Post by Arcadus on Oct 26, 2021 22:00:54 GMT -5
Name: Bleeding Edge
Description: A Calvary Sabre, stained a permanent red
Class: 1
Item Type:
Item Power 1100 IP
Offense Type:IP
Durability:IPX2
Bonuses: A sabre, created to the user's instruction, designed to be swung in one hand, is imbued imbued with the Kanji for Bleeding, 出血 up the flat of the blade. On contact with flesh, it will pierce into the target’s body with specialized reiatsu needles which punch deep into the flesh of its target, causing bleeding. The level of bleeding is determined by the target’s bleed resist skill, being ineffective against bleed resist 3, light bleeding against bleed resist 2, moderate bleeding from bleed resist 1, and heavy bleeding from a target with no bleed resist. The bladed requires a charge of reiatsu to be used as anything more than a well made saber, and to properly charge it, the user must pay 200 reiatsu per swing. When charged, this blade will have a faint red aura. HE above 400 can negate the bleeding by one step, at 800 2 steps, and 1200 by 3 steps.
Light Bleeding Consists of a small stream of blood running from the wound, dripping down whatever area, and does not stop until pressure is applied to the wound for a post. This type of bleeding doesn't have any risk of bleeding out the individual, or sending them into shock, and as such, has no other issues unless 10 cuts are applied, in which case the target is considered to be heavily bleeding. HSR immediately closes these kinds of wounds.
Moderate Bleeding consists of A large, constant stream of blood from the wound, and requires medical treatement, be it healing techniques or the use of HE's aura to heal, or HSR and generally this wound does not close with pressure unless it is flexed closed by a high STR individual of flexing as noted in the strength stat description. This form of bleeding can send the person into shock of not adressed in 3 posts, in which case they will suffer from nausea, fatigue, and excessive sweating. This effect results in difficulty focusing, uncertianty, and a lack of stamina. Medium bleeding progresses to heavy bleeding if not attended for 6 posts, or the user suffers 5 wounds that would inflict medium bleeding
Heavy Bleeding consists of a gushing stream of blood, that requires immediate medical attention to avoid serious damage or blood loss. to stop the bleeding requires a strength flex of greater than this weapons IP, HE equivilant to it, or HSR, though the regeneration for other wounds will slow as it works to stem the bleeding and close the wound(s). The nausea, fatigue, and excessive sweating are greatly increased from teh previous stage, and can result in an inability to strike with full force, hold weapons stable, keep one's eyes open, and, in the event that one has been suffering from Heavy Bleeding for 3 posts, bleeding out and going unconcious.
Drawbacks: Must charge with rieastu before swinging, gains a faint red glow when charged.
Cost: 15000 Ryo
Crafting Skills:Crafting 3
Reserved.
Description: A Calvary Sabre, stained a permanent red
Class: 1
Item Type:
Item Power 1100 IP
Offense Type:IP
Durability:IPX2
Bonuses: A sabre, created to the user's instruction, designed to be swung in one hand, is imbued imbued with the Kanji for Bleeding, 出血 up the flat of the blade. On contact with flesh, it will pierce into the target’s body with specialized reiatsu needles which punch deep into the flesh of its target, causing bleeding. The level of bleeding is determined by the target’s bleed resist skill, being ineffective against bleed resist 3, light bleeding against bleed resist 2, moderate bleeding from bleed resist 1, and heavy bleeding from a target with no bleed resist. The bladed requires a charge of reiatsu to be used as anything more than a well made saber, and to properly charge it, the user must pay 200 reiatsu per swing. When charged, this blade will have a faint red aura. HE above 400 can negate the bleeding by one step, at 800 2 steps, and 1200 by 3 steps.
Light Bleeding Consists of a small stream of blood running from the wound, dripping down whatever area, and does not stop until pressure is applied to the wound for a post. This type of bleeding doesn't have any risk of bleeding out the individual, or sending them into shock, and as such, has no other issues unless 10 cuts are applied, in which case the target is considered to be heavily bleeding. HSR immediately closes these kinds of wounds.
Moderate Bleeding consists of A large, constant stream of blood from the wound, and requires medical treatement, be it healing techniques or the use of HE's aura to heal, or HSR and generally this wound does not close with pressure unless it is flexed closed by a high STR individual of flexing as noted in the strength stat description. This form of bleeding can send the person into shock of not adressed in 3 posts, in which case they will suffer from nausea, fatigue, and excessive sweating. This effect results in difficulty focusing, uncertianty, and a lack of stamina. Medium bleeding progresses to heavy bleeding if not attended for 6 posts, or the user suffers 5 wounds that would inflict medium bleeding
Heavy Bleeding consists of a gushing stream of blood, that requires immediate medical attention to avoid serious damage or blood loss. to stop the bleeding requires a strength flex of greater than this weapons IP, HE equivilant to it, or HSR, though the regeneration for other wounds will slow as it works to stem the bleeding and close the wound(s). The nausea, fatigue, and excessive sweating are greatly increased from teh previous stage, and can result in an inability to strike with full force, hold weapons stable, keep one's eyes open, and, in the event that one has been suffering from Heavy Bleeding for 3 posts, bleeding out and going unconcious.
Drawbacks: Must charge with rieastu before swinging, gains a faint red glow when charged.
Cost: 15000 Ryo
Crafting Skills:Crafting 3
Reserved.