Post by Yetsuna Yishnir on Oct 13, 2018 21:19:18 GMT -5
Yetsuna’s power theme revolves around two concepts, a rugged defense and adaptability, and to that end she employs an elemental power not often seen; Geomancy. As a combative element earth carries many useful qualities; its natural abundance almost always ensures that she is not without a weapon, its strength makes for an excellent defense, and the fact that it has considerable mass enables it to strike harder and defend better when sufficient amounts are used. Earth's ability to take the form of a semi-fluid, such as sand, or a solid, like stone, also give the element a surprising amount of utility in combat, both in direct and indirect ways. This is not to say that it is a flawless element however, while earth can be a tough element to break for normal humans, most the people Yetsuna deals with aren’t typical humans, and earth may not always be readily available, thankfully she comes equipped with a solution to both problems.
The bread and butter of her power is her ability to manufacture her own earth to use in combat or fortify the earth around her into something better. In both cases the earth takes on a hyper durable nature, coming exceedingly strong and resilient, able to take an absurd amount of abuse without even showing signs of wear. The amount of force it takes to break Yetsuna’s stone in a single hit is directly linked to thickness and her offensive stat. At 6 inches thick the amount of force needed to break her stone will be equal to her offensive stat, but she can raise or lower this value to some extent. By increasing the stones thickness to 2 feet thick she can double the amount of force required for a clean break, she can also do the opposite and summon less for reduced effect. The durability of the stone does not reset immediately after an attack, assuming it stone remains whole, and require conscience action to fix, therefore consecutive attacks will cause even her thickest stones to fail. Even in the event that the stone does fail to withstand an attack some of the force of the attack will be stolen as a result and any impacts after will be reduced. The closer her stones yield strength is to the offensive stat breaking it, the more energy that will be robbed, if the two stats are within 100 units of each other the impact will be reduced 80%, if it is less than or equal to 250 units 65%, any differences greater then 250 is reduced by 50%
(Note: Durability varies linearly in both directions. Bonuses to it end at 2 feet)
Yetsuna’s ability to summon stone is broken up into two categories, offensive and defensive, each with its own perks and drawbacks. Defensive allows her to generate stone within 10 feet of herself in about the same span of time it takes a bala to materialize. Other then the reduced summoning radius the other major drawback to this method is that upon creation the stone can’t be used for any overly offensive moves, such as trapping an opponent’s hand, though after a brief moment the stone can be used for offensive purposes giving her a method of counter attack. Defensive summoning incurs an extra 10% cost increase due to its borderline instantaneous summoning speed.
Offensive summoning allows Yetsuna to take full advantage of her summoning radius, but she can’t summon anything within 5 feet of her opponent, though this restriction is nullified if they are within 5 feet of her. This method of materialization takes a bit longer to appear, about a quarter of a second, gives opponents with high energy sensory the ability to react. Anyone with 50 can tell she used reaitsu, but won’t notice anything beyond that, 150 will allow them to sense the general area she’s about to summon stone in, 300 will allow the person to actually figure out the shape she’s using.
Yetsuna’s ability to summon earth is measured in relatively rough manner, having certain milestones as reference points and any size between them being the average of the two closest costs, rounded to the nearest whole 5 (I.e. a basketball would be 75). A block of stone about the size of a brick costs her 50 reiatsu, the size of her torso raises it to 100, a car 200, a truck (with trailer) 300, and an average 2 story house 750. Fortifying existing earth also follows the same principle of rough measurement as the summoning, but rather than size it is based on her control radius, which is limited to 50 feet in shikai and rises to 200 in bankai. To convert an area of 10% of her control radius it takes 50 reiatsu, 25% 125, 50% 300, 75% 400, and a full 100% takes 500. The stones speed varies based on Yetsuna's release state, in shikai it is 600, in bankai it is 900. Impact force also follows the same stat, but has no maximum value.
Finally, her release has two minor abilities, the first is being able to shift the state of the earth around her between sand and stone on a whim, not really adding or subtracting from the overall mechanics of her powers, but more just adding some extra utility. Second is that any earth she has summoned or fortified she can actually move through at her normal rate of speed and effort giving her a rather handy and tactical skill, though she can only do this twice per post and incurs a small fee of 50 reiatsu to do so.
