Post by Kyomei Kuchiki on Jul 6, 2017 9:20:41 GMT -5
{Class 8 Techniques}Technique Name: [Hanami]
Class: [8]
Technique Type: [Cinematic]
Usable By: [Human World Races]
Technique Element: [World]
Technique Description and Effects: [Hanami is often considered to be a lamppost on the path of enlightenment, meant to grant the spiritual senses that other races take for granted to the mortals of earth. An elegant and simple application of basic spiritual theory to a practical field. While most mortals may lack the spiritual power needed for perception, the earth itself contains a vast supply of that very same power. The Hanami is a method of tuning the world's soul to act as a window for those un-gifted masses, in hopes of teaching them more about the world.
The most basic concepts in the Hanami are Stance (The alignment of the self with the natural flow of spiritual energy), Breath (The drawing in and casting away of spiritual particles), and Flow (The understanding of the world's spiritual presence as currents like those of air and water.). With these, one can redirect the natural flow of spirits without tainting the image with their own power.
Upon activation, Hanami produces a five meter-wide area of glowing blue ribbons that that slowly manifest from whatever surface the user is standing on (stone balcony, pool of water, air, etc) and sway as if in a light breeze for a few moments before dissipating into glittering clouds of deep blue reiatsu. Non-spiritually aware beings can perceive spiritual beings and phenomena within this circle for it's duration, though not perfectly. Instead of seeing them as they are, those witnessing through the lense of a Hanami perceive only an outline of the spirit’s form, a simple cutout through which they behold a storm of bluebell flowers by the thousands, all burning with deep blue reiatsu.
It is said that exposure to Hanami can spread enlightenment to any creature with a soul, and there is certainly some truth to that, for those who behold it may spontaneously become spiritually aware in the nights following their glimpse of the bluebells.]
How to use technique: [The user takes a moment to read the flow of the local winds and spiritual energy, takes a relaxed yet ready stance (and pays the stamina cost), and then preforms a series of ritualized blocks or parries with their hands (or weapon), followed by a single, decisive strike that redirects the flow of spiritual energy through their surroundings.]
Technique Drawbacks (Limitations, repercussions for use, etc) [This technique has no reiatsu cost, merely requiring a spiritual atmosphere and the stamina used in altering the flow. The only requirement for this technique is an Energy sensory of at least 25.]
Made By: [An Onmyoji]
Reserved?: [No]
Class: [8]
Technique Type: [Cinematic]
Usable By: [Human World Races]
Technique Element: [World]
Technique Description and Effects: [Hanami is often considered to be a lamppost on the path of enlightenment, meant to grant the spiritual senses that other races take for granted to the mortals of earth. An elegant and simple application of basic spiritual theory to a practical field. While most mortals may lack the spiritual power needed for perception, the earth itself contains a vast supply of that very same power. The Hanami is a method of tuning the world's soul to act as a window for those un-gifted masses, in hopes of teaching them more about the world.
The most basic concepts in the Hanami are Stance (The alignment of the self with the natural flow of spiritual energy), Breath (The drawing in and casting away of spiritual particles), and Flow (The understanding of the world's spiritual presence as currents like those of air and water.). With these, one can redirect the natural flow of spirits without tainting the image with their own power.
Upon activation, Hanami produces a five meter-wide area of glowing blue ribbons that that slowly manifest from whatever surface the user is standing on (stone balcony, pool of water, air, etc) and sway as if in a light breeze for a few moments before dissipating into glittering clouds of deep blue reiatsu. Non-spiritually aware beings can perceive spiritual beings and phenomena within this circle for it's duration, though not perfectly. Instead of seeing them as they are, those witnessing through the lense of a Hanami perceive only an outline of the spirit’s form, a simple cutout through which they behold a storm of bluebell flowers by the thousands, all burning with deep blue reiatsu.
It is said that exposure to Hanami can spread enlightenment to any creature with a soul, and there is certainly some truth to that, for those who behold it may spontaneously become spiritually aware in the nights following their glimpse of the bluebells.]
How to use technique: [The user takes a moment to read the flow of the local winds and spiritual energy, takes a relaxed yet ready stance (and pays the stamina cost), and then preforms a series of ritualized blocks or parries with their hands (or weapon), followed by a single, decisive strike that redirects the flow of spiritual energy through their surroundings.]
Technique Drawbacks (Limitations, repercussions for use, etc) [This technique has no reiatsu cost, merely requiring a spiritual atmosphere and the stamina used in altering the flow. The only requirement for this technique is an Energy sensory of at least 25.]
