Post by Zeich Yajuu on Sept 16, 2014 13:41:43 GMT -5
Martial Disciplines are, without a doubt, some of the most powerful techniques available to Human World Dwellers. These use the basic principles of each of the four Physical Manifestation techniques, and then takes them a step further. Though they are few in number, their power is not to be taken lightly, and those who plan to be among the upper ranks of Human World Dwellers should consider learning these techniques.
{Martial Disciplines}Technique Name: [Martial Discipline: Ken]
Class: [1]
Technique Type: [Human World Dweller Technique]
Usable By: [Bount, Fullbringers, Mod Souls]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: [Insert Below]
Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second as long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Made By: [Kento]
Reserved? (Yes/No): [No]
Technique Name: [Mental Discipline: Haki]
Class: [1]
Technique Type: [HWD Tech]
Usable By: [Bount, Mod Souls, Fullbringers]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
This technique is the next step up from Martial Discipline: Ken. Rather than creating a repulsive aura around oneself, the user is capable of producing a magnetic aura within their mind. This is to be activated when an enemy attempts to invade the user's mind in any way. The user will draw inwards and pull in all that the enemy attempts to invade with, but in doing so will master it, make it their own, and use it to draw more than the enemy intended to give. This can be used to counteract illusions, mental invasions, mind control, energy sensory mind reading, and more. When used to counteract any of these, not only will the enemy's invasion fail, but the user will then draw out the enemy's information from their brain, and suddenly learn everything about the enemy's powers in an instant.
How to use technique: [Insert Below]
This technique requires the user to already know Martial Discipline: Ken, before it can be learned. When activated, it costs 200 reiatsu per use, but can be repelled by superior reiatsu strength. For the full class 1 cost of 800 reiatsu, this technique uses the attack strength of the current strength stat combined with the reiatsu strength stat. Enemies of inferior class cannot repel this technique. However, enemies of superior class can instantly bypass this technique.
Technique Drawbacks (Insert Below)
The mental strain of this technique is huge. Not only is the user forcibly activating more of their mind, and forcing it to overwork, but the sudden influx of information is baffling, and oftentimes the user will find themselves overloaded by it, and stunned. Therefore, unless the user has a 3 in strength of will or calm mind or a similar skill, or a 2 in both, then this technique will cause them to suddenly become disoriented for up to five seconds, and extremely dizzy, unable to anticipate the next move.
Made By: [Kento]
Reserved?: [No]
Technique Name: [Spiritual Discipline: Chakra]
Class: [1]
Technique Type: [HWD Tech]
Usable By: [Bount, Mod Souls, Fullbringers, Non Vandenreich Quincy, HWD Nakabakki]
Technique Element: [N/A]
Technique Description and Effects: [Insert Below]
The soul. Essentially the core of one's true self. And to manifest its energy is a feat anyone can accomplish. When you gaze at all of the spiritually aware, you see them blasting their spiritual energy around themselves. Sometimes they can flex it and use the force it generates to their advantage. Other times they can create projectiles, or concoct actual physical changes. But this technique is different.
The cost for this is a full 400 reiatsu, and it lasts for one attack, technique, or block. If a technique would last for more than one post, it only applies to a single post if not discharged in the first post. As long as it is active, the user's hands gain the power to directly utilize their own reiatsu. How? Anything they touch, should they allow it, including their own body, can be imbued with a flame of their choosing. This fire isn't hot, and does not burn. What it does it enhance offensive and defensive capability. This can be used on techniques, releases, body, attacks, weapons, etc.
As long as that flame coats an object, it is considered "class neutral" and "value neutral." Unless struck by a superior class or 2x offensive stat or more, it will always win in conflict against anything that is without a flame. In other words, say Player A utilizes Chakra on their sword and Player B has some sort of Hierro-like ability. Player A, except with the aforementioned limitations, will always be able to cut clean through that defense and sever it.
This flame can also be used defensively. When used with a technique or action that actively clashes with an attack (such as blocking with the arms rather than just taking a hit to the torso), it also gains these neutral values and will win unless the previous conditions are met.
If the target is also coated in flames, however, then the neutrality of class and value is lost against that target, and once again it is treated as a clash of offensive power or class, as per normal rules. Therefore, this technique is a must for top level HWD, as it is almost impossible to succeed in combat without it. Just to meet the high tier status quo, this technique is required.
