Post by Zeich Yajuu on Sept 16, 2014 13:52:14 GMT -5
Below, you will also find that there are other techniques as well. Usable by the Akki as well, these techniques are far weaker and more subtle in effect, having been developed by the Nakabakki, the half-demon offspring of the Akki. While it is a glimpse of an Akki's power, it still shows as being only a half demon's power.
{Class 7 Techniques}Technique Name: Ghost
Technique Class: 7
Technique Type: Hell
Usable By: Aspect of Darkness Nakabakki or Akki
Element: None
Technique Description:
This is a low level ability that can nonetheless prove crucial to turning the tide in battle. In a battle between equals, even the slightest thing can mean the difference between victory and defeat. The smallest hesitation, the tiniest glance aside. Ghost is a technique designed to create that opening. Essentially, it tricks one’s sense of sight, hearing or touch. There is no physical gesture required for this technique, nor is there any “signal” that it has been used. One merely expends the reiatsu, and creates a sensation for the enemy to experience. The user can create whatever sensation they desire within the limitation that it must be small. Something brushing by their arm. The sound of footsteps from behind them. The sound of a twig snapping to their left. Something moving in the corner of their eye. Anything to this effect is possible.
How to use:
Visualize the sound, motion or whatever it is you wish to create in your mind, the recipient, and then expend the reiatsu.
Drawback:
Costs 25 reiatsu per ghost. “Ghosts” cannot be something significant. For example, the user cannot suddenly create a horrifying image right in their opponent’s face, only something small and simple. A spot in their eye, or movement at the corner of their vision for example. The same applies to the other senses. They cannot create a deafening blast of sound in an opponent’s ears, nor suddenly wrack them with unimaginable pain. A prickling feeling, a pinch, the feeling of a hand on one’s shoulder is about the most one can hope to make them feel, and this technique cannot create a sound much louder than a whisper, or heavy breathing. Two points in Illusion Resist can prevent this technique from working. Mastering this technique reduces the cost to 20 reiatsu.
Created By: Aramis Tezuka
Reserved: No
Technique Class: 7
Technique Type: Hell
Usable By: Aspect of Darkness Nakabakki or Akki
Element: None
Technique Description:
This is a low level ability that can nonetheless prove crucial to turning the tide in battle. In a battle between equals, even the slightest thing can mean the difference between victory and defeat. The smallest hesitation, the tiniest glance aside. Ghost is a technique designed to create that opening. Essentially, it tricks one’s sense of sight, hearing or touch. There is no physical gesture required for this technique, nor is there any “signal” that it has been used. One merely expends the reiatsu, and creates a sensation for the enemy to experience. The user can create whatever sensation they desire within the limitation that it must be small. Something brushing by their arm. The sound of footsteps from behind them. The sound of a twig snapping to their left. Something moving in the corner of their eye. Anything to this effect is possible.
How to use:
Visualize the sound, motion or whatever it is you wish to create in your mind, the recipient, and then expend the reiatsu.
Drawback:
Costs 25 reiatsu per ghost. “Ghosts” cannot be something significant. For example, the user cannot suddenly create a horrifying image right in their opponent’s face, only something small and simple. A spot in their eye, or movement at the corner of their vision for example. The same applies to the other senses. They cannot create a deafening blast of sound in an opponent’s ears, nor suddenly wrack them with unimaginable pain. A prickling feeling, a pinch, the feeling of a hand on one’s shoulder is about the most one can hope to make them feel, and this technique cannot create a sound much louder than a whisper, or heavy breathing. Two points in Illusion Resist can prevent this technique from working. Mastering this technique reduces the cost to 20 reiatsu.
Created By: Aramis Tezuka
Reserved: No
{Class 6 Techniques}Technique Name: [Kettou #5: Oikomareta Bureido]
Class: [6]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Nakabakki Heritage Technique]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Every Nakabakki bears their demon limb, a physical manifestation of their taint. And, bored through this monstrous limb the sinners chain, a constant reminder of their eventual resting. But this chain is not immutable; to grow with the Nakabakki, it too must be alive. And like all living things, it can be changed to something better.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reiatsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same Strength or Reiatsu Strength that the user does.]
How to use technique (How is it activated?): [Explained above.]
Technique Drawbacks (Limitations, repercussions for use, etc) (None)
Incantation and Effect: N/A
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Insert Here] No
Class: [6]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Nakabakki Heritage Technique]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Every Nakabakki bears their demon limb, a physical manifestation of their taint. And, bored through this monstrous limb the sinners chain, a constant reminder of their eventual resting. But this chain is not immutable; to grow with the Nakabakki, it too must be alive. And like all living things, it can be changed to something better.