Note: Minimum control size for a piece of stone is about that of brick
The main theme in her shikai was defense and versatility, and, as would be expected, those concepts are expanded upon, there is also a new, and rather large dose, of offense. Her bankai features two prominent objects, the first is a golem, 40 feet tall and the primary offense for her power, and the second is a suit of armor that covers a vast majority of her body protecting her greatly from damage. When her bankai’s name is spoken one of two events she chooses will occur. The first is that all earth within her control radius immediately becomes fortified, the second is that she materializes a 100x100 stone stab, approximately 6 feet think, under her. Shortly after the materialization/conversion a humanoid construct will begin to pull itself from the ground.
The golem by itself is a monster, possessing 1000 strength, 300 speed, 1200 durability, 150 instinct, and 150 senses (though the last two only come into effect when it is fighting on its own). Additionally the golemis capable of using any hoho she knows, but at 50% reduction in the speed multiplier this also bites into her reiatsu pool. The stone goliath, despite it’s appearances, is actually surprisingly intelligent and self sufficient; it can fight an opponent entirely by itself with no input from Yetsuna, leaving her free to address other issues, though it costs 100 reaitsu a post to do this. If she requires a cheaper alternative she can control the golem directly, removing the cost, but causing her to split her focus if she wants to remain active in combat as well. As point of interest the golem can move through fortified and summoned stone like Yetsuna can, but it can also just send individual body parts through if it desires, though unlike Yetsuna’s shikai ability the two segments do not need to be physically connected. Time delay between the execution and attack is the same, regardless if the segments are connected or not.
The suit of armor Yetsuna dons in her bankai is the defensive concept of her powers on steroids. In her shikai her gauntlets offered some limited protection from attacks, but her main line of a defense was an active use of her earth, in bankai her defense becomes far more passive. The armor is far from being infallible, but it still offers a great degree of protection against most attacks; it can absorb incoming impact forces and reduce the amount that reaches her, it can deflect or reduce the damage from low level spells, and can stop a majority of the bodily harm that would typically befall her from weapons. It can also resist temperature affects to some extent, such as excessive heat melting the metal or cold turning it to ice, though Yetsuna herself will still be subject to the changes in temperature. On average the armor will be able to absorb 30% of incoming attacks force before it reaches Yetsuna, but this is only if her offensive stat is equal to or higher then her attackers, if it is lower, then the reduction is dropped to 15%. The armor, unlike the golem, posses a durability equal to 2x her offensive stat and in the event an attack exceeds that number before being reduced it will be able to literally break her armor and bypass any damage reduction,
While in Bankai, the durability of Yetsuna stone is double what it would typically be for a given thickness, meaning by the time she has summoned one foot of stone it is at its maximum x2 durability. Yetsuna can also now move through her stone using hoho techniques, but doing so costs her 25% more than average. She can also, once per post, for a cost of 200 reiatsu, “teleport” to her golem or part of it. During that brief moment she can move x17 her normal speed. More than 4 uses in a thread will result in result in leg damage, over 6 will cause her legs to break.
Note: To physically destroy Yetsuna’s bankai both the armor and the golem must be destroyed at the same time.
Note: Resistance to spells comes innately from her armor being a spiritual weapon and the clash of technique rules, it is not a specialized property. The armor can not resist status spells such as binds.
Note: Her armor's defenses are ineffective against shockwaves (due to site mechanics)
New Shikai Tech:
Unbreakable: A likely noticeable absence from Yetsuna’s release is a resistance to spells and techniques given that her defensive abilities are so finely laid out, but this was no mistake. Rather than a passive resistance to those she is required to activate a technique to gain such an ability, but this is not without its perks; by having the requirement be active vice passive Yetsuna’s ability to repel such attacks is raised. Typically to deflect/dispel a technique someone is required to have two class superiority, but in her case she only needs to match the class and OS to break a technique, with ties falling in her favor(½ damage before reduction?). Additionally, rather then just being able to break spells like kido and bakudo she can also break physical techniques, though the latter isn’t as simple. If Yetsuna meets and breaks a physical technique she can negate the damage from the technique, but will still be subject to the after effects such as being sent flying and any secondary damage (such as crashing through walls, will occur with whatever OS would have sent her back (i.e. if she managed to break a lower class technique with 1100 strength as an OS she would be sent back into the wall with 1100 force).