How to use technique (How is it activated?): [Insert Below]
It is activated for the 400 reiatsu cost, and it is special in that no technique that lowers reiatsu cost can lower the cost of this technique. Furthermore, anyone who can charge or generate reiatsu cannot use any such methods of charge or regeneration while this technique is active. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
400 reiatsu cost, in addition to considerable stamina drain the longer this technique is used. In addition, anyone who uses this technique bleeds 20% more profusely out of wounds while it is active.
Incantation and Effect: [N/A]
Made By: [Kento]
Reserved?: [No]
Technique Name: [Sensual Discipline: Furyoku]
Class: [1]
Technique Type: [HWD Tech]
Usable By: [Bount, Mod Souls, Fullbringers]
Technique Element: [N/A]
Technique Description and Effects: [Insert Below]
Despite the high class of this technique, it comes with only a minor reiatsu cost of 100. It can be initiated upon physical contact between two people. The user of this technique, upon physical contact with an enemy, utilizes this technique. It takes an instant measure of the opponent. All of their physical traits become known to the user as if they were the user's own. Absolute mastery of the opponent. From their exact strength and speed to their exact maximum stamina as well as how much they have left. Wounds, old and new, how those wounds were obtained. Disabilities. Weaknesses. Which muscles are used the most and in what way. By paying 400 instead of 100, one can learn two more things. Fighting style. What is in the target's muscle memory.
By paying an additional 400 reiatsu upon use of this technique, the user can even learn and use any and all physical based techniques that the opponent knows as long as they don't cost reiatsu and the user meets the requirements. This copy effect lasts for 5 posts.
How to use technique (How is it activated?): [Insert Below]
It is activated for the 100 reiatsu cost. It can be initiated by contact, or indirect contact such as clashing of swords or weapon to body. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each use of this technique increases stamina drain for the remainder of the fight by 20% of the previous value. So if you were to put stamina into numerical terms, say someone used 100 stamina per post. One use of this, and it's 120 per post. Another use, and it's 20% of 120 added on, so that's 144 per post, and so on. This can also only be used once per post.
Incantation and Effect: [N/A]
Made By: [Kento]
Reserved?: [No]
Technique Name: Summoning Discipline: Stand
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Quincy, Mod Souls
Technique Element: Will
Technique Description and Effects (Explain appearance, powers, and effect):
This technique takes Energy Generate, Output, Movement, and Willpower, and renders them in the most potent way imaginable. It is, even amongst the Martial Disciplines, a terrifying technique, and one that makes all fighters stronger. This technique, when activated, reflects the user’s soul, in the most pure form. It creates a form based on this soul, and animates it. It gives the soul the will and physical power to fight. It gives the user an ally, who will Stand besides them at all points in time.
When this technique is learned, the user records how they truly see themselves, what the most true version of them is in their mind’s eye. This is given a human body, and becomes a figure that they can always dimly see out of the corner of their eye, although when the technique is not active, the figure, which will now be referred to as the Stand, is not capable of doing anything, and reacts only to the users actions, not the outside world’s.
When the user choses to do so, they may summon this Stand into the world, giving them independent action. The act of creating the Stand is one that utilizes reiatsu, but once the Stand exists, it no longer is reiatsu. Nor is it flesh and blood. It is a construct of pure Will, and can affect the world as such. Ergo, techniques that destroy reiatsu do not destroy the Stand, although suppression techniques can prevent it from existing in the first place. The Stand appears in eyesight of the user, no more than 200 feet away.
This Stand is invisible to the naked eye, as it is a manifestation of Willpower. Anyone with 50 ES can see it’s outline, and 100 ES can easily detect it’s features. Even if someone lacks the ES to detect the Stand, it is easy to observe the Stand’s effects on the outside world, as anything that it intends to interact with, anything it demonstrates the Will to push or move, is affected accordingly. So, as the Stand walks with purpose, someone would notice concrete cracking, and footprints appearing. As the Stand clashes it’s will against another person’s body, the wounds that appear will be visible.
The Stand possesses it’s own physical stats, although it doesn’t possess spiritual stats, nor does it possess sensory stats or specialty stats. It uses the User’s senses and guidance in order to know where to move and what to interact with. It possesses no reiatsu pool, but ignores cutback, as if constantly utilizing Push. Although it has no Reiatsu Strength, it cannot be affected with status conditions, although barriers and defenses of course can stop it.