This is a technique that is always activated. It forcibly reshapes the users sinner chain, to the form of any weapon ... or even item. By meditating and getting to know your body, you can feel the living metal of the chain. By knowing it is alive, it is easy to mold with Reiatsu. The items created with this are a one time deal, decided when upon when taking this technique. They possess the same Strength or Reiatsu Strength that the user does.]
How to use technique (How is it activated?): [Explained above.]
Technique Drawbacks (Limitations, repercussions for use, etc) (None)
Incantation and Effect: N/A
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Insert Here] No
{Class 5 Techniques}Technique Name: Tetsu no Hebi (Iron Snake)
Class: 5, 3
Technique Type: Bodily
Usable By: Nakka
Technique Element: none
Technique Description and Effects: In combat, at times a Nakkabaki can find themselves hard pressed in combat. This technique allows the Nakka to integrate with the chains in their body, fusing them to their body and allowing them to manipulate the chain as though it were a part of their body.
At Class 3, this technique can even allow the user to retract the chain into their body and allow the chain to sprout from any other point on their body. This happens at their own physical speed, however if the chain is emerging from a part of their body corrupted by hellish flesh, then the speed is increased by 50%
Technique Drawbacks: This technique is painful to use. Utilizing chains that are forged in hell. This technique burns the skin as the chain fuses to the person's body, and when using the class 3 bonus, they can physically feel the burning chain slowing through their insides, which is both painful and distracting though it will not physically injure their organs. Pain tolerance does nothing to dull this agony, making it difficult to concentrate on any ability that requires intense concentration while this is active.
Made By: TV
Reserved? : No
Technique Name: Skin-Stealer
Class: 5
Technique Type: Akki, Cinematic
Usable By: Akki/Nakkabaki
Technique Element: Skin
Technique Description and Effects: Akki can wear Gigai just as easily as any other spiritual being. However, due to their time spent in Hell, some find this... unsatisfying due to the lack of pain and torment involved. Indeed, as some Akki need to go incognito at times, it is imperitive that they find ways other than Gigai in order to disguise their true natures. Enter the practice of Skin-Stealing.
What this technique does is simple: It allows the user to wear the skins of any dead individual that they have killed and skinned themselves, and "become" that person. They gain none of the abilities of the person, but at any level of physical inspection or activity, they appear to be that person. Only an analysis of 3 or higher can pick up on the extremely subtle cues of the true nature of the creature beneath the skin.
How to use technique: Kill, skin, and wear.
Technique Drawbacks: The skin WILL rot eventually unless measures are taken to ensure that it doesn't.
Made By: Unknown.
Reserved? No
Class: 5, 3
Technique Type: Bodily
Usable By: Nakka
Technique Element: none
Technique Description and Effects: In combat, at times a Nakkabaki can find themselves hard pressed in combat. This technique allows the Nakka to integrate with the chains in their body, fusing them to their body and allowing them to manipulate the chain as though it were a part of their body.
At Class 3, this technique can even allow the user to retract the chain into their body and allow the chain to sprout from any other point on their body. This happens at their own physical speed, however if the chain is emerging from a part of their body corrupted by hellish flesh, then the speed is increased by 50%
Technique Drawbacks: This technique is painful to use. Utilizing chains that are forged in hell. This technique burns the skin as the chain fuses to the person's body, and when using the class 3 bonus, they can physically feel the burning chain slowing through their insides, which is both painful and distracting though it will not physically injure their organs. Pain tolerance does nothing to dull this agony, making it difficult to concentrate on any ability that requires intense concentration while this is active.
Made By: TV
Reserved? : No
Technique Name: Skin-Stealer
Class: 5
Technique Type: Akki, Cinematic
Usable By: Akki/Nakkabaki
Technique Element: Skin
Technique Description and Effects: Akki can wear Gigai just as easily as any other spiritual being. However, due to their time spent in Hell, some find this... unsatisfying due to the lack of pain and torment involved. Indeed, as some Akki need to go incognito at times, it is imperitive that they find ways other than Gigai in order to disguise their true natures. Enter the practice of Skin-Stealing.
What this technique does is simple: It allows the user to wear the skins of any dead individual that they have killed and skinned themselves, and "become" that person. They gain none of the abilities of the person, but at any level of physical inspection or activity, they appear to be that person. Only an analysis of 3 or higher can pick up on the extremely subtle cues of the true nature of the creature beneath the skin.
