Post by Zeich Yajuu on Sept 16, 2014 2:05:47 GMT -5
{Class 7 Techniques}Technique Name: [Schere Hände]
Class: [7-5]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Blood]
Technique Description and Effects: [Schere Hände is an extremely basic Bount technique. Upon activation, blood bursts from the skin tongue and wrists of the user, and forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand, the weapon of the weak or the desperate.]
How to use technique: [The user charges reiatsu in their blood, and shapes it into fangs and claws.]
Technique Drawbacks: [In addition to the basic reiatsu cost for its class, this technique causes the Bount to crave the taste of blood for a full day after use.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: Geist
Class: 7
Technique Type: Bount Reiatsu
Usable By (Technique is available to which races?): Bount
Technique Element: Other
Technique Description and Effects (Explain appearance, powers, and effect): Activating this technique removes any obstacle for a Bount hunting their prey. This technique allows the Bount to phase through any obstacle or structure that stands in their way like a ghost. They will simply be able to walk through walls or floor without hindrance.
How to use technique (How is it activated?): Activate the technique and step forward.
Technique Drawbacks (Limitations, repercussions for use, etc) So, this technique does not actually work on anything that has reiatsu flowing through it. What’s more, it only works on man made objects. Nothing like Kido or reiatsu constructs can be walked through. What’s more, the Bount can only move through walls or obstacles four feet thick.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: [7-5]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Blood]
Technique Description and Effects: [Schere Hände is an extremely basic Bount technique. Upon activation, blood bursts from the skin tongue and wrists of the user, and forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand, the weapon of the weak or the desperate.]
How to use technique: [The user charges reiatsu in their blood, and shapes it into fangs and claws.]
Technique Drawbacks: [In addition to the basic reiatsu cost for its class, this technique causes the Bount to crave the taste of blood for a full day after use.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: Geist
Class: 7
Technique Type: Bount Reiatsu
Usable By (Technique is available to which races?): Bount
Technique Element: Other
Technique Description and Effects (Explain appearance, powers, and effect): Activating this technique removes any obstacle for a Bount hunting their prey. This technique allows the Bount to phase through any obstacle or structure that stands in their way like a ghost. They will simply be able to walk through walls or floor without hindrance.
How to use technique (How is it activated?): Activate the technique and step forward.
Technique Drawbacks (Limitations, repercussions for use, etc) So, this technique does not actually work on anything that has reiatsu flowing through it. What’s more, it only works on man made objects. Nothing like Kido or reiatsu constructs can be walked through. What’s more, the Bount can only move through walls or obstacles four feet thick.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Class 6 Techniques}
Technique Name: [Second Fuusuishi Art: Shimoku]
Class: [6]
Technique Type: [General Spiritual Technique] (Geomancy)
Usable By: [Human World Races]
Technique Element: [Varies]
Technique Description and Effects: [A certain unorthodox quincy crafted the Fuusuishi arts, which make use of ‘Dragon Streams’, underground rivers of Reishi and Reiatsu that help maintain the balance of spiritual energy, as a modern revival of certain Onmyoji techniques that predate the widespread use of ginto.
Shimoku is a rather basic example of these spells, which simply gathers and redirects natural reishi flows, without contacting a deeper Dragon Stream, to bind a target. As the surge of Reishi comes from the environment, rather than the user, it may be difficult to recognize the attack before it goes off.
As an expression of the natural world, it takes on the properties the world around it, especially based on the realm of existence it’s used in. In the mortal world, it typically takes the form of intense wind, lightning, or a burst of high-pressure water, though other elemental natures can occur if they fit the environment. In the soul society, it typically produces a wave of energy. In Hueco Mundo, it is usually a wave of pressurized sand. And in Hell, the attack always takes the form of a mass of molten chains.
At learned level, the wave is fired as a simple attack, at Proficient, it may be directed during flight, and at Mastery, the elemental force lingers to form a binding effect with force equal to the user's Reiatsu Strength, stands of natural reiatsu entangling the victim for one post.]
How to use technique: [ The user holds their palm towards the target, speaks the incantation, and pays the Reiatsu cost to begin manipulating Reishi from within the air, a wave of environmental Reishi coalescing, then swings their arm forcefully, launching it at the intended target.]
Incantation:["Heavenly serpent, descend to the sacred tree!"]
Technique Drawbacks (Limitations, repercussions for use, etc): [The incantation is required, giving a clear signal when the technique is being cast. In addition to a standard Reiatsu cost for its class.]
Made By: [Akio Naito]
Reserved?: [No]
Technique Name: [Second Fuusuishi Art: Shimoku]
Class: [6]
Technique Type: [General Spiritual Technique] (Geomancy)
Usable By: [Human World Races]
Technique Element: [Varies]
Technique Description and Effects: [A certain unorthodox quincy crafted the Fuusuishi arts, which make use of ‘Dragon Streams’, underground rivers of Reishi and Reiatsu that help maintain the balance of spiritual energy, as a modern revival of certain Onmyoji techniques that predate the widespread use of ginto.
Shimoku is a rather basic example of these spells, which simply gathers and redirects natural reishi flows, without contacting a deeper Dragon Stream, to bind a target. As the surge of Reishi comes from the environment, rather than the user, it may be difficult to recognize the attack before it goes off.
As an expression of the natural world, it takes on the properties the world around it, especially based on the realm of existence it’s used in. In the mortal world, it typically takes the form of intense wind, lightning, or a burst of high-pressure water, though other elemental natures can occur if they fit the environment. In the soul society, it typically produces a wave of energy. In Hueco Mundo, it is usually a wave of pressurized sand. And in Hell, the attack always takes the form of a mass of molten chains.
At learned level, the wave is fired as a simple attack, at Proficient, it may be directed during flight, and at Mastery, the elemental force lingers to form a binding effect with force equal to the user's Reiatsu Strength, stands of natural reiatsu entangling the victim for one post.]
How to use technique: [ The user holds their palm towards the target, speaks the incantation, and pays the Reiatsu cost to begin manipulating Reishi from within the air, a wave of environmental Reishi coalescing, then swings their arm forcefully, launching it at the intended target.]
Incantation:["Heavenly serpent, descend to the sacred tree!"]
Technique Drawbacks (Limitations, repercussions for use, etc): [The incantation is required, giving a clear signal when the technique is being cast. In addition to a standard Reiatsu cost for its class.]
Made By: [Akio Naito]
Reserved?: [No]
{Class 5 Techniques}
Technique Name: [Schwarm (lit. Swarm)]
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Bount Technique]
Usable By (Technique is available to which races?): [Bount]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique takes the concept of Tier and applies it to the user’s reiatsu. Instead of the user transforming into an animal themselves, with this technique they are able to transform their reiatsu. By releasing a surge of reiatsu from the body, the user can form it into a large swarm of a creature of their choosing. Be it locusts, roaches, rats, bats, owls, crows, ravens, and other types of creatures. The animals formed from the user’s reiatsu must be small and will have glowing red eyes when formed. This technique can be used for escape or to simply distract an opponent. When learned, the user cannot control in which direction the swarm forms. The creatures summoned from their reiatsu simply swarm out from all over the user’s body. When proficient, the user can choose which direction in which the creatures will swarm from, whether it be the front, back, left, or right. Once mastered, the user can choose which body part that the swarm of creatures will be released from. After reaching about 15 feet from the user, the swarm of creatures will disperse into reiatsu. However, if they remain within the 15 feet of space, the creatures can remain for a maximum of 5 posts, in which the user must pay 25 extra reiatsu for each post the creatures remain. Once the user chooses an animal upon first use of this technique, they are unable to choose another. Furthermore, the creatures summoned cannot be used for direct offense. They simply act as a natural swarm of the creature summoned would, swarming whatever the user commands them to without actually inflicting any harm. For example, if a swarm of owls or crows were directed to swarm an opponent, they would only surround the individual and scare them rather than peck at them. This technique costs 100 reiatsu to use.