While this technique sounds like a defenders dream it is not without limits. As said before if someone throws a technique at her of equal class and can beat her OS even by one, then this technique will utterly fail with no effect. This technique also only works on areas covered by her release so in shikai use can be limited and in bankai shots at her unprotected face can still have an effect. Finally, this technique is fairly expensive and has usage limits. Activating it just once takes 300 reiatsu and can only be used 3 times in a thread.
The bread and butter of her power is her ability to manufacture her own earth to use in combat or fortify the earth around her into something better. In both cases the earth takes on a hyper durable nature, coming exceedingly strong and resilient, able to take an absurd amount of abuse without even showing signs of wear. The amount of force it takes to break Yetsuna’s stone in a single hit is directly linked to thickness and her offensive stat. At 6 inches thick the amount of force needed to break her stone will be equal to her offensive stat, but she can raise or lower this value to some extent. By increasing the stones thickness to 2 feet thick she can double the amount of force required for a clean break, she can also do the opposite and summon less for reduced effect. The durability of the stone does not reset immediately after an attack, assuming it stone remains whole, and require conscience action to fix, therefore consecutive attacks will cause even her thickest stones to fail. Even in the event that the stone does fail to withstand an attack some of the force of the attack will be stolen as a result and any impacts after will be reduced. The closer her stones yield strength is to the offensive stat breaking it, the more energy that will be robbed, if the two stats are within 100 units of each other the impact will be reduced 80%, if it is less than or equal to 250 units 65%, any differences greater then 250 is reduced by 50%
(Note: Durability varies linearly in both directions. Bonuses to it end at 2 feet)
Yetsuna’s ability to summon stone is broken up into two categories, offensive and defensive, each with its own perks and drawbacks. Defensive allows her to generate stone within 10 feet of herself in about the same span of time it takes a bala to materialize. Other then the reduced summoning radius the other major drawback to this method is that upon creation the stone can’t be used for any overly offensive moves, such as trapping an opponent’s hand, though after a brief moment the stone can be used for offensive purposes giving her a method of counter attack. Defensive summoning incurs an extra 10% cost increase due to its borderline instantaneous summoning speed.
Offensive summoning allows Yetsuna to take full advantage of her summoning radius, but she can’t summon anything within 5 feet of her opponent, though this restriction is nullified if they are within 5 feet of her. This method of materialization takes a bit longer to appear, about a quarter of a second, gives opponents with high energy sensory the ability to react. Anyone with 50 can tell she used reaitsu, but won’t notice anything beyond that, 150 will allow them to sense the general area she’s about to summon stone in, 300 will allow the person to actually figure out the shape she’s using.
Yetsuna’s ability to summon earth is measured in relatively rough manner, having certain milestones as reference points and any size between them being the average of the two closest costs, rounded to the nearest whole 5 (I.e. a basketball would be 75). A block of stone about the size of a brick costs her 50 reiatsu, the size of her torso raises it to 100, a car 200, a truck (with trailer) 300, and an average 2 story house 750. Fortifying existing earth also follows the same principle of rough measurement as the summoning, but rather than size it is based on her control radius, which is limited to 50 feet in shikai and rises to 200 in bankai. To convert an area of 10% of her control radius it takes 50 reiatsu, 25% 125, 50% 300, 75% 400, and a full 100% takes 500. The stones speed varies based on Yetsuna's release state, in shikai it is 600, in bankai it is 900. Impact force also follows the same stat, but has no maximum value.
Finally, her release has two minor abilities, the first is being able to shift the state of the earth around her between sand and stone on a whim, not really adding or subtracting from the overall mechanics of her powers, but more just adding some extra utility. Second is that any earth she has summoned or fortified she can actually move through at her normal rate of speed and effort giving her a rather handy and tactical skill, though she can only do this twice per post and incurs a small fee of 50 reiatsu to do so.
Note: Minimum control size for a piece of stone is about that of brick
The main theme in her shikai was defense and versatility, and, as would be expected, those concepts are expanded upon, there is also a new, and rather large dose, of offense. Her bankai features two prominent objects, the first is a golem, 40 feet tall and the primary offense for her power, and the second is a suit of armor that covers a vast majority of her body protecting her greatly from damage. When her bankai’s name is spoken one of two events she chooses will occur. The first is that all earth within her control radius immediately becomes fortified, the second is that she materializes a 100x100 stone stab, approximately 6 feet think, under her. Shortly after the materialization/conversion a humanoid construct will begin to pull itself from the ground.