How to use technique: Kill, skin, and wear.
Technique Drawbacks: The skin WILL rot eventually unless measures are taken to ensure that it doesn't.
Made By: Unknown.
Reserved? No
{Class 4 Techniques}Technique Name:Shadow Step
Class: 4
Technique Type: Hell
Usable By: Akki or Nakabakki with “Aspect of Hell: Darkness”
Technique Element: Dark
Technique Description and Traits:
This technique is a useful ability that allows the user to strike a shadow with their zanpakuto and infuse it with their reiatsu. This enables the user to use the shadow as a portal and disappear into it and then emerge from any other shadow they can detect through energy sensing or physical senses. A shadow portal will last until the shadow is dispelled, but can only be utilized by the user.
How to Use Technique:
The user cuts a nearby shadow with their zanpakuto and infuses it with their reiatsu with the purpose of creating a shadow portal.
Drawbacks:
Cannot see out of the shadow they choose to emerge, and so it is dangerous to emerge from a shadow the user cannot see when initiating this technique. Costs 100 reiatsu per “portal.” If the shadow Aramis enters is completely destroyed before he can completely emerge from the other, any body parts left outside of the first shadow will be severed. This renders it impossible to use his own shadow to start this technique.
Made By: Aramis Tezuka
Reserved: No
Technique Name: [Kettou #3: Enkou Heki]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Movement]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [Fire]
Technique Description and Effects (Explain appearance, powers, and effect): [The Nakabakki Movement technique. While they can learn stepping techniques from any race, this is the one tailored specifically for Nakabakki. This magnifies the speed of the user by 11x for a single step. It also possesses two unique properties that grants an edge in battle. First, it is impossible to track. By fluctuating the reaitsu while stepping, the Nakabakki crafts a spiritual "dead zone" meaning even techniques like Pesquis can't track it. To even get a vague image, one must have at least three times the ES or senses than the Nakabakki has Reaitsu Strength.
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique.
How to use technique (How is it activated?): Focus Reaitsu through the feet.
Technique Drawbacks (Limitations, repercussions for use, etc) The user of this technique cannot see where they're going, making surprise attacks possible. 150 Reaitsu cost.
Incantation and Effect (If Kido only):
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: 4
Technique Type: Hell
Usable By: Akki or Nakabakki with “Aspect of Hell: Darkness”
Technique Element: Dark
Technique Description and Traits:
This technique is a useful ability that allows the user to strike a shadow with their zanpakuto and infuse it with their reiatsu. This enables the user to use the shadow as a portal and disappear into it and then emerge from any other shadow they can detect through energy sensing or physical senses. A shadow portal will last until the shadow is dispelled, but can only be utilized by the user.
How to Use Technique:
The user cuts a nearby shadow with their zanpakuto and infuses it with their reiatsu with the purpose of creating a shadow portal.
Drawbacks:
Cannot see out of the shadow they choose to emerge, and so it is dangerous to emerge from a shadow the user cannot see when initiating this technique. Costs 100 reiatsu per “portal.” If the shadow Aramis enters is completely destroyed before he can completely emerge from the other, any body parts left outside of the first shadow will be severed. This renders it impossible to use his own shadow to start this technique.
Made By: Aramis Tezuka
Reserved: No
Technique Name: [Kettou #3: Enkou Heki]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Movement]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [Fire]
Technique Description and Effects (Explain appearance, powers, and effect): [The Nakabakki Movement technique. While they can learn stepping techniques from any race, this is the one tailored specifically for Nakabakki. This magnifies the speed of the user by 11x for a single step. It also possesses two unique properties that grants an edge in battle. First, it is impossible to track. By fluctuating the reaitsu while stepping, the Nakabakki crafts a spiritual "dead zone" meaning even techniques like Pesquis can't track it. To even get a vague image, one must have at least three times the ES or senses than the Nakabakki has Reaitsu Strength.
But this is only from the essence of the technique. The true power of this technique comes from what happens when the Nakabakki stops. After all, the unstable reishi propelling them on their path has to go somewhere. Most step techniques solve this problem by dissipating the excess reishi into the atmosphere slowly, thus creating a safe way to dispose of the b reishi. However, this is an ineffective and wasteful method. Enkou Heki chooses a different method.