Made By: [An Onmyoji]
Reserved?: [No]
{Class 7 Techniques}Technique Name: Formation
Class: 7
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human World Dweller Technique
Usable By (Technique is available to which races?): Human World Dwellers
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect): Formation in general is a manifestation of the users reiatsu given a tangible form of a weapon. The weapon can be anything, but having a Formation technique for multiple weapons will take up multiple technique slots. The weapons created using Formation don't carry any innate special properties; they act just like normal weapons but are created from reiatsu. The appearance also varies, depending on the weapon being formed and the natural color of the users reiatsu. Whenever anyone learns how to use Formation, they must do so using a very specific weapon design, such as a katana, an axe, etc.
((When taken as a tech, add another paragraph explaining the specific weapon and its appearance))
How to use technique (How is it activated?): The user simply focuses their reiatsu into the palms of their hands, concentrating and visualizing the weapon associated with thier unique Formation. The reiatsu then solidifies into that shape and the user may use the weapon as they see fit.
Formation costs 50 reiatsu to form the weapon and it will last for 3 posts before needing to be paid for again. The purpose of this technique is to provide fighters with access to a weapon regardless of circumstances that is low in cost, making it ideal for emergencies.
Technique Drawbacks (Limitations, repercussions for use, etc) These weapons carry with them no special effects or properties: they are just like normal weapons, they just happen to be made of reiatsu. Also, just because someone knows how to create a weapon using Formation does not mean they will be any good with it or even able to wield it effectively unless they have the corresponding skills to back it up. Knowing Formation for multiple weapons also takes up multiple technique slots, so loading up on creating a bunch of weapons this way will just be wasting your time.
Incantation and Effect: N/a
Made By: Morgan Reiniger
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 7
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human World Dweller Technique
Usable By (Technique is available to which races?): Human World Dwellers
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect): Formation in general is a manifestation of the users reiatsu given a tangible form of a weapon. The weapon can be anything, but having a Formation technique for multiple weapons will take up multiple technique slots. The weapons created using Formation don't carry any innate special properties; they act just like normal weapons but are created from reiatsu. The appearance also varies, depending on the weapon being formed and the natural color of the users reiatsu. Whenever anyone learns how to use Formation, they must do so using a very specific weapon design, such as a katana, an axe, etc.
((When taken as a tech, add another paragraph explaining the specific weapon and its appearance))
How to use technique (How is it activated?): The user simply focuses their reiatsu into the palms of their hands, concentrating and visualizing the weapon associated with thier unique Formation. The reiatsu then solidifies into that shape and the user may use the weapon as they see fit.
Formation costs 50 reiatsu to form the weapon and it will last for 3 posts before needing to be paid for again. The purpose of this technique is to provide fighters with access to a weapon regardless of circumstances that is low in cost, making it ideal for emergencies.
Technique Drawbacks (Limitations, repercussions for use, etc) These weapons carry with them no special effects or properties: they are just like normal weapons, they just happen to be made of reiatsu. Also, just because someone knows how to create a weapon using Formation does not mean they will be any good with it or even able to wield it effectively unless they have the corresponding skills to back it up. Knowing Formation for multiple weapons also takes up multiple technique slots, so loading up on creating a bunch of weapons this way will just be wasting your time.
Incantation and Effect: N/a
Made By: Morgan Reiniger
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Class 5 Techniques}
Technique Name: Spirit Waves
Class: 5
Technique Type: Projectile
Usable By (Technique is available to which races?): Any HWD Races
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): When you were a kid watching Saturday morning cartoons, did you ever tell yourself how much you wanted to be able to shoot your own beams of energy? Well, now you can! This technique, that any HWD race can use, is just that and more! By focusing ones reiatsu into an exit point (finger, hand, tongue, etc) they can let fly a beam or ball of concentrated reiatsu for devastating effects. Generally, when a ball is fired it's about the size of a medicine ball or a little bigger. Beams are usually as wide a door. Excellent for physically weak people or for those who just want to look really damn cool while fighting. But, best of all, is the fact that this technique comes with a little something else! Once you master this technique, you’re able to make the blasts of energy stronger by giving them more reiatsu. Once a post you’re able to increase the power of this technique by 200 points by giving up 200 reiatsu, capping out at 50% of your spiritual stat (so if someone has 400 RS, they can only add 200 reiatsu into the attack). As expected increasing the power of a Wave brings about a increase in size for however strong it got (A wave with 600 RS is gonna be bigger than a standard wave, but still smaller than something like a high level Hado). It functions similar to a Cero in that it can be used to puncture, explode, or incinerate!
How to use technique (How is it activated?): Focus your reiatsu into an exit point on your body, and then fire.