The Stand’s physical stats are that of a Brave type, equal in Level to the user of the technique, as if it had 300 in both stats. Once this technique is mastered, that is raised to 400. The user, when they learn the technique, picks whether they want Strength or Speed to receive the higher boost. The Stand does not grow tired, no matter how fast it moves, or how frequently it does so. It’s attacks can be blocked, but it itself cannot be damaged. It lasts for 10 posts.
How to use technique (How is it activated?):
When learning the technique, one must find the perfect, idealized mental image of themselves, and chose to devote their soul to either Speed or Strength. They also must know all four basic HWD techniques.
When activating this technique, the user must call out the phrase “Stand Beside Me!” and select a location to conjure their Stand. Then, by utilizing their reiatsu, and concentrating Willpower, they can render the Stand into being.
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique, first of all, can only be used twice in one thread. It costs 650 reiatsu to use, a hefty amount, even by the standards of such a powerful technique. Most of the weaknesses of the technique, however, come in the form of restrictions upon the user. While the Stand cannot grow tired, the user receives half of the stamina taxation that the Stand would’ve received, preventing them from going all out. Additionally, if the Stand would be damaged, the user receives the damage instead, wounds appearing on the corresponding part of their body. This only applies to physical damage. The Stand also relies on the user to see and make decisions, and if the user is impaired, the Stand is much less effective. If the user falls unconscious or dies, the Stand instantly vanishes. At the end of the 10 posts, the User must also pay an additional 150 reiatsu to maintain contact with the Stand, if they wish to use it again later in the thread.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Survival Discipline: Dying Will
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Non-Vandenreich Quincy
Technique Element: Varies
Technique Description and Effects (Explain appearance, powers, and effect):
When one finds themself on Death’s Door, it is easy to give up the ghost, to allow oneself to pass on. Many chose to do so. However, there exists in everyone the potential to rise back up, once more, and survive. This technique is the greatest embodiment of that, and usable only by the most mighty Human World Dwellers, and even amongst them, the ones with the greatest proximity to mortality.
Dying Will can only be activated when the user is close to death. They must be suffering from grave wounds, tired, and low on reiatsu. And they must entertain the idea of giving up, at least for a brief moment. In this moment, they must discover the reason why they wish to live. What purpose their life has. And that reason, that purpose, is the fuel that they will burn to ignite their Dying Will, and rise up once more, unbroken, undefeated, and far from out.
Once the technique has been activated, the user may spend additional reiatsu to rapidly heal their existing injuries. Lacerations are 50 Reiatsu, Broken Bones are 150 each, Missing Limbs are 200 each, and Missing or Damaged Organs are 300 each. They may only do this upon activation, and their wounds will rapidly vanish, healed as if by an unseen force. Then, the user’s reiatsu surges, flaring up to blind those around them. When it dies down, the user has changed.
Around their head hangs a halo, forged out of an element of their choosing: Fire, Lightning, Air, Ice. The user’s eyes are a different color, which is connected to the element that they decided. And as they move through the area, they leave behind them a trail of the chosen element. As they lash out at foes, striking them with force, with the power behind their Will to live, they also launch attacks of their chosen element. Fire bursts from their fist upon impact, or foes are electrocuted with their touch, winds buffer nearby enemies, or icicles are fired alongside every punch. These elemental attacks of course use the user’s RS to determine their offensive strength. This portion lasts for 10 posts.
Additionally, the user’s Dying Will has ignited to the point where, while they may still feel pain, as long as their Will is not shaken or broken, they cannot physically fall. Even if their limbs break, they will glide along, as if using Movement, regardless of injuries. They may still grow weary from taxed stamina, and they may still falter due to pain, but as long as their Will remains true and convicted, they cannot stop functioning, short of death. This portion lasts for 5 posts.
How to use technique (How is it activated?):
Explained in the second paragraph. To learn, the user must know all four basic Human World Dweller techniques.