When the demon spawn stops, the reishi is propelled outwards, creating a small explosion of reishi that is perfect for surprise attacks and distractions. At its weakest, this explosion of reishi is no more than a few inches from the skin. However, by pouring an additional 100 reishi into the step, the explosion will increase by six inches, I.e. half a foot. This effect is cumulative. In places such as Hueco Mundo or Soul Society, where reishi permeates the air, the Nakabakki can sacrifice the explosive potential of this technique to maintain the stealth ability by pouring the gathered reishi in even amounts as they step. This is more of a "spiritual overload" than a "spiritual dead-zone". If they do not, then they are as easily detected as a normal step technique.
How to use technique (How is it activated?): Focus Reaitsu through the feet.
Technique Drawbacks (Limitations, repercussions for use, etc) The user of this technique cannot see where they're going, making surprise attacks possible. 150 Reaitsu cost.
Incantation and Effect (If Kido only):
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Class 3 Techniques}Technique Name: Cloak of Shadows
Class: 3
Technique Type Hell
Usable by: Aspect of “Darkness” Nakabakki
Element: Darkness
Technique Description:
With the power of darkness, a master of the Aspect of Hell: Darkness can make themselves virtually undetectable in low-light conditions. When activated, the user becomes invisible in the darkness. They cannot be detected by sight or energy sensory (unless the energy sensory is at least equal to their Spirit Pressure). With exception to speaking, or otherwise making sounds with one’s vocal cords, any sounds the user makes are muffled, and difficult to hear unless one either possesses extraordinary hearing (150+ in Sensory), or is incredibly close (within 15 feet). Additionally, while this technique is active, the user practically has night vision. Lack of light is no detriment to their sight, and they can see perfectly clearly even if no source of light is present.
How to use:
The user must stand in darkness and/or a shadow, and pay the reiatsu required for a class 3 technique.
Drawbacks:
The user pays for this potent ability quite dearly. While this ability is active they are blinded in the light (any light)! Additionally, when moving through natural light (such as sunlight or moonlight), their skin begins to burn! No flames are produced, their skin just burns. 1 post of exposure is enough to cause painful, but not debilitating burns. 2 posts of exposure will cause serious and extremely painful burns. At four posts, the burns have become so severe that they are burning through to the bone. Mobility is massively impeded, and the user will be in such agony, that they will be screaming (Pain Tolerance/Resistance of 3 is enough to prevent this). After five posts of exposure to natural light with this technique active, the user is no longer able to move, and is effectively paralyzed. At post 6, the user is blissfully rendered unconscious, and will no longer feel the pain. They will remain unconscious, however, and the technique will stay active. After 10 consecutive posts of exposure to natural light, the user will die.
This technique can be broken, however, if one makes an effort to do so. Someone with equal or greater Spirit Pressure to the user can break through this veil simply by focusing on doing so. This costs no reiatsu to accomplish though must be consciously attempted.
Created By: Aramis Tezuka
Reserved: No
Technique Name: [Kettou #1: Aka Tan'o]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [When Hell and the mortal plain touch, a Nakabakki is born. A Nakabakki, by its very nature, is constantly at war within itself. The blood of its demonic parent and the blood of its mortal are constantly battling for supremancy. It is this war that is the cause for the inherent weakness. It is why they can't unlock the full power of their parentage. This corrupted blood is what prevents them from using techniques like Kido.
However, this mixing if blood and DNA can be great advantage.
Activating this technique will cause the half demons blood to burn. This will raise the body tempature of the Nakabakki by thirty degrees. Steam will rise from his body and he or she will begin to feel hot, though not drastically enough to interfere with combat. The targets clothes, will begin to smoke, but will not catch alight. However, these are all minor side effects of the actual consequence of the warring spirit. Blood will turn black. While this technique is active, blood will be black, and it will be as acid. It will burn whatever it touches. It is highly caustic, potent enough to melt steel. For the same of reaitsu clashes, it possesses the same as the half demon whom used this technique. After the initial 300 cost, 100 must be spent every post to continue this technique. If mastered, 100 Reaitsu can be spent every 2 posts. ]
How to use technique (How is it activated?): [Concentrate and focus on the blood in your veins.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below) Costs 300 reaitsu. For the duration of the technique, this reaitsu cannot be regained.. While activated, 25% of the current strength and speed will be deducted, for to the highly acidic blood. Can be activated indefinitely. Damage is not permanent and will reset at the end of the thread.
Incantation and Effect (If Kido only):
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Kettou #2: Akki Hada]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Defensive]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Nakabakki are the spawn of demons, the creatures of hell who possess powerful techniques, such as the Envainer Guard. This is their greatest weakness, this inability to use anything other than their own powers. This is a weakness that all Nakabakki must live with. However, it's possible to gain powers such as this. A half demon can gain powers similar to their demon parent. Specifically, the Akki defensive technique, Envainer Guard. This is Akki Hada. Obviously, their are some differences between Akki Hada and other techniques. The most obvious is that, unlike the other techniques, Akki Hada is visible as a solid red barrier over the skin.