Technique Drawbacks (Limitations, repercussions for use, etc) Firstly there is cost. Secondly, being a Class 5 technique don’t expect this to win many clashes against stronger techniques or releases. Also increasing the power of a Wave counts as a short term stat boost.
Incantation and Effect: N/A
Made By: Raygin
Reserved? (Yes/No) (Can others use your technique, or just your character?): Nope!
Technique Name: Spirit Waves
Class: 5
Technique Type: Projectile
Usable By (Technique is available to which races?): Any HWD Races
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): When you were a kid watching Saturday morning cartoons, did you ever tell yourself how much you wanted to be able to shoot your own beams of energy? Well, now you can! This technique, that any HWD race can use, is just that and more! By focusing ones reiatsu into an exit point (finger, hand, tongue, etc) they can let fly a beam or ball of concentrated reiatsu for devastating effects. Generally, when a ball is fired it's about the size of a medicine ball or a little bigger. Beams are usually as wide a door. Excellent for physically weak people or for those who just want to look really damn cool while fighting. But, best of all, is the fact that this technique comes with a little something else! Once you master this technique, you’re able to make the blasts of energy stronger by giving them more reiatsu. Once a post you’re able to increase the power of this technique by 200 points by giving up 200 reiatsu, capping out at 50% of your spiritual stat (so if someone has 400 RS, they can only add 200 reiatsu into the attack). As expected increasing the power of a Wave brings about a increase in size for however strong it got (A wave with 600 RS is gonna be bigger than a standard wave, but still smaller than something like a high level Hado). It functions similar to a Cero in that it can be used to puncture, explode, or incinerate!
How to use technique (How is it activated?): Focus your reiatsu into an exit point on your body, and then fire.
Technique Drawbacks (Limitations, repercussions for use, etc) Firstly there is cost. Secondly, being a Class 5 technique don’t expect this to win many clashes against stronger techniques or releases. Also increasing the power of a Wave counts as a short term stat boost.
Incantation and Effect: N/A
Made By: Raygin
Reserved? (Yes/No) (Can others use your technique, or just your character?): Nope!
{Class 3 Techniques}Technique Name: [Dragon]
Class: [3]
Technique Type: [Construct]
Usable By: [Human world dweller]
Technique Element: [Various]
Technique Description and Effects: [This ability is not a stand alone technique. This ability takes any other ability and changes it. At class three, this ability takes any technique and turns it into one of two dragons. The first dragon option is the serpentine dragon of the East. The Asian dragon, extremely prominent in mythology and even certain parts of history. This dragon is twenty feet long, and comes with or without wings. The next dragon is the feared dragon of the West, most known for terrorizing the masses, and being slain by the knight. This dragon is twenty feet tall, and has one head.
Each dragon is comprised of whatever technique was used in conjunction with. The dragons are able to think and act independently, slaying anything in their path save for their master. The dragons will follow simple orders that their masters give out, but they will do said orders in their own manner. Each dragon is able to breath flames, carrying the same effects and combat stat as the ability that the dragon is formed from. If the dragon is slain, by any attack equal to or over 3/4 the rs of the original technique, will explode equal to its rs into the sky destroying everything above it in a violent pillar of reiatsu. The dragon's strength is 800, with 600 being the speed for the Western dragon, with the opposite being true for the Eastern dragon.
At proficient, the caster can create two Eastern dragons, each twenty five feet long, or a Western dragon standing thirty feet tall with two heads.
At mastered, the caster is able to create three Eastern dragons, each thirty feet long, or a Western dragon standing forty feet tall with three heads.
Each dragon is the same class as the ability used to make it, and are subject to regular clash rulings.]
How to use technique: [You pay 500 reiatsu on your non-release technique, and the ability takes form. The ability, if used that post, lasts a little longer than it should, right before the beast forms. The dragon lasts 5 posts longer than the technique used to make it would normally last.]
Technique Drawbacks (Limitations, repercussions for use, etc) [Cost]
Made By: [Impossible]
Reserved?: [No]
Technique Name: [Magic hats]
Class: [3]
Technique Type: [Step/support]
Usable By: [Human world dwellers]
Technique Element: [Illusion]
Technique Description and Effects: [This ability, once active, creates a magician's hat with a question mark on the front of it. The hat completely around your character, standing at twice their height. The moment it does, it moves to the side, leaving fifty-two copies behind it. The caster in inside one of these hats, while in the other hats is various gags. These include overly sized cartoonish rabbits, ducks, dragons, jack-in-a-box, and sexy scantily clad women with picket signs saying nope.