How to use technique (How is it activated?): [Insert Below]
Simply summon up reiatsu from the user’s body as if transforming and release it as a large swarm, which will take on the shape of the animal they think of. Animals can be controlled mentally or verbally but are unable to understand anything besides basic, one word commands.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost to summon the swarm of creatures. Also costs additional reiatsu to keep the creatures around. The summoned swarm doesn’t stay around long enough once released unless more reiatsu is given up. Lastly, the user is also limited by the range in which the swarm must remain before dispersing into reiatsu.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Schatten
Class: 5-3
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
How to use technique:
It takes a simple reiatsu cost each time.
Drawback:
This technique costs reiatsu, but has another drawback. It makes Bount skin extremely sensitive to heat and to light. Therefore, hot things seem hotter, and bright things seem brighter. And, the sun has a harmful effect when this is used. For 24 hours after use of this technique, Bount must avoid sunlight, or their skin will begin to blister and burn. The higher class of technique they used within the last 24 hours, the more they will burn. If the class 3 version was used, the burning may even kill them if they stay in sunlight long enough.
Made by: Unknown Bount
Reserved?: No
Technique Name: Futter
Class: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to use technique:
Stated above.
Drawback:
This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Made by: Unknown Bount
Reserved?: No
Technique Name: Tier
Class: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
The Bount can shapeshift into a small animal like a rodent of some kind for 5 posts. This is limited to small creatures. The most usual is bats and rats, but it can also extend to mice, rabbits, or similar. However, the transformation will always have glowing red eyes.
How to use technique:
Stated above.
Drawback:
Reiatsu Cost.
Made by: Unknown Bount
Reserved?: No
Technique Name: Nebel
Class: 5
Technique Type: Bount Technique
Technique Element: Mist
Technique Description and Effects:
This is a Bount technique which allows the Bount to dissipate into mist. This can be done only upon being struck by a physical attack. One must be impacted by an attack for this to work. Reiatsu based attacks do nothing to stimulate this technique. However, the mist can flow out to become a large mist that covers the area and makes impermeable fog. "So thick you can't cut it with a knife." The Bount can reform at any time. Maximum limit to how long said Bount can be mist is 6 posts. The Bount's body can "partially form" within the mist. While the technique is class 5, the reiatsu cost to form the body inside the mist is class 4 cost. (Dissipating and reforming are both separate class 5 costs.)
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback:
Costs are increased, as listed above. Bount who use this technique will suffer burning and pain in sunlight for 24 hours after its use.
Made by: Unknown Bount
Reserved?: No
Technique Name: Blutjagd (Blood Hunt)
Class: 5
Technique Type: Sensory
Usable By: Bounts
Technique Element: Blood
Technique Description and Effects: Bounts, even though they are capable of ignoring their more monstrous urges, still have an absolute need to hunt. As such, whenever a Bount gets a taste of their opponent's blood, they are instinctively driven to feed. As a result of ingesting a target's blood, the Bount's Sense of smell multiply by 10x (Does not apply to any other bonuses that come from scent) strictly for the purposes of knowing where the target is at any given time via their blood. So long as the target continues to have their blood in the air, they can be tracked, regardless of invisibility, stealth, or even masking the scent with other smelly materials. This is primarily because the Bount's sense of smell locks onto the specific type of spirit energy that the target's blood has, making them sensitive not only to the smell of the physical blood, but the spiritual smell of the blood as well, meaning that it also applies to spiritual races.
How to use technique: Ingest a target's blood
Technique Drawbacks: This is not to be taken lightly, ESPECIALLY for Bounts that wish to remain in the good graces of soul society. Once this technique is activated by it's reiatsu cost, the user is blooddriven. If they manage to defeat their target, they MUST earnestly attempt to drink the target's entire blood supply, or the blood supply of anyone who gets in their way, whichever happens first to quench the thirst this technique inflicts on them. By contrast, any target other than the one scented will be almost impossible to pay attention to, and the Bount's instinct is considered 40% lower than normal when reacting to someone who has not been scented, making this Technique unsuitable for group combat unless allies are willing to watch their back.
Made By: TV
Reserved? : No
Technique Name: [Schwarm (lit. Swarm)]
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Bount Technique]
Usable By (Technique is available to which races?): [Bount]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique takes the concept of Tier and applies it to the user’s reiatsu. Instead of the user transforming into an animal themselves, with this technique they are able to transform their reiatsu. By releasing a surge of reiatsu from the body, the user can form it into a large swarm of a creature of their choosing. Be it locusts, roaches, rats, bats, owls, crows, ravens, and other types of creatures. The animals formed from the user’s reiatsu must be small and will have glowing red eyes when formed. This technique can be used for escape or to simply distract an opponent. When learned, the user cannot control in which direction the swarm forms. The creatures summoned from their reiatsu simply swarm out from all over the user’s body. When proficient, the user can choose which direction in which the creatures will swarm from, whether it be the front, back, left, or right. Once mastered, the user can choose which body part that the swarm of creatures will be released from. After reaching about 15 feet from the user, the swarm of creatures will disperse into reiatsu. However, if they remain within the 15 feet of space, the creatures can remain for a maximum of 5 posts, in which the user must pay 25 extra reiatsu for each post the creatures remain. Once the user chooses an animal upon first use of this technique, they are unable to choose another. Furthermore, the creatures summoned cannot be used for direct offense. They simply act as a natural swarm of the creature summoned would, swarming whatever the user commands them to without actually inflicting any harm. For example, if a swarm of owls or crows were directed to swarm an opponent, they would only surround the individual and scare them rather than peck at them. This technique costs 100 reiatsu to use.
How to use technique (How is it activated?): [Insert Below]
Simply summon up reiatsu from the user’s body as if transforming and release it as a large swarm, which will take on the shape of the animal they think of. Animals can be controlled mentally or verbally but are unable to understand anything besides basic, one word commands.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost to summon the swarm of creatures. Also costs additional reiatsu to keep the creatures around. The summoned swarm doesn’t stay around long enough once released unless more reiatsu is given up. Lastly, the user is also limited by the range in which the swarm must remain before dispersing into reiatsu.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Schatten
Class: 5-3
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
How to use technique:
It takes a simple reiatsu cost each time.
Drawback:
This technique costs reiatsu, but has another drawback. It makes Bount skin extremely sensitive to heat and to light. Therefore, hot things seem hotter, and bright things seem brighter. And, the sun has a harmful effect when this is used. For 24 hours after use of this technique, Bount must avoid sunlight, or their skin will begin to blister and burn. The higher class of technique they used within the last 24 hours, the more they will burn. If the class 3 version was used, the burning may even kill them if they stay in sunlight long enough.
Made by: Unknown Bount
Reserved?: No
Technique Name: Futter
Class: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to use technique:
Stated above.
Drawback:
This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Made by: Unknown Bount
Reserved?: No
Technique Name: Tier
Class: 5
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
The Bount can shapeshift into a small animal like a rodent of some kind for 5 posts. This is limited to small creatures. The most usual is bats and rats, but it can also extend to mice, rabbits, or similar. However, the transformation will always have glowing red eyes.
How to use technique:
Stated above.
Drawback:
Reiatsu Cost.
Made by: Unknown Bount
Reserved?: No
Technique Name: Nebel
Class: 5
Technique Type: Bount Technique
Technique Element: Mist
Technique Description and Effects:
This is a Bount technique which allows the Bount to dissipate into mist. This can be done only upon being struck by a physical attack. One must be impacted by an attack for this to work. Reiatsu based attacks do nothing to stimulate this technique. However, the mist can flow out to become a large mist that covers the area and makes impermeable fog. "So thick you can't cut it with a knife." The Bount can reform at any time. Maximum limit to how long said Bount can be mist is 6 posts. The Bount's body can "partially form" within the mist. While the technique is class 5, the reiatsu cost to form the body inside the mist is class 4 cost. (Dissipating and reforming are both separate class 5 costs.)
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback:
Costs are increased, as listed above. Bount who use this technique will suffer burning and pain in sunlight for 24 hours after its use.
