trips to the asylum. And after that, I locked myself in, refusing to play in public and rarely leaving my room. I had my books, I had my violin. I had myself. I needed nothing more.
This went on for 5 years. The nuns were worried but somewhat relieved to hear my mad playing of the violin until 3 in the morning. I visited my mother's grave often. I planted irises in the patch of garden I could find in the orphanage. By the age of 14, I wondered why my mother came to be that way. What drove her to insanity? I was not spared of the bullying by my peers for having a crazy mother, and given my reclusivity and ignorance to their low-life lot, I was an easy target to their jokes and discrimination. But no matter, these commoners were not in my level. But my burning desire to know of what happened to my mother grew each year. I asked the sisters, visited the asylum. They did their best to give me a soft polished narrative, but I wanted the raw truth. It wasn't long before they told me how she was but a student in music school, and was attacked and raped. In her hysteric episodes, she said it was the Devil that took her. Probably the atrocity of the act was not something she could bear and it broke her deeply.
Her family I also found out bitterly, disowned her already for pursuing a music career instead of becoming part of the line of doctors. She was only supported by an aunt, who was sympathetic to what happened to her niece. I visited her once, and played some pieces as requested. But she could not adopt me, for reasons unknown. I never visited her again. That year was the last time I'd ever be Shunkun Sung.
I vaguely remember the details. Or at least, I try not to remember that horrible night. The young brutes thought it would be funny to barge in my room and tear it apart. Even sinking lower as to destroy my violin and have me watch. I remember anger, fury, burning in me as I wanted nothing but their deaths. I wanted them to burn, for saying shit about my mother, for destroying the only thing I could call my own, and how the sisters turned a blind eye to this. Where were they? How could they let this happen?
I just wanted them to burn.
And...
They did.
They did burn.
All of them.
I remember a manic hysteria wash over me, a mad cackle released from my mouth, and it felt like it wasn't me. But it was me. But it couldn't be me. My skin burned, everything burned. They burned. The orphanage burned for me that night. I saw bodies burn...
My eyes played that time. I was in a place with nothing but a bright white, no shadows casted, no direction on the source of light. Just, white. Suddenly I felt himself fall. Falling. Plunging into the depths as if the floors swallowed me whole. It was a sudden drop into oblivion, a pitch darkness as I continued to fall. Gone was the white, and there was a brewing symphony playing a haunting melody. And a smell, a horrid smell. It smelled like chemicals. Suffocating ones. Charcoal? It felt like breathing powdered stones. Sulfur. Brimstone. No. It can't be.
I suddenly felt hands, a multitude of them, grab me by the limbs, every part of my body they could reach. I remember yelling, struggling, and the strain from the sudden tug from the fall hurt me, like my bones were crushed from the force. My yells grew louder while some of the pale hands were snaking up to me. "Mmm..." I heard a deep, resonating grunt that shook the entire area. And there, as the colors of red, orange flickered in the scene, there towered a monstrous figure, colossal, as huge as the castle towers that reached heavens.The sight of it made my heart drop, my chest aching from fear. I felt it, that... that thing is not human. Not like me---
"Who said you were human?" The monster laughed, and the red colors around him grew bright, almost painful like a flare. My skin was drenched in sweat, and I still struggled with the hands that held me in place, arms spread eagle like, legs spread. It read my thoughts. It knew my thoughts. It... knows me?
"Desires dark... you wanted them to burn... " The monstrous figure spoke. It somehow knew what happened to me, what happened to... them...
"So shall the demon within... AWAKEN..."
Just then the monster suddenly dug his huge hand into my forehead. Remember pain, and letting out a blood curdling scream. It was an unimaginable, excruciating searing pain plunging deep into me, into the fiber of my being. It felt like my body was on fire, not but flames burning like hell. I remember that as I screamed and screamed, I heard laughter now, a maniacal laughter. It was only then when I realized it was coming from my own mouth, and the red colors, swirled madly as I screamed and laughed in horror...
My eyes open, and I was gasping. A local fireman pulled me out. Still reeling from the nightmarish vision I could barely croak, everything hurt. All I could remember was the hazy sight of the orphanage that was ablaze, and staring in horror as the flames consumed everything. This... this was my doing...
I pass out once more. Waking up days after in the hospital. I was the only survivor in the blaze, saying that everyone, even the nuns, were burned alive. Burned... burning...
The doctors and officers that came to check on me asked for my name, as all documents and files were destroyed in the fire. Looking back now, it was rather... convenient for me. So I declared I was Seige Chior, a French child of one of the nuns. This led them to not dig any further to keep the names of sweet and blessed sisters clean. Very, very convenient indeed. That day, I saw myself in the mirror. Horrible, nasty burns. And my eyes, once the color of my mother's, now gray. I recall them telling me I flatlined for two minutes before suddenly, like a horror film, began gasping for air. I was supposed to be a goner, like everyone else. But I miraculously survived. The incident made me burn with questions. What am I, really? Did I really make them burn? How did I make them burn? Was I not human? Do I... have a soul? Did that nightmare really happen? Am I... a demon? But I had no answers to these questions. For a year I healed, but I could not heal from the horror of that night, and what it meant for me.
I was 17 when I had my hands once more on a violin. It was like meeting an old friend after a long time. The effect it had on me, was ease, and strength. Was this what my mother felt when I played that day? Oh my mother... she was raped by the Devil, she said. What if that had more truth than what I have been led to believe...
I was different now. I was not the child I once was. And it wasn't long before anyone would take notice.
I did my best to keep under a low radar, but it wasn't long before those... what do you call them? Shinigamis? Came barging into my life. Like literally. I only remembered some altercations with someone in a shikakusho and some creature, a Hollow, they called it, was being subdued as I made a walk from a local French cafe. I was, in the wrong place, wrong time, got injured, and this Shinigami brought me to some Soul Society place to get me fixed. Oui. Normally humans would die from such sudden attacks, but I was lucky. And they seemed to sense I had something. Greatness? Perhaps. And it wasn't long before they trained me in their ways. I spent a good 2 years, learning fast and growing restless. I was able to learn about reiatsus, spiritual pressures, but this never explained Devils, demons, Hell, or any of that sort. At least, not until an encounter with the Akkis on Earth.
I remember that night. Standard assignment, Squad 4, quick dispatch as the demon was still live and attacking. Civilian hurt, needed a quick patch. We got there, and we heard muffled moans of a woman. It made my blood run cold, and everything felt like a blur. How the Akki was taken didn't matter. But how the Shinigamis dealt with the woman, who was near naked and bloody. "She's still alive, but barely breathing." One of my comrades spoke as he ran his healing expertise spells over her. "We can't leave her like this---" "Did that THING actually..." "Fuck that's messed up..." I only remembered staring at the woman's form. She had black hair, just like my mother. I could not breathe, I felt like I was going to be sick. It wasn't long before she passed away. "I think, it was better she didn't live long enough to carry whatever thing that Akki put in---" I remember slapping my comrade across the face, hard. I did not know what made me do it, but I had tears in my eyes, and a shaking hand.
I quickly returned to my barracks, never explaining my actions to anyone. Actually, I barely talk to anyone there. I never told anyone of my nightmares, or that night at the orphanage. They probably wouldn't understand, and they probably would see me as that, thing. But I haven't confirmed this. If I am a demon, and if I... had a soul. I didn't want to think just yet.
No one must know. None must be confirmed. But one thing's certain: I am destined for GREATNESS. Why else would the Lord place me in this realm to flourish?