The hats move at a speed of 800, moving the caster away, with a stamina drain equal to the use of two consecutive step techs. People with senses under 200 are unable to see or hear inside the hats. If someone with lesser Es than the caster does rs, they are unable to sense what is inside what hat.]
How to use technique: [The caster asks aloud, 'Do you wanna see a hat trick?', and the ability is cast. The caster is moved depending on what they want. The minimum they can move is not at all, staying in the same location, and only having a hat constructed around them, costing them no stamina drain. The other options cost an equal amount of drain.
The positions of the hats is up to the caster, whether they want to get as far away from whatever it is that's attacking them and traveling in a line, or making a nice ring around their attacker. The hats can never be any closer to each other than five feet, and no further than ten feet from at least one other hat.]
Technique Drawbacks [This ability leaves the caster blind to the outside world, if their own sensory stat is lower than their own rs. If they so much as touch the hat, be it by physical contact, or by an ability of theirs, the hat and whatever hays come in contact with the ability vanish. Lasts three posts.]
Made By: [Impossible]
Reserved?: [No]
Class: [3]
Technique Type: [Construct]
Usable By: [Human world dweller]
Technique Element: [Various]
Technique Description and Effects: [This ability is not a stand alone technique. This ability takes any other ability and changes it. At class three, this ability takes any technique and turns it into one of two dragons. The first dragon option is the serpentine dragon of the East. The Asian dragon, extremely prominent in mythology and even certain parts of history. This dragon is twenty feet long, and comes with or without wings. The next dragon is the feared dragon of the West, most known for terrorizing the masses, and being slain by the knight. This dragon is twenty feet tall, and has one head.
Each dragon is comprised of whatever technique was used in conjunction with. The dragons are able to think and act independently, slaying anything in their path save for their master. The dragons will follow simple orders that their masters give out, but they will do said orders in their own manner. Each dragon is able to breath flames, carrying the same effects and combat stat as the ability that the dragon is formed from. If the dragon is slain, by any attack equal to or over 3/4 the rs of the original technique, will explode equal to its rs into the sky destroying everything above it in a violent pillar of reiatsu. The dragon's strength is 800, with 600 being the speed for the Western dragon, with the opposite being true for the Eastern dragon.
At proficient, the caster can create two Eastern dragons, each twenty five feet long, or a Western dragon standing thirty feet tall with two heads.
At mastered, the caster is able to create three Eastern dragons, each thirty feet long, or a Western dragon standing forty feet tall with three heads.
Each dragon is the same class as the ability used to make it, and are subject to regular clash rulings.]
How to use technique: [You pay 500 reiatsu on your non-release technique, and the ability takes form. The ability, if used that post, lasts a little longer than it should, right before the beast forms. The dragon lasts 5 posts longer than the technique used to make it would normally last.]
Technique Drawbacks (Limitations, repercussions for use, etc) [Cost]
Made By: [Impossible]
Reserved?: [No]
Technique Name: [Magic hats]
Class: [3]
Technique Type: [Step/support]
Usable By: [Human world dwellers]
Technique Element: [Illusion]
Technique Description and Effects: [This ability, once active, creates a magician's hat with a question mark on the front of it. The hat completely around your character, standing at twice their height. The moment it does, it moves to the side, leaving fifty-two copies behind it. The caster in inside one of these hats, while in the other hats is various gags. These include overly sized cartoonish rabbits, ducks, dragons, jack-in-a-box, and sexy scantily clad women with picket signs saying nope.
The hats move at a speed of 800, moving the caster away, with a stamina drain equal to the use of two consecutive step techs. People with senses under 200 are unable to see or hear inside the hats. If someone with lesser Es than the caster does rs, they are unable to sense what is inside what hat.]
How to use technique: [The caster asks aloud, 'Do you wanna see a hat trick?', and the ability is cast. The caster is moved depending on what they want. The minimum they can move is not at all, staying in the same location, and only having a hat constructed around them, costing them no stamina drain. The other options cost an equal amount of drain.
The positions of the hats is up to the caster, whether they want to get as far away from whatever it is that's attacking them and traveling in a line, or making a nice ring around their attacker. The hats can never be any closer to each other than five feet, and no further than ten feet from at least one other hat.]
Technique Drawbacks [This ability leaves the caster blind to the outside world, if their own sensory stat is lower than their own rs. If they so much as touch the hat, be it by physical contact, or by an ability of theirs, the hat and whatever hays come in contact with the ability vanish. Lasts three posts.]
Made By: [Impossible]
Reserved?: [No]
{Class 2 Techniques}Technique Name: [Minions!]