Technique Drawbacks (Limitations, repercussions for use, etc)
The circumstances in which Dying Will can be activated are specific, and it requires a 3 in Strength of Will to be utilized at all. To activate, this technique sacrifices half of the user’s remaining reiatsu, or 500, whichever is greater. As long as the technique is active, the user must pursue whatever it was that caused them to rise back up, but they may not run away as long as things stand in their way. If their purpose for surviving was to kill their foe, they may not flee the combat. If their purpose was to protect a friend, they will do so until their body breaks. Absolute conviction has a price. Furthermore, once the whole technique ends, the user’s body will begin to be consumed uncontrollably by the original element of their choosing. This process will kill the user, without a doubt, unless they receive expert medical attention.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: [1]
Technique Type: [Human World Dweller Technique]
Usable By: [Bount, Fullbringers, Mod Souls]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: [Insert Below]
Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second as long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Made By: [Kento]
Reserved? (Yes/No): [No]
Technique Name: [Mental Discipline: Haki]
Class: [1]
Technique Type: [HWD Tech]
Usable By: [Bount, Mod Souls, Fullbringers]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
This technique is the next step up from Martial Discipline: Ken. Rather than creating a repulsive aura around oneself, the user is capable of producing a magnetic aura within their mind. This is to be activated when an enemy attempts to invade the user's mind in any way. The user will draw inwards and pull in all that the enemy attempts to invade with, but in doing so will master it, make it their own, and use it to draw more than the enemy intended to give. This can be used to counteract illusions, mental invasions, mind control, energy sensory mind reading, and more. When used to counteract any of these, not only will the enemy's invasion fail, but the user will then draw out the enemy's information from their brain, and suddenly learn everything about the enemy's powers in an instant.
How to use technique: [Insert Below]
This technique requires the user to already know Martial Discipline: Ken, before it can be learned. When activated, it costs 200 reiatsu per use, but can be repelled by superior reiatsu strength. For the full class 1 cost of 800 reiatsu, this technique uses the attack strength of the current strength stat combined with the reiatsu strength stat. Enemies of inferior class cannot repel this technique. However, enemies of superior class can instantly bypass this technique.
Technique Drawbacks (Insert Below)
The mental strain of this technique is huge. Not only is the user forcibly activating more of their mind, and forcing it to overwork, but the sudden influx of information is baffling, and oftentimes the user will find themselves overloaded by it, and stunned. Therefore, unless the user has a 3 in strength of will or calm mind or a similar skill, or a 2 in both, then this technique will cause them to suddenly become disoriented for up to five seconds, and extremely dizzy, unable to anticipate the next move.
Made By: [Kento]
Reserved?: [No]
Technique Name: [Spiritual Discipline: Chakra]
Class: [1]
Technique Type: [HWD Tech]
Usable By: [Bount, Mod Souls, Fullbringers, Non Vandenreich Quincy, HWD Nakabakki]
Technique Element: [N/A]
Technique Description and Effects: [Insert Below]
The soul. Essentially the core of one's true self. And to manifest its energy is a feat anyone can accomplish. When you gaze at all of the spiritually aware, you see them blasting their spiritual energy around themselves. Sometimes they can flex it and use the force it generates to their advantage. Other times they can create projectiles, or concoct actual physical changes. But this technique is different.
The cost for this is a full 400 reiatsu, and it lasts for one attack, technique, or block. If a technique would last for more than one post, it only applies to a single post if not discharged in the first post. As long as it is active, the user's hands gain the power to directly utilize their own reiatsu. How? Anything they touch, should they allow it, including their own body, can be imbued with a flame of their choosing. This fire isn't hot, and does not burn. What it does it enhance offensive and defensive capability. This can be used on techniques, releases, body, attacks, weapons, etc.
As long as that flame coats an object, it is considered "class neutral" and "value neutral." Unless struck by a superior class or 2x offensive stat or more, it will always win in conflict against anything that is without a flame. In other words, say Player A utilizes Chakra on their sword and Player B has some sort of Hierro-like ability. Player A, except with the aforementioned limitations, will always be able to cut clean through that defense and sever it.
This flame can also be used defensively. When used with a technique or action that actively clashes with an attack (such as blocking with the arms rather than just taking a hit to the torso), it also gains these neutral values and will win unless the previous conditions are met.
If the target is also coated in flames, however, then the neutrality of class and value is lost against that target, and once again it is treated as a clash of offensive power or class, as per normal rules. Therefore, this technique is a must for top level HWD, as it is almost impossible to succeed in combat without it. Just to meet the high tier status quo, this technique is required.
How to use technique (How is it activated?): [Insert Below]
It is activated for the 400 reiatsu cost, and it is special in that no technique that lowers reiatsu cost can lower the cost of this technique. Furthermore, anyone who can charge or generate reiatsu cannot use any such methods of charge or regeneration while this technique is active. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
400 reiatsu cost, in addition to considerable stamina drain the longer this technique is used. In addition, anyone who uses this technique bleeds 20% more profusely out of wounds while it is active.