Made by: Unknown Bount
Reserved?: No
Technique Name: Blutjagd (Blood Hunt)
Class: 5
Technique Type: Sensory
Usable By: Bounts
Technique Element: Blood
Technique Description and Effects: Bounts, even though they are capable of ignoring their more monstrous urges, still have an absolute need to hunt. As such, whenever a Bount gets a taste of their opponent's blood, they are instinctively driven to feed. As a result of ingesting a target's blood, the Bount's Sense of smell multiply by 10x (Does not apply to any other bonuses that come from scent) strictly for the purposes of knowing where the target is at any given time via their blood. So long as the target continues to have their blood in the air, they can be tracked, regardless of invisibility, stealth, or even masking the scent with other smelly materials. This is primarily because the Bount's sense of smell locks onto the specific type of spirit energy that the target's blood has, making them sensitive not only to the smell of the physical blood, but the spiritual smell of the blood as well, meaning that it also applies to spiritual races.
How to use technique: Ingest a target's blood
Technique Drawbacks: This is not to be taken lightly, ESPECIALLY for Bounts that wish to remain in the good graces of soul society. Once this technique is activated by it's reiatsu cost, the user is blooddriven. If they manage to defeat their target, they MUST earnestly attempt to drink the target's entire blood supply, or the blood supply of anyone who gets in their way, whichever happens first to quench the thirst this technique inflicts on them. By contrast, any target other than the one scented will be almost impossible to pay attention to, and the Bount's instinct is considered 40% lower than normal when reacting to someone who has not been scented, making this Technique unsuitable for group combat unless allies are willing to watch their back.
Made By: TV
Reserved? : No
{Class 4 Techniques}
Technique Name:Stammbaum [Bloodline]
Class: [4-0]
Technique Type:Ritual/Bloodline
Usable By (Technique is available to which races?):True Bounts / Bounts
Technique Element:Blood
Technique Description and Effects (Explain appearance, powers, and effect):
Stammbaum is a technique that is utilized by Bounts to establish a bloodline. A Bount is a being that is neither truly living, nor dead, but instead more of a spiritual body given mortal permanence. Given their origins, as well as abilities, and noted to be vampires, this technique represents the idea or curse of vampirism. In reality, it is a method for a Bount to create beings similar to them beyond means of regular procreation.
While the ritual itself may vary greatly depending on the Bount community, or Bount in question, it involves the convertee to ingest blood from the Bount in question and then activation of the blood by the Bount once their individual ritual has been met. If done by a mortal, in doing so, it makes them experience essentially death. However, in that process, they convert into something that is not quite dead, nor truly alive. They become a Bount. In a way, an adoptee into the converter Bount's bloodline. At times, this may induce changes in appearance to make one look similar to the "parent".
When the ritual is performed on a Plus, they go through a process or metamorphosis similar to hollowfication, but instead, gains a physical body molded from the blood of the Bount and physical materials gathered to form as a "vessel" for the Bount's soul. Clay is a common used material in this regard, though other material, and even corpses may be utilized. The original corpse of the soul is most compatible, and of highest likelihood to succeed. In doing so, a Plus too may become a Bount.
This technique is most viable for true Bounts, of those originally made by the Shinigami, but if a Bount is particularly old, and or powerful, even if of mixed blood descent, they may form their own bloodline, and thus grant a Bount bloodline to others. If performed by a Bount of Class 0, it will create a True Bount. Only if the Bount in question wishes to do so. One may perform the ritual again to a converted child of their bloodline to make them into a True Bount and they will experience no side effects. Otherwise, a True Bount may perform this feat at Class 1 if they are also Rank 4.
How to use technique (How is it activated?):
Willing ingestion of blood, plus a ritual that is free for interpretation of each Bount.
Technique Drawbacks (Limitations, repercussions for use, etc):
Cannot be used on specifically on Hollows, Beast Clan, dwellers of Hell, or Failures, and is a very cinematic sort of ritual. It takes much time and preparation to perform, and requires a thread specifically for conversion.
When used, the convertee will experience a reduction of a single class.
Incantation and Effect: N/A
Made By:Sylvanas Liskasha
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Betrüger]
Class: [4]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Flesh]
Technique Description and Effects: [Bount dine on blood and souls, both of which contain facets of one's identity. Betrüger allows them to use pieces of that identity as their own.
Wrapping their body in a cocoon of blood and shadow for one post, the Bount alters their body into a form that closer resembles their past meals. Bursting free with an altered appearance. The severity of this transformation is limited by how proficient the caster is.
At Learned, a Bount can make only small changes to their body, such as hair and skin pigmentation, or small variations in body mass or muscle tone, but must overall be recognizable as the same person.
By Proficient, they can become an entirely different person, even changing their voice or biological sex if they wish it.
With Mastery, the Bount is able to perfectly impersonate those whose souls they have devoured, even going so far as to pass for another spiritual race.]
How to use technique: [The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.]
Technique Drawbacks:[Betrüger has a reiatsu cost of 100, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The greater the severity of the change in their appearance, the more they will be harmed.
An observer with Energy Sensory of at least 300 can see through the disguise by scrutinizing the Bount's aura for one post.
The transformation accomplished with Betrüger ends if the Bount loses consciousness, is severely harmed by water, or after six posts. An additional 100 reiatsu may be used to renew this time constraint, though the disguise will still waver during this process.
To impersonate another spiritual race, the Bount must have consumed a soul of the race they wish to impersonate in a past thread. Even then, only humanoids can be mimicked by Betrüger, and the technique will not account for inhumanly large or small sizes in the mimicry. The technique does not supply means of approximating another personality.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: [Nagel]
Class: [4-1]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Shadow]
Technique Description and Effects: [Nagel is a simple, yet effective use of Bount's affinity for darkness. The user drives a 'nail' of dark reiatsu into their target's shadow, pinning them in place. Once the nail is set, the victim cannot move in any way that would cause their shadow to move away from it. Though any movement that keeps the contact between their shadow and the nail is unimpeded. Even forced movement, such as being knocked back by a forceful blow, cannot force the victim away from the stake that's been driven into their shadow.]
How to use technique: [The user touches their target's shadow, and pays the reiatsu cost, forming a dark nail driven into the ground (Or wall).]
Technique Drawbacks [In addition to the basic reiatsu cost for its class, the user must touch the target's shadow to use the technique. This technique is best used around electrical lighting, or in open sunlight, where the target's shadow can be seen clearly. The nail can be sensed by any being with at least fifty Energy Sensory. The nail can be destroyed by spiritual attacks, or physical attacks that have been infused with reiatsu, and is subject to the normal rules for a clash of abilities. It may also be destroyed by exposing it to bright natural or artificial light, though light given off by reiatsu requires at least two classes of superiority to take advantage of this method.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: Verteiten
Class: 4-1
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This technique is one of the Bount staples. It is also one of the first learned. It can be used to dominate the mind of a victim or enemy. This is the use of the technique. There are four levels to the technique. They all have different effects.
Class 4 - The Bount can use this to seduce. Any victim inferior by at least two classes is susceptible to this version of the technique. They will feel a compelling attraction and naivety in the face of the Bount, who will therefore be able to order them around, or brainwash them into doing as the Bount desires. They can even be lulled into so full a sense of security or ecstasy that they do not even understand the world around them, and are unaware that the Bount is feeding upon them.
Class 3 - This is an intimidation portion. This version allows the Bount to intimidate anyone who is at least one class under them. Anyone outclassed by the Bount will feel their heart pounding and their adrenaline running. They will feel afraid, and are definitely prone to make mistakes from shaking, shivering, and obviously a lack of oxygen due to the constantly pumping heart. It becomes much harder to breathe, and all will feel nervous because of this technique.
Class 2 - This is an expansion upon seduction. As long as the victim is one class lower than the Bount or more, this can be used. They will without question become the Bount's slave and obey every single order. The way to break this is for them to be snapped out of it by a third party.
Class 1 - This is an expansion upon intimidation. Anyone that this is used on will feel intimidation. If it is equal class, they will feel class 3 effects. If the victim is inferior class, then fear will grip them so much that they will be unable to tap into their own powers with ease, and costs for all techniques and releases will double.
How to use technique:
Make eye contact.
Drawback:
This technique is quite straining on a Bount as well. It costs a great amount of reiatsu, and prolonged or continued use will cause severe fatigue, or major headaches and agony inside of the body.
Made by: Unknown Bount
Reserved?: No
Technique Name: Schlafen
Class: 4
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
Causes the Bount, upon activation, to fall into a deep slumber for 3 posts. If done for 3 posts, all reiatsu instantly rejuvenates. Can be extended to 9 posts. If done for 9 posts, all wounds instantly heal. If done for 25 posts, Bount's stats double and reiatsu pool becomes infinite for 15 posts.