Akki Hada only protects the one demonic limb present on the Nakabakki, though it spread to the entire body during use of Etapa. The margin to damage is higher than some others; 200, tho be specific. Despite its apparent weakness, Akki Hada has one unique advantage; the damage margin is variable, depending on the level of release. If both combatants, the Nakabakki and his opponent, are unreleased, then the margin will remain at 200. If, say, the Nakabakki releases to the Primera Etapa, and the opponent remains unreleased, the margin will rise to 300, meaning the opponent will need a reaitsu strength greater than the Nakabakkis by 300. Should the opponent release first, however, the margin will be 100. It works like this for every additional level of release. While this is a huge advantage with some races, it grants a distinct disadvantage over others. This technique is affected by non-release power ups.
How to use technique (How is it activated?): [Solidify reaitsu over the demonic limb.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below) Reaitsu cost. 400 reaitsu deducted for the duration of this technique. This Reaitsu cannot be regained until this technique is deactivated. Additionally, Akki Hada only uses the Reaitsu Strength stat of the user.
Incantation and Effect (If Kido only):
Made By: "Z"
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Kettou #4: Erebeta]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Heritage Technique]
Usable By (Technique is available to which races?): Nakkabakki]
Technique Element: [N/A]
Technique Description and Effects (Explain appearance, powers, and effect): [Nakabakki have a constant fear of death. Their hellish ancestry promises nothing but eternal damnation in the Lake of Fire should they meet their end. If death is imminent, Nakkabakki will wish to escape from combat, the risk to them far too great to wager their eternal soul on combat. That is the origin of this technique. No creature wishes to lose their soul, and a Nakabakki doubly so.
This technique is formed unlike any other travel technique. Instead of summoning reishi to rip open the environment, you instead create a hole in the ground, a hole between dimensions. This causes the Nakabakki to fall through the ground, popping up had first on the other side. An intense falling sensation accompanies this. This hole, much like an Arrancar Garganta, is black in color.
But that's the most basic use. Just like them, Erebeta has a secondary use as a form of basic transportation. By focusing their Reaitsu out instead of down, a cage like device forms around them. This can be as large as ten feet or as small as one. Threads, thin cords no larger than fishing wire, then sprout from the top, spreading up and out infinitely until the entire sky is covered in them in a confused web. Then, at the half-demons discretion, Erebeta may began to fly, traveling on one of these million cords to any place imaginable. Of course, this takes time. This particular technique travels at the Nakabakki' s speed.
How to use technique (How is it activated?): [Explained above.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Same as Garganta. Additionally, the technique is welcome to anybody who can jump through the hole or hitch a ride on the cage. Unlike other travel techniques, Erebeta can't jump across world's. Meaning, to get to the Soul Society from Hueco Mundo, one must first travel through the Human World.)
Incantation and Effect (If Kido only):
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Nakabakki only]
Class: 3
Technique Type Hell
Usable by: Aspect of “Darkness” Nakabakki
Element: Darkness
Technique Description:
With the power of darkness, a master of the Aspect of Hell: Darkness can make themselves virtually undetectable in low-light conditions. When activated, the user becomes invisible in the darkness. They cannot be detected by sight or energy sensory (unless the energy sensory is at least equal to their Spirit Pressure). With exception to speaking, or otherwise making sounds with one’s vocal cords, any sounds the user makes are muffled, and difficult to hear unless one either possesses extraordinary hearing (150+ in Sensory), or is incredibly close (within 15 feet). Additionally, while this technique is active, the user practically has night vision. Lack of light is no detriment to their sight, and they can see perfectly clearly even if no source of light is present.
How to use:
The user must stand in darkness and/or a shadow, and pay the reiatsu required for a class 3 technique.
Drawbacks:
The user pays for this potent ability quite dearly. While this ability is active they are blinded in the light (any light)! Additionally, when moving through natural light (such as sunlight or moonlight), their skin begins to burn! No flames are produced, their skin just burns. 1 post of exposure is enough to cause painful, but not debilitating burns. 2 posts of exposure will cause serious and extremely painful burns. At four posts, the burns have become so severe that they are burning through to the bone. Mobility is massively impeded, and the user will be in such agony, that they will be screaming (Pain Tolerance/Resistance of 3 is enough to prevent this). After five posts of exposure to natural light with this technique active, the user is no longer able to move, and is effectively paralyzed. At post 6, the user is blissfully rendered unconscious, and will no longer feel the pain. They will remain unconscious, however, and the technique will stay active. After 10 consecutive posts of exposure to natural light, the user will die.
