Post by Zeich Yajuu on Aug 9, 2018 21:19:17 GMT -5
For the last few weeks, staff has been hard at work on a particular subject, and today we are going to unveil the results of our hard work: The Item Rehaul Revamp!
For a long time, items have been ridiculed for being too weak, unable to compete with techniques or Releases, and thus they have long felt like an unnecessary waste of space. It is our goal to ensure that is no longer the case, and as a result, we have redone the item system from the ground up! In this, we have not only improved upon items as a whole, but we have done so with the aim that they will be able to compete on the level of techniques and Releases in order to be functional in all levels of combat.
A few important changes—you can see the rest by checking the updated Section 8: Custom Item Guidelines—are in the way items are handled. They are built now to be more like techniques, having a Class for clash, having set Item Power (IP), which is much like OS except static and unique to each item type, and bonuses/drawbacks that are much like technique effects and drawbacks. Additionally, they scale with the Class at which they’re bought, meaning that they attempt to be viable at all levels.
Now, this is not a foolproof situation, as any member can tell you; it’s not uncommon for people to max out their OS at lower Classes and then focus on building up to better ranks to improve their output via Class and organization rank raising. It is also possible that these numbers are undertuned, as they are a first draft. As a result, we will be asking for member opinions in a separate thread to be posted shortly. We value your feedback and will be considering all given for moving forward with items. That doesn’t mean cries of “make them stronger!” will always be met with sharp IP increases, but we’ll see what the future holds once we receive feedback.
However, not all items have been updated; only those from Urahara’s Shop and the Black Market, which will be announced shortly by our main staffer involved with it. Items that have NOT been updated are currently considered invalid in new threads. There are two solutions to this situation:
1) Resubmit the item in the new format with the updated stats, bonuses, Class, etc. This must be done by the item’s creator, not just someone who has purchased an item. If the creator is no longer present on-site, then see option 2.
2) You may instead turn in the item and receive compensation based on the Rank of the item. Items Ranks are easily converted to Class; Rank H is Class 8, Rank G is Class 7, etc, all the way up to Rank A being Class 1. If you turn them in, you will receive Ryo equal to the amount listed in Section 8: Custom Item Guidelines where maximum Ryo costs per Class are described. Thus a Class H/8 item is worth 3000 Ryo, a Class G/7 item is 4500 Ryo, etc.
If you earn an amount of Ryo that’s in excess of your current rank? It doesn’t have to be lost, up to a certain extent. If you earn extra Ryo during this turn-in process, you may keep it as store credit until the end of September. You may earn an amount of store credit equal to your current Rank’s Ryo cap. This is not the amount you are currently holding, but the total amount you can earn.
You may be wondering why the end of September – we will be holding a Custom Item Event over the entire month, and as a result, we want to leave you with the opportunity to fully explore the items and event. More on that when the month starts though, so keep an eye out!
Item Feedback Thread
For a long time, items have been ridiculed for being too weak, unable to compete with techniques or Releases, and thus they have long felt like an unnecessary waste of space. It is our goal to ensure that is no longer the case, and as a result, we have redone the item system from the ground up! In this, we have not only improved upon items as a whole, but we have done so with the aim that they will be able to compete on the level of techniques and Releases in order to be functional in all levels of combat.
A few important changes—you can see the rest by checking the updated Section 8: Custom Item Guidelines—are in the way items are handled. They are built now to be more like techniques, having a Class for clash, having set Item Power (IP), which is much like OS except static and unique to each item type, and bonuses/drawbacks that are much like technique effects and drawbacks. Additionally, they scale with the Class at which they’re bought, meaning that they attempt to be viable at all levels.
Now, this is not a foolproof situation, as any member can tell you; it’s not uncommon for people to max out their OS at lower Classes and then focus on building up to better ranks to improve their output via Class and organization rank raising. It is also possible that these numbers are undertuned, as they are a first draft. As a result, we will be asking for member opinions in a separate thread to be posted shortly. We value your feedback and will be considering all given for moving forward with items. That doesn’t mean cries of “make them stronger!” will always be met with sharp IP increases, but we’ll see what the future holds once we receive feedback.
However, not all items have been updated; only those from Urahara’s Shop and the Black Market, which will be announced shortly by our main staffer involved with it. Items that have NOT been updated are currently considered invalid in new threads. There are two solutions to this situation:
1) Resubmit the item in the new format with the updated stats, bonuses, Class, etc. This must be done by the item’s creator, not just someone who has purchased an item. If the creator is no longer present on-site, then see option 2.
2) You may instead turn in the item and receive compensation based on the Rank of the item. Items Ranks are easily converted to Class; Rank H is Class 8, Rank G is Class 7, etc, all the way up to Rank A being Class 1. If you turn them in, you will receive Ryo equal to the amount listed in Section 8: Custom Item Guidelines where maximum Ryo costs per Class are described. Thus a Class H/8 item is worth 3000 Ryo, a Class G/7 item is 4500 Ryo, etc.
If you earn an amount of Ryo that’s in excess of your current rank? It doesn’t have to be lost, up to a certain extent. If you earn extra Ryo during this turn-in process, you may keep it as store credit until the end of September. You may earn an amount of store credit equal to your current Rank’s Ryo cap. This is not the amount you are currently holding, but the total amount you can earn.
You may be wondering why the end of September – we will be holding a Custom Item Event over the entire month, and as a result, we want to leave you with the opportunity to fully explore the items and event. More on that when the month starts though, so keep an eye out!
Item Feedback Thread