How to use technique:
Stated above.
Drawback:
Bount is completely vulnerable during the use of this technique. If the Bount is touched by the sun during this time, the Bount dies.
Made by: Unknown Bount
Reserved?: No
Technique Name: Zorn
Class: 4
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This technique is meant to be used with the doll. It allows the doll to transfigure into a partially incorporeal, black smoke form. The doll can still be damaged by reiatsu based attacks. Physical attacks also still work on the doll. What point is there, then? The "partially incorporeal" part means that the Bount can step into the doll. Inside the doll, it is treated as if it is night. As if it is darkness. And in this way, the doll can shield the Bount from the sunlight if big enough. But then the doll and Bount would have to move in unison, perfectly timed. A feat that is difficult by itself. Unless the doll has a field effect, this technique is impossible to use.
How to use technique:
Either doll must be a field effect doll, or the user must have a 4 in Battle Analysis and 3 in any physical combat method.
Drawback:
Reiatsu drain. Only lasts for 5 posts at a time. When this technique is over, the Bount's sunlight burning from previous techniques speed doubles.
Made by: Unknown Bount
Reserved?: No
Technique Name: Brutales Futter (Brutal Feed)
Class: 4-1
Technique Type: Feeding
Usable By: Nakka Bounts
Technique Element: None
Technique Description and Effects: A Nakabakki bount's Hell limb is always thirsting for sin, and this is made doubly worse by their natural hunger for blood as a bount. At any point, rather than biting, a Nakabakki Bount can shove a corrupted limb inside of an opponent's body, and as soon as it makes contact with blood, they can start draining it through their corrupted flesh, sucking in large ammounts of fluid through their warped flesh. In this manner, a Nakabakki Bount that feeds this way can heal their wounds similar to Immortality drink, Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
However, not only does this sustain their Bount thirst, but also satisfies their inner demon's desire for sin, and as a result, draining blood in this manner from an opponent refreshes the duration of their Sasei Oni. If they can maintain the draining of blood through penetrative contact for at least one post after the initial contact, this also increases the duration of their Sasei Oni at all levels by 1 post for the remainder of the thread (This does not stack).
Technique Drawbacks: In addition to maintaining close proximity, this technique also takes considerable concentration. While it does not cost reiatsu, the rush of euphoria and pleasant chemicals in the brain as a result of feeding in this manner causes a lapse in attentiveness. During any post in which this technique is used, even briefly, the user's instinct is considered 30% lower than normal, starting with the beginning of contact, making the user more vulnerable to retaliation.
Made By: TV
Reserved? : No
Technique Name: Geisterpfad
Class: 4
Technique Type: Step Technique
Usable By (Technique is available to which races?): Bount
Technique Element: Other
Technique Description and Effects (Explain appearance, powers, and effect): Taking the wall phasing abilities of Geist and taking them to a all new level, Geisterpfad allows a Bount to never be stopped by any structure ever again. The momentum and speed given to them by this Step basically throws the Bount through whatever is in their way. Activating this step allows the Bout to move in a straight direction at 6x their normal speed. But what makes this Step stand out from the rest is that the Bount will simply move through objects as if they don’t exist. Walls, buildings, floors, ceilings, none of that matters to the Bount using this technique. This technique can be used to execute a masterful escape or a sudden surprise attack from a seemingly defensible spot.
How to use technique (How is it activated?): Activate it
Technique Drawbacks (Limitations, repercussions for use, etc) Like Geist, this Step cannot move the Bount through structures that have reiatsu actively coursing through them. It cannot move the Bount through Kido or other things of reiatsu made structures.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Gebiet]
Class: [4]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Blood]
Technique Description and Effects: [Gebiet is a unique take on the Bount affinity for blood, allowing them to spread their own over an area to gain a measure of control over it.
After spilling their blood over an area of up to a meter wide for every hundred points of Spiritual Pressure they have, they gain a basic, instinctual sense of what's going on within it, and may move unattended objects that are considered as part of that area with a force equal to their spiritual pressure, for a flat cost of one-hundred and fifty units of Reiatsu per item.]
How to use technique: [The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.]
Technique Drawbacks: [Gebiet has the basic reiatsu cost for its class, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The higher class version of this technique they used, the more they will be harmed.
Washing away the blood shed to activate this technique ends the effect.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name:Stammbaum [Bloodline]
Class: [4-0]
Technique Type:Ritual/Bloodline
Usable By (Technique is available to which races?):True Bounts / Bounts
Technique Element:Blood
Technique Description and Effects (Explain appearance, powers, and effect):
Stammbaum is a technique that is utilized by Bounts to establish a bloodline. A Bount is a being that is neither truly living, nor dead, but instead more of a spiritual body given mortal permanence. Given their origins, as well as abilities, and noted to be vampires, this technique represents the idea or curse of vampirism. In reality, it is a method for a Bount to create beings similar to them beyond means of regular procreation.
While the ritual itself may vary greatly depending on the Bount community, or Bount in question, it involves the convertee to ingest blood from the Bount in question and then activation of the blood by the Bount once their individual ritual has been met. If done by a mortal, in doing so, it makes them experience essentially death. However, in that process, they convert into something that is not quite dead, nor truly alive. They become a Bount. In a way, an adoptee into the converter Bount's bloodline. At times, this may induce changes in appearance to make one look similar to the "parent".
When the ritual is performed on a Plus, they go through a process or metamorphosis similar to hollowfication, but instead, gains a physical body molded from the blood of the Bount and physical materials gathered to form as a "vessel" for the Bount's soul. Clay is a common used material in this regard, though other material, and even corpses may be utilized. The original corpse of the soul is most compatible, and of highest likelihood to succeed. In doing so, a Plus too may become a Bount.
This technique is most viable for true Bounts, of those originally made by the Shinigami, but if a Bount is particularly old, and or powerful, even if of mixed blood descent, they may form their own bloodline, and thus grant a Bount bloodline to others. If performed by a Bount of Class 0, it will create a True Bount. Only if the Bount in question wishes to do so. One may perform the ritual again to a converted child of their bloodline to make them into a True Bount and they will experience no side effects. Otherwise, a True Bount may perform this feat at Class 1 if they are also Rank 4.
How to use technique (How is it activated?):
Willing ingestion of blood, plus a ritual that is free for interpretation of each Bount.
Technique Drawbacks (Limitations, repercussions for use, etc):
Cannot be used on specifically on Hollows, Beast Clan, dwellers of Hell, or Failures, and is a very cinematic sort of ritual. It takes much time and preparation to perform, and requires a thread specifically for conversion.
When used, the convertee will experience a reduction of a single class.
Incantation and Effect: N/A
Made By:Sylvanas Liskasha
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Betrüger]
Class: [4]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Flesh]
Technique Description and Effects: [Bount dine on blood and souls, both of which contain facets of one's identity. Betrüger allows them to use pieces of that identity as their own.
Wrapping their body in a cocoon of blood and shadow for one post, the Bount alters their body into a form that closer resembles their past meals. Bursting free with an altered appearance. The severity of this transformation is limited by how proficient the caster is.
At Learned, a Bount can make only small changes to their body, such as hair and skin pigmentation, or small variations in body mass or muscle tone, but must overall be recognizable as the same person.
By Proficient, they can become an entirely different person, even changing their voice or biological sex if they wish it.
With Mastery, the Bount is able to perfectly impersonate those whose souls they have devoured, even going so far as to pass for another spiritual race.]
How to use technique: [The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.]
Technique Drawbacks:[Betrüger has a reiatsu cost of 100, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The greater the severity of the change in their appearance, the more they will be harmed.
An observer with Energy Sensory of at least 300 can see through the disguise by scrutinizing the Bount's aura for one post.
The transformation accomplished with Betrüger ends if the Bount loses consciousness, is severely harmed by water, or after six posts. An additional 100 reiatsu may be used to renew this time constraint, though the disguise will still waver during this process.