This technique can be broken, however, if one makes an effort to do so. Someone with equal or greater Spirit Pressure to the user can break through this veil simply by focusing on doing so. This costs no reiatsu to accomplish though must be consciously attempted.
Created By: Aramis Tezuka
Reserved: No
Technique Name: [Kettou #1: Aka Tan'o]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [When Hell and the mortal plain touch, a Nakabakki is born. A Nakabakki, by its very nature, is constantly at war within itself. The blood of its demonic parent and the blood of its mortal are constantly battling for supremancy. It is this war that is the cause for the inherent weakness. It is why they can't unlock the full power of their parentage. This corrupted blood is what prevents them from using techniques like Kido.
However, this mixing if blood and DNA can be great advantage.
Activating this technique will cause the half demons blood to burn. This will raise the body tempature of the Nakabakki by thirty degrees. Steam will rise from his body and he or she will begin to feel hot, though not drastically enough to interfere with combat. The targets clothes, will begin to smoke, but will not catch alight. However, these are all minor side effects of the actual consequence of the warring spirit. Blood will turn black. While this technique is active, blood will be black, and it will be as acid. It will burn whatever it touches. It is highly caustic, potent enough to melt steel. For the same of reaitsu clashes, it possesses the same as the half demon whom used this technique. After the initial 300 cost, 100 must be spent every post to continue this technique. If mastered, 100 Reaitsu can be spent every 2 posts. ]
How to use technique (How is it activated?): [Concentrate and focus on the blood in your veins.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below) Costs 300 reaitsu. For the duration of the technique, this reaitsu cannot be regained.. While activated, 25% of the current strength and speed will be deducted, for to the highly acidic blood. Can be activated indefinitely. Damage is not permanent and will reset at the end of the thread.
Incantation and Effect (If Kido only):
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Kettou #2: Akki Hada]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Defensive]
Usable By (Technique is available to which races?): [Nakabakki]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Nakabakki are the spawn of demons, the creatures of hell who possess powerful techniques, such as the Envainer Guard. This is their greatest weakness, this inability to use anything other than their own powers. This is a weakness that all Nakabakki must live with. However, it's possible to gain powers such as this. A half demon can gain powers similar to their demon parent. Specifically, the Akki defensive technique, Envainer Guard. This is Akki Hada. Obviously, their are some differences between Akki Hada and other techniques. The most obvious is that, unlike the other techniques, Akki Hada is visible as a solid red barrier over the skin.
Akki Hada only protects the one demonic limb present on the Nakabakki, though it spread to the entire body during use of Etapa. The margin to damage is higher than some others; 200, tho be specific. Despite its apparent weakness, Akki Hada has one unique advantage; the damage margin is variable, depending on the level of release. If both combatants, the Nakabakki and his opponent, are unreleased, then the margin will remain at 200. If, say, the Nakabakki releases to the Primera Etapa, and the opponent remains unreleased, the margin will rise to 300, meaning the opponent will need a reaitsu strength greater than the Nakabakkis by 300. Should the opponent release first, however, the margin will be 100. It works like this for every additional level of release. While this is a huge advantage with some races, it grants a distinct disadvantage over others. This technique is affected by non-release power ups.
How to use technique (How is it activated?): [Solidify reaitsu over the demonic limb.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below) Reaitsu cost. 400 reaitsu deducted for the duration of this technique. This Reaitsu cannot be regained until this technique is deactivated. Additionally, Akki Hada only uses the Reaitsu Strength stat of the user.
Incantation and Effect (If Kido only):
Made By: "Z"
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Kettou #4: Erebeta]
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Heritage Technique]
Usable By (Technique is available to which races?): Nakkabakki]
Technique Element: [N/A]
Technique Description and Effects (Explain appearance, powers, and effect): [Nakabakki have a constant fear of death. Their hellish ancestry promises nothing but eternal damnation in the Lake of Fire should they meet their end. If death is imminent, Nakkabakki will wish to escape from combat, the risk to them far too great to wager their eternal soul on combat. That is the origin of this technique. No creature wishes to lose their soul, and a Nakabakki doubly so.
This technique is formed unlike any other travel technique. Instead of summoning reishi to rip open the environment, you instead create a hole in the ground, a hole between dimensions. This causes the Nakabakki to fall through the ground, popping up had first on the other side. An intense falling sensation accompanies this. This hole, much like an Arrancar Garganta, is black in color.