Class: [2]
Technique Type: [Physical]
Usable By: [Hwd]
Technique Element: [Earth]
Technique Description and Effects: [By charging the ground underneath them, the caster can create Golems from the matter they stand upon. There are three different kinds of Golems that can be made. The first are the helper kind, small, weak, and do little more than menial tasks when ordered. These are the weakest, but can be created in large numbers due to their low combat ability. The second are the soldier types. These are all purpose fighters that only fight. The last are the strongest, revered to destroyers. They stand at twenty feet tall, and are the hardest to use and summon. All Golems except Helper have a durability of the user's highest spiritual stat.
Each Golem has their ups and downs. The Helpers cost about 25 reiatsu to create, but only have 200 in physical stats, with 50 senses. They stand anywhere from three to five feet tall. These are the smartest Golems, and are semi-sentient, in that they can follow orders to a decent degree. If ordered to cook something, they won't burn it. If told to clean, they won't break anything. They only thing they can't do, is fight. They will never follow an order to fight, nor will they defend themselves if attacked. Only as durable as a rock.
Soldiers have 500 in physical stats, and 100 in senses, and cost 200 reiatsu each, standing at eight feet exactly. Not the smartest, not the dumbest, these Golems are useful to have. They follow one basic order at a time, and giving more then one will confuse them. Vague orders won't work either. Things like, 'defeat him', isn't enough. They need constant orders to work, or they will not do anything. They will, however, move without being expressly told to, when given an order. If they were knocked down, and then ordered to attack, they can get up by themselves.
Destroyers have 800 strength, 300 speed, and 100 senses, and cost 500 reiatsu. The Golems can look however the user wishes them to look. Easily the least intelligent, these have to be ordered to so every little thing. They seem to follow orders as well as the soldier at first glance, but will not move without being told to. If they fall into their backs, and are told to punch something, they will not more their body, and will attempt to punch from their position on the ground.]
How to use technique: [So long as the caster is touching the ground, regardless of footwear, they can cast this ability. User casts the ability, and whichever Golem the user wants rises from the ground. Golems take no effort to maintain after being created, but only helper type can exist indefinitely. Soldier lasts 5 posts, and Destroyer lasts 3.]
Technique Drawbacks: [Cost. Orders are auditory only, no mental control, making predicting their movements easy.]
Made By: [Impossible]
Reserved?: [No]
Class: [2]
Technique Type: [Physical]
Usable By: [Hwd]
Technique Element: [Earth]
Technique Description and Effects: [By charging the ground underneath them, the caster can create Golems from the matter they stand upon. There are three different kinds of Golems that can be made. The first are the helper kind, small, weak, and do little more than menial tasks when ordered. These are the weakest, but can be created in large numbers due to their low combat ability. The second are the soldier types. These are all purpose fighters that only fight. The last are the strongest, revered to destroyers. They stand at twenty feet tall, and are the hardest to use and summon. All Golems except Helper have a durability of the user's highest spiritual stat.
Each Golem has their ups and downs. The Helpers cost about 25 reiatsu to create, but only have 200 in physical stats, with 50 senses. They stand anywhere from three to five feet tall. These are the smartest Golems, and are semi-sentient, in that they can follow orders to a decent degree. If ordered to cook something, they won't burn it. If told to clean, they won't break anything. They only thing they can't do, is fight. They will never follow an order to fight, nor will they defend themselves if attacked. Only as durable as a rock.
Soldiers have 500 in physical stats, and 100 in senses, and cost 200 reiatsu each, standing at eight feet exactly. Not the smartest, not the dumbest, these Golems are useful to have. They follow one basic order at a time, and giving more then one will confuse them. Vague orders won't work either. Things like, 'defeat him', isn't enough. They need constant orders to work, or they will not do anything. They will, however, move without being expressly told to, when given an order. If they were knocked down, and then ordered to attack, they can get up by themselves.
Destroyers have 800 strength, 300 speed, and 100 senses, and cost 500 reiatsu. The Golems can look however the user wishes them to look. Easily the least intelligent, these have to be ordered to so every little thing. They seem to follow orders as well as the soldier at first glance, but will not move without being told to. If they fall into their backs, and are told to punch something, they will not more their body, and will attempt to punch from their position on the ground.]
How to use technique: [So long as the caster is touching the ground, regardless of footwear, they can cast this ability. User casts the ability, and whichever Golem the user wants rises from the ground. Golems take no effort to maintain after being created, but only helper type can exist indefinitely. Soldier lasts 5 posts, and Destroyer lasts 3.]
Technique Drawbacks: [Cost. Orders are auditory only, no mental control, making predicting their movements easy.]
Made By: [Impossible]
Reserved?: [No]