To impersonate another spiritual race, the Bount must have consumed a soul of the race they wish to impersonate in a past thread. Even then, only humanoids can be mimicked by Betrüger, and the technique will not account for inhumanly large or small sizes in the mimicry. The technique does not supply means of approximating another personality.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: [Nagel]
Class: [4-1]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Shadow]
Technique Description and Effects: [Nagel is a simple, yet effective use of Bount's affinity for darkness. The user drives a 'nail' of dark reiatsu into their target's shadow, pinning them in place. Once the nail is set, the victim cannot move in any way that would cause their shadow to move away from it. Though any movement that keeps the contact between their shadow and the nail is unimpeded. Even forced movement, such as being knocked back by a forceful blow, cannot force the victim away from the stake that's been driven into their shadow.]
How to use technique: [The user touches their target's shadow, and pays the reiatsu cost, forming a dark nail driven into the ground (Or wall).]
Technique Drawbacks [In addition to the basic reiatsu cost for its class, the user must touch the target's shadow to use the technique. This technique is best used around electrical lighting, or in open sunlight, where the target's shadow can be seen clearly. The nail can be sensed by any being with at least fifty Energy Sensory. The nail can be destroyed by spiritual attacks, or physical attacks that have been infused with reiatsu, and is subject to the normal rules for a clash of abilities. It may also be destroyed by exposing it to bright natural or artificial light, though light given off by reiatsu requires at least two classes of superiority to take advantage of this method.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: Verteiten
Class: 4-1
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This technique is one of the Bount staples. It is also one of the first learned. It can be used to dominate the mind of a victim or enemy. This is the use of the technique. There are four levels to the technique. They all have different effects.
Class 4 - The Bount can use this to seduce. Any victim inferior by at least two classes is susceptible to this version of the technique. They will feel a compelling attraction and naivety in the face of the Bount, who will therefore be able to order them around, or brainwash them into doing as the Bount desires. They can even be lulled into so full a sense of security or ecstasy that they do not even understand the world around them, and are unaware that the Bount is feeding upon them.
Class 3 - This is an intimidation portion. This version allows the Bount to intimidate anyone who is at least one class under them. Anyone outclassed by the Bount will feel their heart pounding and their adrenaline running. They will feel afraid, and are definitely prone to make mistakes from shaking, shivering, and obviously a lack of oxygen due to the constantly pumping heart. It becomes much harder to breathe, and all will feel nervous because of this technique.
Class 2 - This is an expansion upon seduction. As long as the victim is one class lower than the Bount or more, this can be used. They will without question become the Bount's slave and obey every single order. The way to break this is for them to be snapped out of it by a third party.
Class 1 - This is an expansion upon intimidation. Anyone that this is used on will feel intimidation. If it is equal class, they will feel class 3 effects. If the victim is inferior class, then fear will grip them so much that they will be unable to tap into their own powers with ease, and costs for all techniques and releases will double.
How to use technique:
Make eye contact.
Drawback:
This technique is quite straining on a Bount as well. It costs a great amount of reiatsu, and prolonged or continued use will cause severe fatigue, or major headaches and agony inside of the body.
Made by: Unknown Bount
Reserved?: No
Technique Name: Schlafen
Class: 4
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
Causes the Bount, upon activation, to fall into a deep slumber for 3 posts. If done for 3 posts, all reiatsu instantly rejuvenates. Can be extended to 9 posts. If done for 9 posts, all wounds instantly heal. If done for 25 posts, Bount's stats double and reiatsu pool becomes infinite for 15 posts.
How to use technique:
Stated above.
Drawback:
Bount is completely vulnerable during the use of this technique. If the Bount is touched by the sun during this time, the Bount dies.
Made by: Unknown Bount
Reserved?: No
Technique Name: Zorn
Class: 4
Technique Type: Bount Technique
Technique Element: Darkness/Shadow
Technique Description and Effects:
This technique is meant to be used with the doll. It allows the doll to transfigure into a partially incorporeal, black smoke form. The doll can still be damaged by reiatsu based attacks. Physical attacks also still work on the doll. What point is there, then? The "partially incorporeal" part means that the Bount can step into the doll. Inside the doll, it is treated as if it is night. As if it is darkness. And in this way, the doll can shield the Bount from the sunlight if big enough. But then the doll and Bount would have to move in unison, perfectly timed. A feat that is difficult by itself. Unless the doll has a field effect, this technique is impossible to use.
How to use technique:
Either doll must be a field effect doll, or the user must have a 4 in Battle Analysis and 3 in any physical combat method.
Drawback:
Reiatsu drain. Only lasts for 5 posts at a time. When this technique is over, the Bount's sunlight burning from previous techniques speed doubles.
Made by: Unknown Bount
Reserved?: No
Technique Name: Brutales Futter (Brutal Feed)
Class: 4-1
Technique Type: Feeding
Usable By: Nakka Bounts
Technique Element: None
Technique Description and Effects: A Nakabakki bount's Hell limb is always thirsting for sin, and this is made doubly worse by their natural hunger for blood as a bount. At any point, rather than biting, a Nakabakki Bount can shove a corrupted limb inside of an opponent's body, and as soon as it makes contact with blood, they can start draining it through their corrupted flesh, sucking in large ammounts of fluid through their warped flesh. In this manner, a Nakabakki Bount that feeds this way can heal their wounds similar to Immortality drink, Healing slashes and whatnot, or injuries less severe than that, is class 4. Healing stabs and impaling is class 3. Healing severed body parts and whatnot is class 2. Regenerating organs (though this does not include the heart or brain, as they cannot be regenerated) is Class 1.
However, not only does this sustain their Bount thirst, but also satisfies their inner demon's desire for sin, and as a result, draining blood in this manner from an opponent refreshes the duration of their Sasei Oni. If they can maintain the draining of blood through penetrative contact for at least one post after the initial contact, this also increases the duration of their Sasei Oni at all levels by 1 post for the remainder of the thread (This does not stack).
Technique Drawbacks: In addition to maintaining close proximity, this technique also takes considerable concentration. While it does not cost reiatsu, the rush of euphoria and pleasant chemicals in the brain as a result of feeding in this manner causes a lapse in attentiveness. During any post in which this technique is used, even briefly, the user's instinct is considered 30% lower than normal, starting with the beginning of contact, making the user more vulnerable to retaliation.
Made By: TV
Reserved? : No
Technique Name: Geisterpfad
Class: 4
Technique Type: Step Technique
Usable By (Technique is available to which races?): Bount
Technique Element: Other
Technique Description and Effects (Explain appearance, powers, and effect): Taking the wall phasing abilities of Geist and taking them to a all new level, Geisterpfad allows a Bount to never be stopped by any structure ever again. The momentum and speed given to them by this Step basically throws the Bount through whatever is in their way. Activating this step allows the Bout to move in a straight direction at 6x their normal speed. But what makes this Step stand out from the rest is that the Bount will simply move through objects as if they don’t exist. Walls, buildings, floors, ceilings, none of that matters to the Bount using this technique. This technique can be used to execute a masterful escape or a sudden surprise attack from a seemingly defensible spot.
How to use technique (How is it activated?): Activate it
Technique Drawbacks (Limitations, repercussions for use, etc) Like Geist, this Step cannot move the Bount through structures that have reiatsu actively coursing through them. It cannot move the Bount through Kido or other things of reiatsu made structures.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Gebiet]
Class: [4]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Blood]
Technique Description and Effects: [Gebiet is a unique take on the Bount affinity for blood, allowing them to spread their own over an area to gain a measure of control over it.
After spilling their blood over an area of up to a meter wide for every hundred points of Spiritual Pressure they have, they gain a basic, instinctual sense of what's going on within it, and may move unattended objects that are considered as part of that area with a force equal to their spiritual pressure, for a flat cost of one-hundred and fifty units of Reiatsu per item.]
How to use technique: [The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.]
Technique Drawbacks: [Gebiet has the basic reiatsu cost for its class, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The higher class version of this technique they used, the more they will be harmed.
Washing away the blood shed to activate this technique ends the effect.]
Made By: [An unknown Bount]
Reserved?: [No]
{Class 3 Techniques}
Technique Name: Buch
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
When Bount activate this technique, and catch eye contact with someone, they can read that person's mind if that person is of inferior class. If the class is superior, the supposed victim will gain the ability to read the Bount's mind. If the class is equal, this technique is void. However, regardless of class, if this technique is activated instead while a Bount is draining a victim of any amount of blood, the Bount will for the duration of the drinking be able to sift through ALL of the victim's past thoughts and memories like a chapter book.