But that's the most basic use. Just like them, Erebeta has a secondary use as a form of basic transportation. By focusing their Reaitsu out instead of down, a cage like device forms around them. This can be as large as ten feet or as small as one. Threads, thin cords no larger than fishing wire, then sprout from the top, spreading up and out infinitely until the entire sky is covered in them in a confused web. Then, at the half-demons discretion, Erebeta may began to fly, traveling on one of these million cords to any place imaginable. Of course, this takes time. This particular technique travels at the Nakabakki' s speed.
How to use technique (How is it activated?): [Explained above.]
Technique Drawbacks (Limitations, repercussions for use, etc) (Same as Garganta. Additionally, the technique is welcome to anybody who can jump through the hole or hitch a ride on the cage. Unlike other travel techniques, Erebeta can't jump across world's. Meaning, to get to the Soul Society from Hueco Mundo, one must first travel through the Human World.)
Incantation and Effect (If Kido only):
Made By: Unknown
Reserved? (Yes/No) (Can others use your technique, or just your character?): [Nakabakki only]
{Class 2 Techniques}Technique Name: Sins of the Father
Class: 2
Technique Type: Hell Technique
Usable By: Nakabakki Only
Technique Element: Varies
Technique Description and Effects:
An alteration of the normal Sinner's Cross, Sins of the Father also manifests its own cross, once more created in a form based on the user when it is created. However, this Cross is not based on the user's own Aspect of Hell, but is instead created based off of the Aspect of their Akki parent. Taking on the power of this Sin, the Nakabakki creates a similar effect to their own Sinner's Cross, albeit a more potent one, as it is taken directly from the sin that sired them. Like the normal Sinner's Cross, it takes on the form of a small accessory, such as a bracelet, necklace, or earring, and its form will vary depending on the Aspect that is chosen. Note that when an Aspect is chosen for the parent, it is locked in, and any similar techniques must make use of that Aspect as well.
Like the Sinner's Cross, Sins of the Father creates an aura based on the chosen Aspect of Hell. However, this aura varies in its potency; though it tends to be stronger, given that it is part of the original sin, it also has a much shorter area of effect and duration due to the user's diluted blood. Unlike Sinner's Cross, which cannot produce directly deadly effects and only debilitate and weaken the foe, Sins of the Father can create direct damage and other forms of naturally harmful effects. This is because it is intensely focused, however, and has a set range in feet equal to 1/20th of the user's highest Spiritual stat (i.e. 100 RS or SpPr is equal to a five-foot radius). This costs 500 Reiatsu to activate, and has only a three-post duration before it must be refreshed.
How to use technique:
Manifest the parent's original sin through one's Reiatsu, and let it build in an aura around the user.
Technique Drawbacks:
The first drawback comes in the duration; this technique only lasts for three posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% and onwards (i.e. if the radius is 100 feet, then from 25 feet to the edge of the aura), the effects are reduced sharply to half of the normal potency. Finally, unlike the Sinner's Cross, which is a natural extension of one's own Aspect of Hell, this is a tiring effect, like constantly pouring energy into a Class 2 technique, and the longer it is active, the faster the user tires out.
Finally, there is one last effect from diving so deeply into sin. Each time this technique is used or refreshed, the user's Light Aura is decreased by 10, and their Dark Aura increases by a similar amount, causing their personality to shift towards one more dark and corrupted. This remains for five posts after Sins of the Father is deactivated, at which point Light Aura will start to increase by 5 and Dark Aura will decrease by the same amount each post until they reach their original value.
Made By: Skoll Koryu
Reserved: Yes; Each manifestation is unique to its creator, and cannot be taught.
Class: 2
Technique Type: Hell Technique
Usable By: Nakabakki Only
Technique Element: Varies
Technique Description and Effects:
An alteration of the normal Sinner's Cross, Sins of the Father also manifests its own cross, once more created in a form based on the user when it is created. However, this Cross is not based on the user's own Aspect of Hell, but is instead created based off of the Aspect of their Akki parent. Taking on the power of this Sin, the Nakabakki creates a similar effect to their own Sinner's Cross, albeit a more potent one, as it is taken directly from the sin that sired them. Like the normal Sinner's Cross, it takes on the form of a small accessory, such as a bracelet, necklace, or earring, and its form will vary depending on the Aspect that is chosen. Note that when an Aspect is chosen for the parent, it is locked in, and any similar techniques must make use of that Aspect as well.