Incantation and Effect: [N/A]
Made By: [Kento]
Reserved?: [No]
Technique Name: [Sensual Discipline: Furyoku]
Class: [1]
Technique Type: [HWD Tech]
Usable By: [Bount, Mod Souls, Fullbringers]
Technique Element: [N/A]
Technique Description and Effects: [Insert Below]
Despite the high class of this technique, it comes with only a minor reiatsu cost of 100. It can be initiated upon physical contact between two people. The user of this technique, upon physical contact with an enemy, utilizes this technique. It takes an instant measure of the opponent. All of their physical traits become known to the user as if they were the user's own. Absolute mastery of the opponent. From their exact strength and speed to their exact maximum stamina as well as how much they have left. Wounds, old and new, how those wounds were obtained. Disabilities. Weaknesses. Which muscles are used the most and in what way. By paying 400 instead of 100, one can learn two more things. Fighting style. What is in the target's muscle memory.
By paying an additional 400 reiatsu upon use of this technique, the user can even learn and use any and all physical based techniques that the opponent knows as long as they don't cost reiatsu and the user meets the requirements. This copy effect lasts for 5 posts.
How to use technique (How is it activated?): [Insert Below]
It is activated for the 100 reiatsu cost. It can be initiated by contact, or indirect contact such as clashing of swords or weapon to body. To learn this technique, user must know Willpower, Output, Movement, and Energy Generate.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Each use of this technique increases stamina drain for the remainder of the fight by 20% of the previous value. So if you were to put stamina into numerical terms, say someone used 100 stamina per post. One use of this, and it's 120 per post. Another use, and it's 20% of 120 added on, so that's 144 per post, and so on. This can also only be used once per post.
Incantation and Effect: [N/A]
Made By: [Kento]
Reserved?: [No]
Technique Name: Summoning Discipline: Stand
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Quincy, Mod Souls
Technique Element: Will
Technique Description and Effects (Explain appearance, powers, and effect):
This technique takes Energy Generate, Output, Movement, and Willpower, and renders them in the most potent way imaginable. It is, even amongst the Martial Disciplines, a terrifying technique, and one that makes all fighters stronger. This technique, when activated, reflects the user’s soul, in the most pure form. It creates a form based on this soul, and animates it. It gives the soul the will and physical power to fight. It gives the user an ally, who will Stand besides them at all points in time.
When this technique is learned, the user records how they truly see themselves, what the most true version of them is in their mind’s eye. This is given a human body, and becomes a figure that they can always dimly see out of the corner of their eye, although when the technique is not active, the figure, which will now be referred to as the Stand, is not capable of doing anything, and reacts only to the users actions, not the outside world’s.
When the user choses to do so, they may summon this Stand into the world, giving them independent action. The act of creating the Stand is one that utilizes reiatsu, but once the Stand exists, it no longer is reiatsu. Nor is it flesh and blood. It is a construct of pure Will, and can affect the world as such. Ergo, techniques that destroy reiatsu do not destroy the Stand, although suppression techniques can prevent it from existing in the first place. The Stand appears in eyesight of the user, no more than 200 feet away.
This Stand is invisible to the naked eye, as it is a manifestation of Willpower. Anyone with 50 ES can see it’s outline, and 100 ES can easily detect it’s features. Even if someone lacks the ES to detect the Stand, it is easy to observe the Stand’s effects on the outside world, as anything that it intends to interact with, anything it demonstrates the Will to push or move, is affected accordingly. So, as the Stand walks with purpose, someone would notice concrete cracking, and footprints appearing. As the Stand clashes it’s will against another person’s body, the wounds that appear will be visible.
The Stand possesses it’s own physical stats, although it doesn’t possess spiritual stats, nor does it possess sensory stats or specialty stats. It uses the User’s senses and guidance in order to know where to move and what to interact with. It possesses no reiatsu pool, but ignores cutback, as if constantly utilizing Push. Although it has no Reiatsu Strength, it cannot be affected with status conditions, although barriers and defenses of course can stop it.
The Stand’s physical stats are that of a Brave type, equal in Level to the user of the technique, as if it had 300 in both stats. Once this technique is mastered, that is raised to 400. The user, when they learn the technique, picks whether they want Strength or Speed to receive the higher boost. The Stand does not grow tired, no matter how fast it moves, or how frequently it does so. It’s attacks can be blocked, but it itself cannot be damaged. It lasts for 10 posts.