How to use technique:
Stated above.
Drawback:
Reiatsu cost. Reiatsu cost doubles during blood drinking activation.
Made by: Unknown Bount
Reserved?: No
Technique Name: Blutsauger
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is the most lethal Bount technique to be used in close quarters combat. It cannot be used on other Bount. One touch to a victim of inferior reiatsu strength. One touch of the palm. If done for a mere instant, the victim's stamina is drained by an amount equivalent to 75% of their total stamina. If for two seconds, all stamina is instantly drained. If for four, all reiatsu is depleted. If for eight seconds, all bodily fluids are depleted to nourish the Bount. The victim is left with a dried husk body that can no longer move, and is dying quickly. They are left in dryness and misery as the Bount's stats double for the next 10 posts.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback:
Besides a reiatsu drain, this horrifying technique makes it so that Bount cannot exist in sunlight without burning up for the next 48 hours.
Made by: Unknown Bount
Reserved?: No
Technique Name: Bilden Sie Zuerst (The First Form)
Class: 3
Technique Type: Bount Technique
Technique Element: Varies
Technique Description and Effects:
This technique is an alteration on the user summoning their Doll to their side. Rather than conjuring their Doll into its normal, combat-capable form, the Bount instead summons the Doll into the form of an accessory or object that can be placed on or attached to the body. When attached, the Doll provides a small stat boost that counts as a long-term boost, depending on the location. For a Doll attaching to the head (such as with a crown, mask, helmet, etc), the user's visual and auditory abilities are improved, increasing the user's Senses by 25%. For a Doll attaching to a limb (such as a bracelet, gauntlet, greaves, etc), the user's Strength is increased by 25%, and the area covered is more durable as a result. Finally, a Doll attaching to the torso improves the character's torso will improve their spiritual output, increasing Reiatsu Strength by 25%.
When in this form, a Doll is still capable of using its techniques, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. The costs are taken from the Doll, but the power behind all effects is halved; healing techniques are only half as effective, while offensive techniques use half of the Doll's normal offensive power. Finally, because this is a weakened and partial summoning of the Doll, this technique will only last for five posts before having to be refreshed, as opposed to a Doll's normally infinite duration.
How to use technique:
Upon calling out "Bilden Sie Zuerst", the user is able to summon their Doll in a partial attachment form. This attachment form is then attached to a part of the user's body, though it depends on the Doll's abilities and powers to know where it will attach.
Drawback:
This technique costs 300 Reiatsu. Aside from this, only one Doll can be fused via Bilden Sie Zuerst at a time; if a second attempt at this technique is made while the first Doll is still fused, the first is forcibly—and painfully—ripped away from the user while the second is put into place. Increasing one's combat capabilities is also draining; increasing the senses taxes the mind, while increasing strength or spiritual power taxes the body and soul respectively. As a result, stamina is burned more quickly while this is active.
Made by: [Jin Yamada]
Technique Name: Zweites Staats (The Second Form)
Class: 3
Technique Type: Bount Technique
Technique Element: Varies
Technique Description and Effects (Explain appearance, powers, and effect): This technique is an alteration of the user summoning their Doll to their side and an advancement on the Bilden Sie Zuerst technique. Rather than conjuring their Doll into its normal, combat-capable form, the Bount instead summons the Doll into the form of a weapon created specifically for the wielder. When in this form a Doll is still capable of using its abilities, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. And because this is a weakened and partial summoning of the Doll, this technique will only last for five posts (eight when Mastered) before having to be refreshed, as opposed to a Doll's normal duration.
How to use technique (How is it activated?): Upon calling out "Zweites Staats", the user is able to summon their Doll in a partial attachment form.
Technique Drawbacks (Limitations, repercussions for use, etc): This technique costs 300 reiatsu and cancels the Dolls normal summoning cost. This technique cannot be used in combination with Bilden Sie Zuerst. When using this technique the Bount will experience an increased rate of stamina drain, as if they are sprinting instead of jogging, and causes strain on the Doll and Bount so long as this technique is Learned. When Mastered these drawbacks are neutralized. Another set of restrictions is that the weapons created by this technique must be something that corresponds to whatever Weapon or Martial Arts skill the user has. Example being a Yo-Yo for Jin, and some sort of fist weapon for a Street Fighter. This technique can be Learned at Class 3, but can only be Mastered at Class 2. Only one Doll can be used at a time with this technique. What’s more, the Bount can’t actually use the techniques of their Dolls in this state. They can use their overall abilities with their own Offensive Stats (so long as it works) but they can’t use the Techniques. This also locks a Doll to Class 3 for clashes.
Made By: Luke Clyburn
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Kavallerie]
Class: [3]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Blood]
Technique Description and Effects: [Kavallerie is one of the advanced forms of Schere Hände, an extremely basic Bount technique. By melting down a Doll, the Bount can wield its power directly, at a cost.
The user first invokes the basic form of Schere Hände, causing blood to bursts from their tongue, wrists, and ankles which forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand and foot, and crimson markings running across their limbs. Where it differs is that during activation, the user puts these new fangs and claws to use, crushing the sealed form of (one of) their own Doll(s), which melts away and is absorbed into their blood.
Additional blood then takes the form of a weapon, bound by chains of blood to the Bount's body, the form of which is innate to that Bount, but changes exact design to mimic the doll used to fuel the technique. Example given, a Bount that forms a two-handed sword with this technique will always form another two-handed sword of similar style, even if they use another Doll, but will change form to be recognizable as that Doll.
For the full, four post duration of the transformation, the Bount may use the absorbed Doll's overall ability and release techniques at if their own, but at an doubled Reiatsu cost.]
How to use technique: [The user activates the basic form of Schere Hände, absorbs their Sealed Doll, altering the transformation.]
Technique Drawbacks: [In addition to costing one-thousand units of reiatsu, this technique causes the Bount a good deal of pain during activation, and ignites a severe craving for the taste of blood, which lingers for a full day after use. In addition, the Doll used for this technique does not return to sealed form after the technique, but vanishes entirely upon the end of the transformation, and cannot be re-manifested for a year, simply gone from the world until then.
Due to directly absorbing the soul of a Doll, the Bount must struggle to maintain themselves, or be partially submerged in the Doll's personality. After one post in this form, the user finds their mind quickly melting away, and takes on more and more of their Doll's behavior.
All Dolls consider invoking Kavallerie a grave betrayal, fraying their relationship with a master who makes a habit of using it. Even after the year of absence, a returned doll will be hostile to their Bount for fifty posts of summoning, across future threads, before they return to normal behavior for their personality.]
Made By: [An unknown Bount]
Reserved?: [No]
Technique Name: Buch
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
When Bount activate this technique, and catch eye contact with someone, they can read that person's mind if that person is of inferior class. If the class is superior, the supposed victim will gain the ability to read the Bount's mind. If the class is equal, this technique is void. However, regardless of class, if this technique is activated instead while a Bount is draining a victim of any amount of blood, the Bount will for the duration of the drinking be able to sift through ALL of the victim's past thoughts and memories like a chapter book.
How to use technique:
Stated above.
Drawback:
Reiatsu cost. Reiatsu cost doubles during blood drinking activation.
Made by: Unknown Bount
Reserved?: No
Technique Name: Blutsauger
Class: 3
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is the most lethal Bount technique to be used in close quarters combat. It cannot be used on other Bount. One touch to a victim of inferior reiatsu strength. One touch of the palm. If done for a mere instant, the victim's stamina is drained by an amount equivalent to 75% of their total stamina. If for two seconds, all stamina is instantly drained. If for four, all reiatsu is depleted. If for eight seconds, all bodily fluids are depleted to nourish the Bount. The victim is left with a dried husk body that can no longer move, and is dying quickly. They are left in dryness and misery as the Bount's stats double for the next 10 posts.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback:
Besides a reiatsu drain, this horrifying technique makes it so that Bount cannot exist in sunlight without burning up for the next 48 hours.