Like the Sinner's Cross, Sins of the Father creates an aura based on the chosen Aspect of Hell. However, this aura varies in its potency; though it tends to be stronger, given that it is part of the original sin, it also has a much shorter area of effect and duration due to the user's diluted blood. Unlike Sinner's Cross, which cannot produce directly deadly effects and only debilitate and weaken the foe, Sins of the Father can create direct damage and other forms of naturally harmful effects. This is because it is intensely focused, however, and has a set range in feet equal to 1/20th of the user's highest Spiritual stat (i.e. 100 RS or SpPr is equal to a five-foot radius). This costs 500 Reiatsu to activate, and has only a three-post duration before it must be refreshed.
How to use technique:
Manifest the parent's original sin through one's Reiatsu, and let it build in an aura around the user.
Technique Drawbacks:
The first drawback comes in the duration; this technique only lasts for three posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% and onwards (i.e. if the radius is 100 feet, then from 25 feet to the edge of the aura), the effects are reduced sharply to half of the normal potency. Finally, unlike the Sinner's Cross, which is a natural extension of one's own Aspect of Hell, this is a tiring effect, like constantly pouring energy into a Class 2 technique, and the longer it is active, the faster the user tires out.
Finally, there is one last effect from diving so deeply into sin. Each time this technique is used or refreshed, the user's Light Aura is decreased by 10, and their Dark Aura increases by a similar amount, causing their personality to shift towards one more dark and corrupted. This remains for five posts after Sins of the Father is deactivated, at which point Light Aura will start to increase by 5 and Dark Aura will decrease by the same amount each post until they reach their original value.
Made By: Skoll Koryu
Reserved: Yes; Each manifestation is unique to its creator, and cannot be taught.
{Class 1 Techniques}Technique Name: [Nakabakki Purification ritual]
Class: [1]
Technique Type : [Nakabakki]
Usable By: [Nakabakki]
Technique Element: [None]
Technique Description and Effects:
The Nakabakki purification ritual is something that only a Nakabakki can do if they completely reject their akki parent's powers. They must force the demonic powers from their body by using the powers they gained from their other parents. Doing so is very dangerous as doing so actually causes the demonic power to take on a form that will try to fight to take over the body it was just rejected from. Also it will instantly drop the person down to class three their total Sp will drop by 200 as well. If someone kills the akki their sinner chains fall off and the limbs that had them returns to normal with some scaring along it. Killing the Akki also allows the user to fully embrace their other powers meaning that they will unlock anything that their race would have at class three meaning bounts be able to use three dolls if they wanted, Shinigami could unlock bankai if they can obtain it.
How to use technique:
A person must start a DE thread one must sit down and slowly force out the Akki power from their body. After that they must fight to the death. Must be class one to use
Technique Drawbacks
Instantly the person drops down to class three and loses 200 sp. Also they loses all techs that do not belong to their new race. You must fight a class five Akki that knows your powers and your style. It is essentially your evil half. If a person loses this fight they are consumed by the Akki and become a class seven Akki. After this battle a person must submit a character update app to re-update their character. All techs lost by using this leave an open slot for new ones. A Staff member must play the Akki.
Made By:Faust
Reserved? (Yes/No): No
Class: [1]
Technique Type : [Nakabakki]
Usable By: [Nakabakki]
Technique Element: [None]
Technique Description and Effects:
The Nakabakki purification ritual is something that only a Nakabakki can do if they completely reject their akki parent's powers. They must force the demonic powers from their body by using the powers they gained from their other parents. Doing so is very dangerous as doing so actually causes the demonic power to take on a form that will try to fight to take over the body it was just rejected from. Also it will instantly drop the person down to class three their total Sp will drop by 200 as well. If someone kills the akki their sinner chains fall off and the limbs that had them returns to normal with some scaring along it. Killing the Akki also allows the user to fully embrace their other powers meaning that they will unlock anything that their race would have at class three meaning bounts be able to use three dolls if they wanted, Shinigami could unlock bankai if they can obtain it.
How to use technique:
A person must start a DE thread one must sit down and slowly force out the Akki power from their body. After that they must fight to the death. Must be class one to use
Technique Drawbacks
Instantly the person drops down to class three and loses 200 sp. Also they loses all techs that do not belong to their new race. You must fight a class five Akki that knows your powers and your style. It is essentially your evil half. If a person loses this fight they are consumed by the Akki and become a class seven Akki. After this battle a person must submit a character update app to re-update their character. All techs lost by using this leave an open slot for new ones. A Staff member must play the Akki.
Made By:Faust
Reserved? (Yes/No): No