How to use technique (How is it activated?):
When learning the technique, one must find the perfect, idealized mental image of themselves, and chose to devote their soul to either Speed or Strength. They also must know all four basic HWD techniques.
When activating this technique, the user must call out the phrase “Stand Beside Me!” and select a location to conjure their Stand. Then, by utilizing their reiatsu, and concentrating Willpower, they can render the Stand into being.
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique, first of all, can only be used twice in one thread. It costs 650 reiatsu to use, a hefty amount, even by the standards of such a powerful technique. Most of the weaknesses of the technique, however, come in the form of restrictions upon the user. While the Stand cannot grow tired, the user receives half of the stamina taxation that the Stand would’ve received, preventing them from going all out. Additionally, if the Stand would be damaged, the user receives the damage instead, wounds appearing on the corresponding part of their body. This only applies to physical damage. The Stand also relies on the user to see and make decisions, and if the user is impaired, the Stand is much less effective. If the user falls unconscious or dies, the Stand instantly vanishes. At the end of the 10 posts, the User must also pay an additional 150 reiatsu to maintain contact with the Stand, if they wish to use it again later in the thread.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Survival Discipline: Dying Will
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Non-Vandenreich Quincy
Technique Element: Varies
Technique Description and Effects (Explain appearance, powers, and effect):
When one finds themself on Death’s Door, it is easy to give up the ghost, to allow oneself to pass on. Many chose to do so. However, there exists in everyone the potential to rise back up, once more, and survive. This technique is the greatest embodiment of that, and usable only by the most mighty Human World Dwellers, and even amongst them, the ones with the greatest proximity to mortality.
Dying Will can only be activated when the user is close to death. They must be suffering from grave wounds, tired, and low on reiatsu. And they must entertain the idea of giving up, at least for a brief moment. In this moment, they must discover the reason why they wish to live. What purpose their life has. And that reason, that purpose, is the fuel that they will burn to ignite their Dying Will, and rise up once more, unbroken, undefeated, and far from out.
Once the technique has been activated, the user may spend additional reiatsu to rapidly heal their existing injuries. Lacerations are 50 Reiatsu, Broken Bones are 150 each, Missing Limbs are 200 each, and Missing or Damaged Organs are 300 each. They may only do this upon activation, and their wounds will rapidly vanish, healed as if by an unseen force. Then, the user’s reiatsu surges, flaring up to blind those around them. When it dies down, the user has changed.
Around their head hangs a halo, forged out of an element of their choosing: Fire, Lightning, Air, Ice. The user’s eyes are a different color, which is connected to the element that they decided. And as they move through the area, they leave behind them a trail of the chosen element. As they lash out at foes, striking them with force, with the power behind their Will to live, they also launch attacks of their chosen element. Fire bursts from their fist upon impact, or foes are electrocuted with their touch, winds buffer nearby enemies, or icicles are fired alongside every punch. These elemental attacks of course use the user’s RS to determine their offensive strength. This portion lasts for 10 posts.
Additionally, the user’s Dying Will has ignited to the point where, while they may still feel pain, as long as their Will is not shaken or broken, they cannot physically fall. Even if their limbs break, they will glide along, as if using Movement, regardless of injuries. They may still grow weary from taxed stamina, and they may still falter due to pain, but as long as their Will remains true and convicted, they cannot stop functioning, short of death. This portion lasts for 5 posts.
How to use technique (How is it activated?):
Explained in the second paragraph. To learn, the user must know all four basic Human World Dweller techniques.
Technique Drawbacks (Limitations, repercussions for use, etc)
The circumstances in which Dying Will can be activated are specific, and it requires a 3 in Strength of Will to be utilized at all. To activate, this technique sacrifices half of the user’s remaining reiatsu, or 500, whichever is greater. As long as the technique is active, the user must pursue whatever it was that caused them to rise back up, but they may not run away as long as things stand in their way. If their purpose for surviving was to kill their foe, they may not flee the combat. If their purpose was to protect a friend, they will do so until their body breaks. Absolute conviction has a price. Furthermore, once the whole technique ends, the user’s body will begin to be consumed uncontrollably by the original element of their choosing. This process will kill the user, without a doubt, unless they receive expert medical attention.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No