Made by: Unknown Bount
Reserved?: No
Technique Name: Bilden Sie Zuerst (The First Form)
Class: 3
Technique Type: Bount Technique
Technique Element: Varies
Technique Description and Effects:
This technique is an alteration on the user summoning their Doll to their side. Rather than conjuring their Doll into its normal, combat-capable form, the Bount instead summons the Doll into the form of an accessory or object that can be placed on or attached to the body. When attached, the Doll provides a small stat boost that counts as a long-term boost, depending on the location. For a Doll attaching to the head (such as with a crown, mask, helmet, etc), the user's visual and auditory abilities are improved, increasing the user's Senses by 25%. For a Doll attaching to a limb (such as a bracelet, gauntlet, greaves, etc), the user's Strength is increased by 25%, and the area covered is more durable as a result. Finally, a Doll attaching to the torso improves the character's torso will improve their spiritual output, increasing Reiatsu Strength by 25%.
When in this form, a Doll is still capable of using its techniques, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. The costs are taken from the Doll, but the power behind all effects is halved; healing techniques are only half as effective, while offensive techniques use half of the Doll's normal offensive power. Finally, because this is a weakened and partial summoning of the Doll, this technique will only last for five posts before having to be refreshed, as opposed to a Doll's normally infinite duration.
How to use technique:
Upon calling out "Bilden Sie Zuerst", the user is able to summon their Doll in a partial attachment form. This attachment form is then attached to a part of the user's body, though it depends on the Doll's abilities and powers to know where it will attach.
Drawback:
This technique costs 300 Reiatsu. Aside from this, only one Doll can be fused via Bilden Sie Zuerst at a time; if a second attempt at this technique is made while the first Doll is still fused, the first is forcibly—and painfully—ripped away from the user while the second is put into place. Increasing one's combat capabilities is also draining; increasing the senses taxes the mind, while increasing strength or spiritual power taxes the body and soul respectively. As a result, stamina is burned more quickly while this is active.
Made by: [Jin Yamada]
Technique Name: Zweites Staats (The Second Form)
Class: 3
Technique Type: Bount Technique
Technique Element: Varies
Technique Description and Effects (Explain appearance, powers, and effect): This technique is an alteration of the user summoning their Doll to their side and an advancement on the Bilden Sie Zuerst technique. Rather than conjuring their Doll into its normal, combat-capable form, the Bount instead summons the Doll into the form of a weapon created specifically for the wielder. When in this form a Doll is still capable of using its abilities, though depending on the nature of the Doll it may be detrimental for the user. For example, a Doll whose nature is to be red-hot to the touch would still inflict this upon its wielder, so certain Dolls are less suited to this technique than others. And because this is a weakened and partial summoning of the Doll, this technique will only last for five posts (eight when Mastered) before having to be refreshed, as opposed to a Doll's normal duration.
How to use technique (How is it activated?): Upon calling out "Zweites Staats", the user is able to summon their Doll in a partial attachment form.
Technique Drawbacks (Limitations, repercussions for use, etc): This technique costs 300 reiatsu and cancels the Dolls normal summoning cost. This technique cannot be used in combination with Bilden Sie Zuerst. When using this technique the Bount will experience an increased rate of stamina drain, as if they are sprinting instead of jogging, and causes strain on the Doll and Bount so long as this technique is Learned. When Mastered these drawbacks are neutralized. Another set of restrictions is that the weapons created by this technique must be something that corresponds to whatever Weapon or Martial Arts skill the user has. Example being a Yo-Yo for Jin, and some sort of fist weapon for a Street Fighter. This technique can be Learned at Class 3, but can only be Mastered at Class 2. Only one Doll can be used at a time with this technique. What’s more, the Bount can’t actually use the techniques of their Dolls in this state. They can use their overall abilities with their own Offensive Stats (so long as it works) but they can’t use the Techniques. This also locks a Doll to Class 3 for clashes.
Made By: Luke Clyburn
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Kavallerie]
Class: [3]
Technique Type: [Bount Technique]
Usable By: [Bount]
Technique Element: [Blood]
Technique Description and Effects: [Kavallerie is one of the advanced forms of Schere Hände, an extremely basic Bount technique. By melting down a Doll, the Bount can wield its power directly, at a cost.
The user first invokes the basic form of Schere Hände, causing blood to bursts from their tongue, wrists, and ankles which forms into a set of crimson fangs over their canine teeth, as well as wicked talons on each hand and foot, and crimson markings running across their limbs. Where it differs is that during activation, the user puts these new fangs and claws to use, crushing the sealed form of (one of) their own Doll(s), which melts away and is absorbed into their blood.
Additional blood then takes the form of a weapon, bound by chains of blood to the Bount's body, the form of which is innate to that Bount, but changes exact design to mimic the doll used to fuel the technique. Example given, a Bount that forms a two-handed sword with this technique will always form another two-handed sword of similar style, even if they use another Doll, but will change form to be recognizable as that Doll.
For the full, four post duration of the transformation, the Bount may use the absorbed Doll's overall ability and release techniques at if their own, but at an doubled Reiatsu cost.]
How to use technique: [The user activates the basic form of Schere Hände, absorbs their Sealed Doll, altering the transformation.]
Technique Drawbacks: [In addition to costing one-thousand units of reiatsu, this technique causes the Bount a good deal of pain during activation, and ignites a severe craving for the taste of blood, which lingers for a full day after use. In addition, the Doll used for this technique does not return to sealed form after the technique, but vanishes entirely upon the end of the transformation, and cannot be re-manifested for a year, simply gone from the world until then.
Due to directly absorbing the soul of a Doll, the Bount must struggle to maintain themselves, or be partially submerged in the Doll's personality. After one post in this form, the user finds their mind quickly melting away, and takes on more and more of their Doll's behavior.
All Dolls consider invoking Kavallerie a grave betrayal, fraying their relationship with a master who makes a habit of using it. Even after the year of absence, a returned doll will be hostile to their Bount for fifty posts of summoning, across future threads, before they return to normal behavior for their personality.]
Made By: [An unknown Bount]
Reserved?: [No]
{Class 2 Techniques}
Technique Name: Groll
Class: 2
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This is only possible for the True Bount and for FEMALE Bount. The male anatomy cannot handle this. This technique also has other requirements. This causes the Bount's stats to triple, and the Bount becomes a medium that uses all of the doll's powers. Most importantly, the Bount gains one more power. While this is in use, they are immune to the sunlight, and can create darkness in any building that they touch.
How to use technique:
Must be either female or True Bount title. Requires at least 200 in both instinct and senses, and a 3 in illusion resist. Also requires a 3 in battle analysis.
Drawback:
This costs a lot of reiatsu. This also only lasts for 5 posts. Once this technique ends, the Bount dies instantly upon contact with the sun.
Made by: Unknown Bount
Reserved?: No
Technique Name: Könige Befehl
Class: 2
Technique Type: Bount Reiatsu Technique
Usable By (Technique is available to which races?): Bount
Technique Element: Darkness
Technique Description and Effects (Explain appearance, powers, and effect): Who created this technique is unknown, but the origin of its design is the exact opposite of that. This technique’s inspiration came from the signature way that Vlad the Impaler, Voivode of Wallachia, struck fear into the Turks. This technique gives the Bount power over the shadows and darkness at their feet, causing stakes of shadow to erupt from the darkened surfaces to impale any in their way. These spikes will burst out of the darkness at a speed of 600 and power equal to the individual Bount’s Reiatsu Strength. While limited only to shadows and darkness, the Bount is able to form these stakes from any shadow or darkness that is connected to the one they are touching. These spikes can reach out to six meters in length. Those stabbed by these stakes will experience sensations of dread, anxiety, and fear directed towards the Bount.