The golem by itself is a monster, possessing 1000 strength, 300 speed, 1200 durability, 150 instinct, and 150 senses (though the last two only come into effect when it is fighting on its own). Additionally the golemis capable of using any hoho she knows, but at 50% reduction in the speed multiplier this also bites into her reiatsu pool. The stone goliath, despite it’s appearances, is actually surprisingly intelligent and self sufficient; it can fight an opponent entirely by itself with no input from Yetsuna, leaving her free to address other issues, though it costs 100 reaitsu a post to do this. If she requires a cheaper alternative she can control the golem directly, removing the cost, but causing her to split her focus if she wants to remain active in combat as well. As point of interest the golem can move through fortified and summoned stone like Yetsuna can, but it can also just send individual body parts through if it desires, though unlike Yetsuna’s shikai ability the two segments do not need to be physically connected. Time delay between the execution and attack is the same, regardless if the segments are connected or not.
The suit of armor Yetsuna dons in her bankai is the defensive concept of her powers on steroids. In her shikai her gauntlets offered some limited protection from attacks, but her main line of a defense was an active use of her earth, in bankai her defense becomes far more passive. The armor is far from being infallible, but it still offers a great degree of protection against most attacks; it can absorb incoming impact forces and reduce the amount that reaches her, it can deflect or reduce the damage from low level spells, and can stop a majority of the bodily harm that would typically befall her from weapons. It can also resist temperature affects to some extent, such as excessive heat melting the metal or cold turning it to ice, though Yetsuna herself will still be subject to the changes in temperature. On average the armor will be able to absorb 30% of incoming attacks force before it reaches Yetsuna, but this is only if her offensive stat is equal to or higher then her attackers, if it is lower, then the reduction is dropped to 15%. The armor, unlike the golem, posses a durability equal to 2x her offensive stat and in the event an attack exceeds that number before being reduced it will be able to literally break her armor and bypass any damage reduction,
While in Bankai, the durability of Yetsuna stone is double what it would typically be for a given thickness, meaning by the time she has summoned one foot of stone it is at its maximum x2 durability. Yetsuna can also now move through her stone using hoho techniques, but doing so costs her 25% more than average. She can also, once per post, for a cost of 200 reiatsu, “teleport” to her golem or part of it. During that brief moment she can move x17 her normal speed. More than 4 uses in a thread will result in result in leg damage, over 6 will cause her legs to break.
Note: To physically destroy Yetsuna’s bankai both the armor and the golem must be destroyed at the same time.
Note: Resistance to spells comes innately from her armor being a spiritual weapon and the clash of technique rules, it is not a specialized property. The armor can not resist status spells such as binds.
Note: Her armor's defenses are ineffective against shockwaves (due to site mechanics)
New Shikai Tech:
Unbreakable: A likely noticeable absence from Yetsuna’s release is a resistance to spells and techniques given that her defensive abilities are so finely laid out, but this was no mistake. Rather than a passive resistance to those she is required to activate a technique to gain such an ability, but this is not without its perks; by having the requirement be active vice passive Yetsuna’s ability to repel such attacks is raised. Typically to deflect/dispel a technique someone is required to have two class superiority, but in her case she only needs to match the class and OS to break a technique, with ties falling in her favor(½ damage before reduction?). Additionally, rather then just being able to break spells like kido and bakudo she can also break physical techniques, though the latter isn’t as simple. If Yetsuna meets and breaks a physical technique she can negate the damage from the technique, but will still be subject to the after effects such as being sent flying and any secondary damage (such as crashing through walls, will occur with whatever OS would have sent her back (i.e. if she managed to break a lower class technique with 1100 strength as an OS she would be sent back into the wall with 1100 force).
While this technique sounds like a defenders dream it is not without limits. As said before if someone throws a technique at her of equal class and can beat her OS even by one, then this technique will utterly fail with no effect. This technique also only works on areas covered by her release so in shikai use can be limited and in bankai shots at her unprotected face can still have an effect. Finally, this technique is fairly expensive and has usage limits. Activating it just once takes 300 reiatsu and can only be used 3 times in a thread.