How to use technique (How is it activated?): Activate
Technique Drawbacks (Limitations, repercussions for use, etc) Drawback time. First off, this technique can only be used when the Bount is making physical contact with a shadow or darkness. While that would lead someone to believe that this technique is invisible at night, the Bount has a effective range of 15 meters all around them. These stakes can only be generated from shadows and darkness, meaning if people can take to the air then they are generally safe. While this technique costs 350 reiatsu to activate, it will remain active for 5 posts. However, while the Bount can create free spikes during these five posts there is a limit to how much they can create. At Learned, the Bount is only able to create 3 a post. At Proficient this number is increased to 7. At Mastered, the Bount can create 15 of these spikes a post. While this technique is active, the Bount will suffer heavy burns if exposed to sunlight. As for the psychological attacks, a 2 in Strength of Will or Lack of Fear or Calm Mind or Illusion Resist will render this effect mute.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Groll
Class: 2
Technique Type: Bount Technique
Technique Element: None
Technique Description and Effects:
This is a technique that can be used only very briefly by most Bount. This causes fusion between the Bount body and doll. This is only possible for the True Bount and for FEMALE Bount. The male anatomy cannot handle this. This technique also has other requirements. This causes the Bount's stats to triple, and the Bount becomes a medium that uses all of the doll's powers. Most importantly, the Bount gains one more power. While this is in use, they are immune to the sunlight, and can create darkness in any building that they touch.
How to use technique:
Must be either female or True Bount title. Requires at least 200 in both instinct and senses, and a 3 in illusion resist. Also requires a 3 in battle analysis.
Drawback:
This costs a lot of reiatsu. This also only lasts for 5 posts. Once this technique ends, the Bount dies instantly upon contact with the sun.
Made by: Unknown Bount
Reserved?: No
Technique Name: Könige Befehl
Class: 2
Technique Type: Bount Reiatsu Technique
Usable By (Technique is available to which races?): Bount
Technique Element: Darkness
Technique Description and Effects (Explain appearance, powers, and effect): Who created this technique is unknown, but the origin of its design is the exact opposite of that. This technique’s inspiration came from the signature way that Vlad the Impaler, Voivode of Wallachia, struck fear into the Turks. This technique gives the Bount power over the shadows and darkness at their feet, causing stakes of shadow to erupt from the darkened surfaces to impale any in their way. These spikes will burst out of the darkness at a speed of 600 and power equal to the individual Bount’s Reiatsu Strength. While limited only to shadows and darkness, the Bount is able to form these stakes from any shadow or darkness that is connected to the one they are touching. These spikes can reach out to six meters in length. Those stabbed by these stakes will experience sensations of dread, anxiety, and fear directed towards the Bount.
How to use technique (How is it activated?): Activate
Technique Drawbacks (Limitations, repercussions for use, etc) Drawback time. First off, this technique can only be used when the Bount is making physical contact with a shadow or darkness. While that would lead someone to believe that this technique is invisible at night, the Bount has a effective range of 15 meters all around them. These stakes can only be generated from shadows and darkness, meaning if people can take to the air then they are generally safe. While this technique costs 350 reiatsu to activate, it will remain active for 5 posts. However, while the Bount can create free spikes during these five posts there is a limit to how much they can create. At Learned, the Bount is only able to create 3 a post. At Proficient this number is increased to 7. At Mastered, the Bount can create 15 of these spikes a post. While this technique is active, the Bount will suffer heavy burns if exposed to sunlight. As for the psychological attacks, a 2 in Strength of Will or Lack of Fear or Calm Mind or Illusion Resist will render this effect mute.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Class 1 Techniques}
Technique Name: Schwarz
Class: 1
Technique Type: Bount Technique
Technique Element: Blood
Technique Description and Effects:
One of the most powerful Bount techniques. The Bount initiates this by drinking a victim's blood and draining the whole body's blood. This causes the Bount's body to puff up and become chubby and fat and bulky. However, it steals the victim's stats and adds them onto the Bount's for the remainder of the thread. The Bount also gains use of all non-release techniques.
How to use technique:
Stated above.
Drawback:
The Bount loses reiatsu, and is also killed instantly by all strong forms of UV light for the next 72 hours. This excludes weak forms like moonlight. It includes strong forms like sunlight and UV light from UV lamps.
Made by: Unknown Bount
Reserved?: No
Technique Name: Ermächtigung
Class: 1
Technique Type: Other
Usable By (Technique is available to which races?): Bount (non Nakabakki)
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): In times of great desperation, there are some Bount who are able to perform this technique. Ermächtigung is a technique that allows the Bount to sacrifice his or her own strength to empower that of their Doll. Placing a hand upon their Doll to create a physical link of the bodies, the Bount is able to transfer their spirit energies into the Doll to increase its own powers. How this works is rather simple. Once physical contact has been made, the Bount is then able to transfer the SP of either their Spiritual Pressure or Reiatsu Strength into the Doll. The SP transferred is then placed into any of the Dolls Physical or Spiritual Stats for a short time. Using this technique enables a Doll to surpass the 400 SP limit in any of these four stats. This technique is powerful, but should only be used in the most dire of situations.
How to use technique (How is it activated?): Place one or both hands upon the Doll in question and focus on the transfer
Technique Drawbacks (Limitations, repercussions for use, etc) Reiatsu cost. As strong as this technique is, there is a multitude of costs. Firstly, it's a Class 1 technique. Secondly, the stat transfer is not permanent. The Doll is only able to retain these boosted stats for 5 posts, while the Bount will be left with reduced stats for 10. They are only able to transfer the SP of a stat over, not the entire value. This means that if someone has 700 Reiatsu Strength, they can't transfer the 300 extra given to them by their type bonus. This means that there is a max of 800 SP able to be transferred, but we all know the penalties of having 0 in stats. Obviously transferring Spiritual Pressure can cut reiatsu totals. The Bount is only able to transfer one of their two Spiritual Stats as a time, and must give up at least 100 SP at a minimum. Using this technique causes the Bount to suffer 3rd degree burns from sunlight for 48 hours. Using this technique can also cause a Dolls personality to become unstable, violent, and more prone to disobedience or betrayal. Requires 2x the normal TP to acquire.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Schwarz
Class: 1
Technique Type: Bount Technique
Technique Element: Blood
Technique Description and Effects:
One of the most powerful Bount techniques. The Bount initiates this by drinking a victim's blood and draining the whole body's blood. This causes the Bount's body to puff up and become chubby and fat and bulky. However, it steals the victim's stats and adds them onto the Bount's for the remainder of the thread. The Bount also gains use of all non-release techniques.
How to use technique:
Stated above.
Drawback:
The Bount loses reiatsu, and is also killed instantly by all strong forms of UV light for the next 72 hours. This excludes weak forms like moonlight. It includes strong forms like sunlight and UV light from UV lamps.
Made by: Unknown Bount
Reserved?: No
Technique Name: Ermächtigung
Class: 1
Technique Type: Other
Usable By (Technique is available to which races?): Bount (non Nakabakki)
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): In times of great desperation, there are some Bount who are able to perform this technique. Ermächtigung is a technique that allows the Bount to sacrifice his or her own strength to empower that of their Doll. Placing a hand upon their Doll to create a physical link of the bodies, the Bount is able to transfer their spirit energies into the Doll to increase its own powers. How this works is rather simple. Once physical contact has been made, the Bount is then able to transfer the SP of either their Spiritual Pressure or Reiatsu Strength into the Doll. The SP transferred is then placed into any of the Dolls Physical or Spiritual Stats for a short time. Using this technique enables a Doll to surpass the 400 SP limit in any of these four stats. This technique is powerful, but should only be used in the most dire of situations.
How to use technique (How is it activated?): Place one or both hands upon the Doll in question and focus on the transfer
Technique Drawbacks (Limitations, repercussions for use, etc) Reiatsu cost. As strong as this technique is, there is a multitude of costs. Firstly, it's a Class 1 technique. Secondly, the stat transfer is not permanent. The Doll is only able to retain these boosted stats for 5 posts, while the Bount will be left with reduced stats for 10. They are only able to transfer the SP of a stat over, not the entire value. This means that if someone has 700 Reiatsu Strength, they can't transfer the 300 extra given to them by their type bonus. This means that there is a max of 800 SP able to be transferred, but we all know the penalties of having 0 in stats. Obviously transferring Spiritual Pressure can cut reiatsu totals. The Bount is only able to transfer one of their two Spiritual Stats as a time, and must give up at least 100 SP at a minimum. Using this technique causes the Bount to suffer 3rd degree burns from sunlight for 48 hours. Using this technique can also cause a Dolls personality to become unstable, violent, and more prone to disobedience or betrayal. Requires 2x the normal TP to acquire.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): No